Witcheye

Witcheye

released on Aug 15, 2019

Witcheye

released on Aug 15, 2019

Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.


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The game mechanics are quite interesting, and the game itself is quite fast, but still, I felt a lack of dynamism.

Not knowing what the collectibles are for was something that negatively impacted me.

If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.

Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.

Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.

The bosses are fun, with interesting mechanics and well-balanced.

The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.

A strange little Arkanoid-style 'platformer' that feels like a combat-orientated Kuru Kuru Kururin, with its focus on safely manoeuvring enemy-filled levels and its blocky and bright Gameboy Advance style visuals. Fully completable in an hour or two, this is an enjoyable time that speeds by thanks to the fantastic OST and tongue-in-cheek references to other titles (particularly Shovel Knight).

This is one very unique game due to its controls. You decide an eyeball’s direction with the touch screen but it moves on its own. You can also stop the ball from moving by touching it once but you can’t control the eyeball directly. The levels, enemies and bosses are very well designed. I get strong GBA/Super Nintendo vibes with the soundtrack and graphics. There are many collectibles within the levels and modes such as hard, boss rush etc. However, the game’s controls while very refreshing and interesting, can also be seen as a weakness. The 6 worlds ramp up in challenge and there are times where it can get on my nerves when the controls can cause you to die easily. Still though, definitely give the game a try if you’re open to new gameplay wrapped up in retro style.

ah... a soundtrack desse jogo....

Lovely minigame, that is doing everything right: Cute characters, beautiful artwork, interessting game mechanics, good level design. hard mode, boss rush, speedrun mode. I like the references to other game characters as well. had a fun playthrough.

Witcheye is an enjoyable side-scrolling adventure/action game that stars Mable the Witch in her quest to retrieve stoles items from a wizard and a knight. In order to get her items back she turns into an eye and sets on a quest to retrieve them.

My absolute favorite thing about Witcheye is the art direction and graphics. The game has a retro-inspired SNES-to-GBA era look and feel that is very well done by the developer with tons of background and texture variety as well as great animated sprites for characters and enemies.

Gameplay is both a blessing and a curse for this game. It was definitely designed with mobile gaming in mind, however, it still works (for the most part) well with a controller (played this on the Steam Deck actually). You flick the control stick to send the witcheye in attack mode toward that particular direction. You use face buttons to stop the witcheye in place which can be a useful mechanic for navigation purposes and adjusting movement on the fly. Flicking the control stick can become a bit cumbersome since it doesn't offer the same level of precision movement that regular controls would provide. Late levels can be a major pain when dealing with multiple enemies and navigation through tight spaces within levels.

Environment effects such as wind and water affect the movement of the witcheye. Another major pro of this game is the variety in terms of enemies, mid-bosses, and main bosses. There are plenty of memorable fights in the game and I really enjoyed the mini-cinematic sequences before each boss fight.

Overall, I give Witcheye props for trying something unique. The flick controls can be annoying but the overall experience is positive with great enemy variety and a wonderful visuals and soundtrack. Definitely worth a shot for the low price of admission.