Wonder Dog

Wonder Dog

released on Sep 25, 1992

Wonder Dog

released on Sep 25, 1992

Wonder Dog is a platform game developed by JVC and released for the Sega CD console in 1992. The game follows the story of Johnny, a boy who is transported to a magical world by a talking dog named Wonder Dog. Johnny is tasked by the dog to save the kingdom of Screamania from the evil Queen Vorka. The game takes place across various themed levels, such as a haunted castle, an underwater cave, and a toy factory. Throughout the game, the player controls Johnny, who has the ability to transform into different forms with special abilities. For example, he can transform into a flying car, a submarine, or a robot with extendable arms. The goal of the game is to collect keys to open doors to the next level, defeat bosses in each level, and collect items to increase Johnny's health and time. The game also features an animated soundtrack and colorful graphics typical of games from the era. Overall, Wonder Dog is a fun and exciting game that offers a unique and challenging gameplay experience for fans of platform games.


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Funny story: My library had this genesis games guide all the way back from 93. I rented it constantly, just out of obsessive fascination with Sega stuff, and Wonder Dog had a walkthrough in there. Always looked odd to me from those blurry black-and-white screenshots.

CDromance jumpscared me with a rom for it today while browsing for more Sega CD stuff to chew on. Turned out to be in a Mega Turrican situation - developed by a primarily Amiga team for Sega first, then backported to Amiga, - and like that game, it's shockingly competent. The star weapon is fun to use, your run and hover abilities and smoothly tweaked, and level design both challenges and rewards your mastery.

The concept is aesthetically all over the place - you start with this sci-fi monologue about a (dog?) scientist injecting super genes into his son and sending him to Earth, he meets a kid and they become friends until his dad says 'no pets', and you'd assume the game would be about finding the family anyway but instead you travel back to your home planet and fight a random dictator there? There's some very goofy puzzle pieces here that don't feel like they align.

Probably the weirdest thing about this game is how easy the bosses are, I even beat the last boss by standing in a corner and pelting stars. I'll take this over the millions of other Amiga platformers that throttle me over the head with unwinnable sludge, but for how well executed the rest of the game was, these were a letdown.

The dog enemies go 'D'oh!' when you hit them and I found it very Hum Of Rous