Wolfenstein

Wolfenstein

released on Aug 18, 2009

Wolfenstein

released on Aug 18, 2009

Wolfenstein is the direct sequel to Return to Castle Wolfenstein and Spear of Destiny/Wolfenstein RPG. It featured a "re-imagined" disguised dark-haired B.J. Blazkowicz, retaining the unshaven look seen in Return to Castle Wolfenstein and dressed in civilian clothes rather than his usual military uniform. The game mainly consists of the player shooting his way through hordes of different types of Nazis, ranging from normal soldier to ninjas. To deal with the large amount of enemies, the player has access to many typical WWII-weapons like the German MP40 or K98 rifle. In addition, during the course of the game he finds the medallion and learns four powers. While at first entering the Veil only allows him so see enemies more clearly and use strange flying creatures as bombs, he is later able to slow down time, surround himself with a protective shield or make himself stronger. However, the medallion's powers drain its energy, which needs to be refilled at power-spots that are nearly invisible in the real world.


Also in series

Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
Wolfenstein: The Old Blood
Wolfenstein: The Old Blood
Wolfenstein: The New Order
Wolfenstein: The New Order
Wolfenstein RPG
Wolfenstein RPG
Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory

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Reviews View More

I remember liking this when i had first played, but giving it ago a few years later it's kind of meh. The gun-play was okay but once all the supernatural stuff kicked it in lost me.

Feels like a game stuck between two eras of videogames. The retro, fast-paced run and gun shooters and the more modern flavor of fps with wide open hub worlds, upgrades and a stronger focus on exploration. Wolfenstein would have been a much better game if it had simply committed to the former.

The core gameplay is really fun. I like the arsenal of weaponry and the gore system in this game is super satisfying. You can burn, electrocute, vaporize and straight up blow Nazis up and all of that just FEELS good. It's the spaces in between all of the burning and blowing up that brings this game down. The open world city of Isenstadt is just plain dull and barely incentives or appropriately rewards players for exploration. I missed the stealth element from the previous game, an omission that feels weird given how much more the environment design lends itself to sneaking around than it's prequel.

Ultimately, it's a very monotonous experience. Games like Bioshock already had a very similar gameplay system while also providing an incredibly rich environment and profound writing, neither of which is available here. It's occasionally fun but, on the whole, very forgettable.

Honestly, I really liked this. There are some things I'd have changed, such as how some physics objects work. But overall, it's a great game with some really neat ideas. I like how the veil changes the world, and the abilities felt excellent. I didn't use shield that much, but the others were perfect, especially overpower, when you learned you can use it for more than opening some doors.

Definitely didn't deserve the hate it got, and I'm sad that the only way to experience this is via physical formats. Really wish Id would re-release this. It may not be for all super hardcore Wolfenstein and DOOM fans, but it's got its own charm and appeal.

The supernatural stuff is really neat set dressing for a game set in this time period. I kinda wish it were used more. Hopefully, people will revisit this game and realize that it had some great ideas.

Didn't deserve the backlash it got. Was the best Wolfenstein game in terms of story at the time it was made. Built the framework for the MachineGames Wolfenstein games.

The first 2/3rds of this game are really cool. Wolfenstein levels that are accessed from a hub and you are pretty much free to tackle them in any order. A weapon upgrades system that the series hadn't seen yet up to that point I think and the supernatural powers are pretty fun to use.

Then after the first hub, the game was clearly rushed, the second hub has nowhere near as much thought put into it or content at all for that matter. The levels start to drag and suffer as a result.

The final boss of the game was super frustrating for me as well, could be a skill issue or some weird animation bugs at high frame rates but he took me a hot minute to beat on Hard mode.

Definitely an interesting game though and underrated, the first chunks of it anyway. Can we get Raven out of the COD mines now?