Well I was in a mood for some eurojank fantasy rpg and so I tried out this game. I did not manage to play it for very long, but I feel like I have grasped what the rest of the game is gonna be like. I have no nostalgia for this game, so my opinion is solely based on what I have played of it in January 2024. The combat is ridiculously bad. The animations are wonky, the hitboxes all over the place and the feeling in general is not fun at all. I tried out a bow in hopes of playing as an archer instead, but the screen zooms in while you draw an arrow and this zoom is extremely laggy. So I hoped that playing a mage that mainly deals damage by the use of spells could circumvent the melee combat and the stuttery mess of a zoom with the bow combat. Sadly, the spells are not very well implemented either. The magic system seems fine with a bit of depth, but using those spells is the biggest disappointment. The starter firebolt is more consistent and practical to use then the fire ring spell, which is a rank higher in the fire magic knowledge requirement, as it is nigh impossible to hit the enemies with it. The air blast that is supposed to push enemies back and deal blunt damage manages to move enemies maybe one meter away from you and deals no noticeable damage. So all in all, the combat is an utter failure and no fun at all. The game world is fine but not memorable at all from what I have seen so far. I can walk around in the world of Gothic 1 and 2 in my sleep and find my way, but in Two Worlds, I am completely dependent on my map. The main story seems to be fine but not that interesting. So after roughly 5 hours of playing the game, I decided to drop the game for good and be done with it. I will give the sequel a try one day.

Reviewed on Jan 31, 2024


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