Two Worlds: Epic Edition

Two Worlds: Epic Edition

released on Apr 30, 2009

Two Worlds: Epic Edition

released on Apr 30, 2009

At the beginning of your epic adventure, a mercenary task takes you to the far north - but you're also following up a mysterious lead at the same time - the first clue you've been given since Kyra's disappearance. You get a shock during a meeting with the delegates of a dark Brotherhood - your sister's kidnappers are indeed after your family's relict. Whether there's any truth in your family being chosen ones or not, the others obviously believe it - and if you ever want to see Kyra alive again, you'll have to act swiftly...


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Epic Edition


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Well I was in a mood for some eurojank fantasy rpg and so I tried out this game. I did not manage to play it for very long, but I feel like I have grasped what the rest of the game is gonna be like. I have no nostalgia for this game, so my opinion is solely based on what I have played of it in January 2024. The combat is ridiculously bad. The animations are wonky, the hitboxes all over the place and the feeling in general is not fun at all. I tried out a bow in hopes of playing as an archer instead, but the screen zooms in while you draw an arrow and this zoom is extremely laggy. So I hoped that playing a mage that mainly deals damage by the use of spells could circumvent the melee combat and the stuttery mess of a zoom with the bow combat. Sadly, the spells are not very well implemented either. The magic system seems fine with a bit of depth, but using those spells is the biggest disappointment. The starter firebolt is more consistent and practical to use then the fire ring spell, which is a rank higher in the fire magic knowledge requirement, as it is nigh impossible to hit the enemies with it. The air blast that is supposed to push enemies back and deal blunt damage manages to move enemies maybe one meter away from you and deals no noticeable damage. So all in all, the combat is an utter failure and no fun at all. The game world is fine but not memorable at all from what I have seen so far. I can walk around in the world of Gothic 1 and 2 in my sleep and find my way, but in Two Worlds, I am completely dependent on my map. The main story seems to be fine but not that interesting. So after roughly 5 hours of playing the game, I decided to drop the game for good and be done with it. I will give the sequel a try one day.

This review contains spoilers

A Note: This review is a cleaned up and massively expanded version of a review I previously posted on Steam.

Let me get this out of the way, first and foremost. Two Worlds is not a good game. At all. The story is boring, the voice acting is terrible, the game is repetitive at the best of times, and down right broken at the worst of times, and the combat is simply atrocious. But despite all that and many more flaws, I cannot help but love it.

Have you ever heard of a movie called The Room? It was an independent movie released in 2003, that was written, directed, produced, and starred one Tommy Wiseau. The Room was not a good movie. In fact, it's often regarded as flat out one of the worst films in the history of cinema. Yet despite that, many people (myself included) Adore the movie because of just how bad it is, what with Wiseau's ridiculous hamminess, with lines like "I did not hit her, I did not! Oh, hi Mark." and such, it's easy to see why James Franco eventually created The Disaster Artist, a film about the filming of The Room, which was nominated for, and WON, multiple awards, and how people to this day hold annual celebrations by rewatching, re-enacting, or rewatching AND re-enacting the film, all while pelt the screen with spoons(Don't ask).

Now, have you ever heard of the anime Chargeman Ken? It is a sci-fi series created by Tetsuji Suzukawa and Eiji Tanaka, and animated by Knack Productions (now ICHI Corporation). Chargeman Ken, much like The Room, is considered one of, if not THE,Worst in it's field, specifically anime. The animation is horrible, the acting is terrible, the stories are idiotic or downright nonsensical. And yet, just like with The Room, it is one of the most beloved anime in Japan, with festivals and events meant exclusively to celebrate it, with even live re-enactments of episodes preformed with screenings of the show.

Have you ever seen a movie or watched a show that was just so utterly, so atrociously bad that it kind of just looped back around to being amazing? You can probablt think of a couple, at least. Velocipastor, Mac and Me, Manos: The Hands of Fate, all classic So Bad It's Good Movies. But have you ever heard of a video game being so bad it's good?

