YuuYuu Jiteki no Yuukarin

YuuYuu Jiteki no Yuukarin

released on Apr 17, 2021
by Nuu

,

BOOTH

YuuYuu Jiteki no Yuukarin

released on Apr 17, 2021
by Nuu

,

BOOTH

The story of Yuuka Kazami, the flower master of the four seasons who loves "flowers" more than anyone else in the world. A game that seems easy? A game that looks kind? Don't be fooled by the appearance. Please enjoy the world of adventure that becomes harsh as you progress to the end.


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very cool game. vaguely "anime fighter" movement with lots of cancel-able options to quickly direct your character. aesthetics that evoke Kirby and level structures that evoke Donkey Kong Country. theres clearly a lot of love put into this game. its also hard as hell. the hitboxes feel a lot less forgiving than most games which sometimes made me a bit frustrated but seeing yourself progress from awful at the game to the first areas feeling trivial is wonderful. absolutely recommend if you can tolerate the difficulty. be sure to get all the gears, the EX levels are crazy

You need to be in teh future to be able to beat some of these levels I hate this world.
But
I love my wife
My Yuuka
I'll play jank ass kino just for you, love me.

I wish i was a sunflower in Yuuka-sama's garden.

MARKETTEN AYÇİÇEK YAĞI ALAN OROSPU ÇOCUĞUDUR

The lava world is kicking my ass.

Pretty fun tho.

Recommended by Lob the Dob

Sorry Lob, I can't do this.

Mechanics of this are very solid, I love platformers that have a lot of options backed in the moveset. This game has 4 (!) different ways to break your fall which easily combine into each other, and similar breadth of options propagates to enemies too. In no situation it's not fun to control which is definitely the most remarkable thing NUU achieved here.

The problem is, the difficulty stacks against the player so hard it reaches Volgarr the Viking levels of bullshit past the midpoint of the campaign. The levels are LONG, you die in 2-3 hits while food items restore 1/10th of the healthbar, checkpoints aren't numerous even after the supposed update, and Yuuka's hitbox is so large it's hard to be precise with the movement. Clamped together it makes for a very frustrating game where I don't feel like I'm that much in control. Plus the use of Touhou here is more or less for a backdrop with no regards for canon which I don't hold against it, but a big part of the enjoyment of Touhou fangames for me comes from how they deal with characters and concepts of the universe and adapt staple mechanics of danmaku games.

Really thought this'll be a hit for me and I'm disappointed I have to put it away, maybe I'll give it another go sometime later to see if I can crack it past the fourth world.