Wattam

released on Dec 17, 2019

From the creator behind Noby Noby Boy and Katamari Damacy comes Wattam - Long ago, a huge explosion blasted the world of Wattam across the galaxy. Help the Mayor build stacks and chains with characters like Sushi, Flower, Cloud & Poop to create joyful, colorful explosions that will guide the diaspora of Wattam back home.


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I personally found the game to have good durability, gameplay that's not very responsive and sometimes even frustrating, the story is kinda funny and quite simple, and what made me play more than someone would normally play were the achievements, which also aren't as cool as they could be.

Alguns diriam que a interação é o que define a mídia videogame, mas não somente a interação entre jogador e jogo, mas interpessoal, e dessa vez Keita Takahashi leva esses conceitos a outro nível.

No escuro da noite, um quadrado acorda sozinho e seus olhos buscam por alguma companhia, ao não encontrar nada, só lhe restou as lágrimas, que convenientemente trouxeram um grupo de... pedras? ao seu encontro. Eles se encaram, o quadrado estranha, mas estava ali a oportunidade de fazer um novo amigo.

E com isso você entende por quais meios o jogo quer passar, as interações entre os personagens fazem que coisas inesperadas aconteçam e novos amigos apareçam. Wattam tem é um jogo ingênuo, e ele tem consciência de que aborda as relações interpessoais de forma muito frontal, já que é um jogo feito para crianças, literalmente, o jogo foi feito pensado para os filhos de Keita e Asuka Takahashi.

Existem aqui até maneirismos de um soft building ala Hayao Miyazaki em não querer explicar muito de como as regras funcionam naquele mundo, nada disso importa no fim, o que importa é que estamos aqui e estamos juntos!

Por todas as coisas diferentes que Wattam faz eu fiquei muito feliz jogando, desde a surpresa de um combate até uma sessão de investigação, mas para além disso, terminei grato, grato por ter todos os amigos que tenho.

cool little game built more to serve it's theme than to be fun. can't believe that the story was my favourite part about this. at the end of the day Keita Takahashi games scratch an itch that no other games scratch, and I can't help but enjoy said scratching.

also when they showed the little bastard from katamari at the end my brain exploded.

Pretty weird but chill game stuff like this is cool.

So... it's hard to know how to evaluate a game like this, and thus, I can't evaluate it in stars. The presentation is solid, if simple. The characters are cute, it can be funny, surprising, and wholesome at times, and the dynamic soundtrack is my favorite thing here! Despite enjoying a lot of the weirdness and charm, I couldn't fall in love with it like I did Katamari Damacy, with which Wattam shares developers, and I think most of that comes down to gameplay. The camera feels bad on PC, even at max sensitivity, sluggish and awkward. The primary hand-holding, friend-climbing, and hat-bombing systems all work great, but there's little structure to support these mechanics. Sometimes they're used to good effect, like forcing a doll to relax long enough to apply its facial features, but mostly feel wasted and boring when your goal is simply "bring three things to a house". The goals are so basic that it doesn't seem to qualify as a game, but that's the thing: I don't think that's what Wattam was going for. It's a toy chest, a bunch of wacky digital friends to mess around with. Perhaps my experience was hampered by my expectations and not playing multiplayer, but at the end of the day, this game was not for me.

But I mean it when I say, I am THRILLED that it exists, that there's a space for creators to be unabashedly silly, and a space for gamers to make their own fun. If that sounds like your kind of experience, hop in, hold hands, and Wattam!