Tony Hawk's Proving Ground

Tony Hawk's Proving Ground

released on Oct 15, 2007

Tony Hawk's Proving Ground

released on Oct 15, 2007

Tony Hawk's Proving Ground features deeper customization than ever before, including a Video Editor with full-featured editing tools and visual effects for creating epic skate videos, and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad. In addition, players will have the freedom to skate from single player to online seamlessly, as well as utilize new gameplay mechanics such as skateable terrain altering and building, and Bowl Carving, delivering the most empowered skating experience ever. Tony Hawk-s Proving Ground also features even more Nail the Trick moves such as Nail the Grab and Nail the Manual intensifying the thrill of pulling off big tricks.


Also in series

Tony Hawk: Shred
Tony Hawk: Shred
Tony Hawk: Ride
Tony Hawk: Ride
Tony Hawk's Motion
Tony Hawk's Motion
Tony Hawk's Downhill Jam
Tony Hawk's Downhill Jam
Tony Hawk's Project 8
Tony Hawk's Project 8

Released on

Genres


More Info on IGDB


Reviews View More

Tony Hawk's Proving Ground tries to expand the series' appeal with customization and open world-like environments, but it ultimately stumbles. The career mode feels unstructured and tedious, while new gameplay mechanics like "Nail the Trick" are awkwardly integrated. On the Wii specifically, the motion controls are frustratingly imprecise, hindering enjoyment. Although Proving Ground boasts a few interesting ideas, it lacks the addictive, polished gameplay that made past Tony Hawk titles so beloved.

eu te amo tony mas esse jogo eh mt ruim

not a perfect game by any standard but i yearn to live in a world where neversoft made current gen tony hawk underground games and this is the closest we’ve ever gotten so it was a joy for me until the difficult and mechanics became almost impossible

Ignore the Playstation 2 version of this game. It's clunky as hell. Nothing much more to add. Screw the nail-a-trick mode.

neversoft needed a break and it shows

Really mixed feelings on this one. The levels are nice and the skating itself feels good, the soundtrack's good as well, but there's not much else good to say about it. The goals are different shades of annoying for the most part. The rigger stuff in general is pretty grating, the stat challenges are stupidly obnoxious to try get sick on and some of them aren't even explained or particularly intuitive (like wallplant and stall ones), there's goals where you have to play cameraman by both taking pictures and setting cameras up in the first place, just a lot of suffering. Lot of weird mechanical changes too, nail the trick still exists which is tragic in and of itself, but it's also expanded on with nail the grab (which is easy) and nail the manual (which is bafflingly awful), aggressive kicking is added into the game and basically a requirement to get speed though it's fortunately not too bad once you get used to it. Instead of bert slides, it now has carving and slashing which, while less unwieldy than bert slides, are still pretty boring to play with. Shoulder checking people is a thing and has its own entire mission line for some reason, it's not bad or anything but it's just more of a "why?" thing. The balance meters are changed again, now being a fullscreen type of thing which, again, not too bad once you get used to it, though the manual meter in particular seems really inconsistent and seemingly randomly tanks to one side or the other. The story's okay I guess, it's cool seeing pros have a more active role in the story but I think THUG had a better "rise to fame" take, and without a lot of the jank. Eric Sparrow's back in the game because they were out of ideas for villains I guess? Overall, even the fun skating doesn't really save the game from being bloated with unnecessary and overdone mechanics alongside a lot of long-winded and generally unpleasant goals.