What Never Was

What Never Was

released on Jan 11, 2019

What Never Was

released on Jan 11, 2019

What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.


Released on

Genres


More Info on IGDB


Reviews View More

It’s not bad, per-se, but it’s not worth your time.

لعبة الغاز عادية وقصيرة جدا.. التحكم فيها سيء المشي بطيء وما فيها ركض ولا تعديل لحساسية الماوس والرسومات سيئة نوعا ما انعكاس الشمس مزعج وصعوبة فـ الرؤية بالامكان المظلمة ما حبيت الالغاز كانت سهلة جدا وتحتاج قرائة لجرايد القصة ممكن كانت افضل شي لكن بسبب قصر اللعبة ما اهتميت فيها.. بصورة عامة ما حبيت اللعبة

This seems promising and it reminded me a lot of Call of the Sea. The puzzles are easy enough to solve and it was a relaxing experience.

The first chapter of what is obviously the passion project of a very talented developer. Maybe it is because I come from a streak of disappointed games, but I really enjoy this one. It is a simple puzzle adventure with a neat gimmick and a sweet plot. Looking forward to the rest! (If it really comes, haha)

Although I gave this game a 6/10, this doesn't mean that the game wasn't great to play.

I really liked the overall story, although it was very short, and I enjoyed the overall design of the attic setting. I would have liked the game to have been longer, but I hope that after the developer(s) finish with Chapter 2 (and possibly more chapters after 2), they will combine all the chapters into one singular game for a more streamlined experience for players. Apart from that, I'm really excited about what is happening in chapter 2.