Well no, you might say to yourself, because games are much longer and more interactive than movies or tv, so if it's too bad, after a certain point you'll stop playing, right?

Now, I believe that Two Worlds is one of the first examples of this kind of property in gaming, as far as I'm aware. The acting is horrendous, but it's bad not in an earsplitting way, but because all the line delivery is just the wrong cadence combined with ye old speak.

The combat is rather bad, and yet is till fun, with surprisingly good and weighty effects that make your attacks feel like they're actually crushing bone and splitting skulls. The magic system, while not as good as it's sequal's, is surprisingly well put together, though something I didn't interact with during the three or four playthroughs I've played of the game total over the years(maybe on my fifth playthrough I'll explore the magic). The enemies are fun and fairly easy to beat for the most part, which is good for a game that isn't the best at combat.

The story Is largely a massive fetch quest to gather a bunch of macguffins for a cult so they'll let your sister go. The one that they kidnapped. Surely these fine, upstanding gentlemen who only have a passing resemblence to ring-wraiths will keep up their end of the bargain! But despite it's flaws, the world is filled side quests that are surprisingly good and filled with interesting ideas and concepts. Dwarves that have completely shut off access to their kingdom, Giant insects with rudimentary civilization, just the entire pantheon and history of the world.

But two things always stick out as some of my favorite experiences in the game, those being the Fall of Ashos and Gor Gammar.

Ashos is, in retrospect, not a particularly fun area. There aren't many quests, aren't many traders, and the main questline is filled with rather horrid people. But, all of this is in service of obtain the item you need from the temple, which is stated multiple times in game to be protecting the city from a massive orc invasion through it's magic power. So, you go in the temple, fight through the snake people(sneeple, if you will) and collect the item you came here for. But when you come out of the temple, you'll find that what the characters said was true, as when you removed the item, it allowed the orcs to finally come in and destroy the city, killing everyone in it.

Now, back when a young Dala, fresh off the back of playing TES: Oblivion(a far better game than Two Worlds) saw this, they were fabergasted, in stunned disbelief. The world had actually reacted, in a massive way, to a "choice" I had made. I had never really seen that before.

But the real show stopper was Gor Gammar. Oh, Gor Gammar! Gor Gammar is the home of orcs, one of the main enemy monsters you face in the game, but it's flat out stated that there are far too many orcs. How many? Actual hundreds, that's how many. So, you've got to find a way in and out without dying, and there are multiple ways of doing so.
If you've been power leveling until this point and are just massively over leveled for everything in the entire game, it's possible to just charge right in the front door, killing everything that gets close to you until you grab the macguffin, and then make your way back the same way. If you're stealthy enough, I believe it's possible to just sneak in and steal it, though I've never improved my sneak well enough to try. Another method is that there's a secret passage, filled with orcs(but not to many) that exits close enough to grab the macguffin and get out the same way without getting swarmed.
Or, you could do one of two quests.
The first involves helping a blacksmith with various tasks, before eventually being given a set of Orc Camoflage Armor, a set of armor that will make you look like an orc and make it so orcs no longer attack you(duh), but it can only be equipped once, and after that it breaks. After giving that to you, the blacksmith will ask you to wear it to complete another quest, though you actually don't need it do so. This armor is the reason I theorized you could stealth into Gor Gammar with a good enough sneak ability, as wearing the orc suit allows you to simply waltz in, take the macguffin, and waltz out.
Bu my favorite way of accessing Gor Gammar is by helping a Necromancer make a fucking bomb to kill everything in the city. Need I say more?

So, once again, we ask? Is Two Worlds a bad game? Maybe, but I think there's a better question.

Is Two Worlds a fun game, that's actually worth trying at least once? Personally, I would have to say yes without a shadow of a doubt.

Serious score, 5.5/10. Actual Score, 9/10. I really, truly cannot recommend this jank fest of a game enough.

(Also, there are Skeleton Horses and Lizard Horses, and I love them)

out of the ruthless pr battle between oblivion and gothic 3, two worlds would come as the only good game