"A Story About My Uncle" is a fun, relaxing and aesthetically pleasing experience.
I have beat the game four times and I also have unlocked all the Steam achievements of the game, and all I can say is that, although the story is somewhat moving, the reason you would play it is because of the chill and fun 'parkour' mechanics of it. Seriously, shooting a blue beam from your hand to grapple onto rocks and just parkour through the map is genuinely super fun and relaxing and it also makes for great background footage for videos if you're interested in that, recommend!
I have beat the game four times and I also have unlocked all the Steam achievements of the game, and all I can say is that, although the story is somewhat moving, the reason you would play it is because of the chill and fun 'parkour' mechanics of it. Seriously, shooting a blue beam from your hand to grapple onto rocks and just parkour through the map is genuinely super fun and relaxing and it also makes for great background footage for videos if you're interested in that, recommend!
Yanlış hatırlamıyorsam oyunu ücretsiz olduğunda almıştım, iyi ki de almışım.
Parkur yapmayı sevenler, chill oynanışı tercih edenler için iyi bir oyun olduğunu düşünüyorum. Açıp arkada şarkı dinlerken veya video izlerken oynanmalık oyun.
Hikayesi de var. Oyunun adı da oradan geliyor zaten. Fena değil. Çaba var hikaye anlatımına karşı. Tabi ahım şahım şeyler beklemeyin hikaye bakımından ama parkur yapayım, relax takılayım, biraz da hikayesi olsun diyorsanız bence çok iyi oyun.
Parkur yapmayı sevenler, chill oynanışı tercih edenler için iyi bir oyun olduğunu düşünüyorum. Açıp arkada şarkı dinlerken veya video izlerken oynanmalık oyun.
Hikayesi de var. Oyunun adı da oradan geliyor zaten. Fena değil. Çaba var hikaye anlatımına karşı. Tabi ahım şahım şeyler beklemeyin hikaye bakımından ama parkur yapayım, relax takılayım, biraz da hikayesi olsun diyorsanız bence çok iyi oyun.
👨👩👦 Hitap Ettiği Kesim 👨👩👦
❌ Çocuklar
✅ Gençler
✅ Yetişkinler
❌ Oyuncular
❌ Hardcore Oyuncular
🌆 Grafikler 🌆
❌ Patates
❌ İdeal
✅Güzel
❌ Müthiş
❌ Fevkaladenin fevkinde
📖 Hikaye 📖
❌ Hikaye ne demek
✅ Akasya Durağı ile kapışır
❌ Orta
❌ İyimiş
❌ Süper
❌ Etkileyici
💰 Fiyat - Performans 💰
❌ Beleş
❌ Ucuz
✅ Orta
✅ İndirimde Al
❌ Pahalı
❌ Çok Pahalı
💻 Sistem Gereksinimleri 💻
❌ Tost Makinesi
✅ EBA Canavarı
✅ İyi PC
❌ İyi bir Ekran kartı ve İşlemci
❌ Nasa PC'si
⌛️ Oynanış Süresi ⌛️
❌ Tek oturuşta biter (1-2 Saat)
✅ Kısa (2-8 Saat)
❌ Normal (8-12 Saat)
❌ Uzun (60+ Saat)
❌ Arka Sokaklar
⚙️ Zorluk ⚙️
❌ Babaannem bile oynar
✅ Kolay
❌ Orta
❌ Kolay - Zor seçimi var
❌ Dark Souls'la kapışır
🇹🇷 Türkçe Dil Desteği 🇹🇷
✅ Yok ama gerek de yok
❌ Olsa iyi olurdu
❌ Ameriga bizi kıskanıyor
❌ Var
🎧 Ses - Müzik 🎧
✅ Atmosferi hissettiriyor
❌ Aksiyon sahnelerinde kulaklığın sesini kısmak gerek
❌ Rahatsız edici miktarda müzik var
❌ Ses Müzik tamamen kapatılmalı
🔮 Oyun Modları 🔮
❌ Multiplayer
✅ Singleplayer
😡 Bug var mı 😡
✅ Hiç Yok
❌ Rahatsız Etmiyor
❌ Cyberpunk 2077
🎮 Sarıyor mu 🎮
✅ Evet
❌ Ehhh işte
❌ Hayır
Kısa olsada tatlı grafik oynanışıyla sizi içine çeken bir parkur oyunu. Tek oturuşta sıkılmadan bitirebilirsiniz. Hikaye var gibi gözüksede aslında hikayeye sahip olmayan iyi bir yapım. Öneriyorum 🥉🅑🅡🅞🅝🅩🥉
❌ Çocuklar
✅ Gençler
✅ Yetişkinler
❌ Oyuncular
❌ Hardcore Oyuncular
🌆 Grafikler 🌆
❌ Patates
❌ İdeal
✅Güzel
❌ Müthiş
❌ Fevkaladenin fevkinde
📖 Hikaye 📖
❌ Hikaye ne demek
✅ Akasya Durağı ile kapışır
❌ Orta
❌ İyimiş
❌ Süper
❌ Etkileyici
💰 Fiyat - Performans 💰
❌ Beleş
❌ Ucuz
✅ Orta
✅ İndirimde Al
❌ Pahalı
❌ Çok Pahalı
💻 Sistem Gereksinimleri 💻
❌ Tost Makinesi
✅ EBA Canavarı
✅ İyi PC
❌ İyi bir Ekran kartı ve İşlemci
❌ Nasa PC'si
⌛️ Oynanış Süresi ⌛️
❌ Tek oturuşta biter (1-2 Saat)
✅ Kısa (2-8 Saat)
❌ Normal (8-12 Saat)
❌ Uzun (60+ Saat)
❌ Arka Sokaklar
⚙️ Zorluk ⚙️
❌ Babaannem bile oynar
✅ Kolay
❌ Orta
❌ Kolay - Zor seçimi var
❌ Dark Souls'la kapışır
🇹🇷 Türkçe Dil Desteği 🇹🇷
✅ Yok ama gerek de yok
❌ Olsa iyi olurdu
❌ Ameriga bizi kıskanıyor
❌ Var
🎧 Ses - Müzik 🎧
✅ Atmosferi hissettiriyor
❌ Aksiyon sahnelerinde kulaklığın sesini kısmak gerek
❌ Rahatsız edici miktarda müzik var
❌ Ses Müzik tamamen kapatılmalı
🔮 Oyun Modları 🔮
❌ Multiplayer
✅ Singleplayer
😡 Bug var mı 😡
✅ Hiç Yok
❌ Rahatsız Etmiyor
❌ Cyberpunk 2077
🎮 Sarıyor mu 🎮
✅ Evet
❌ Ehhh işte
❌ Hayır
Kısa olsada tatlı grafik oynanışıyla sizi içine çeken bir parkur oyunu. Tek oturuşta sıkılmadan bitirebilirsiniz. Hikaye var gibi gözüksede aslında hikayeye sahip olmayan iyi bir yapım. Öneriyorum 🥉🅑🅡🅞🅝🅩🥉
I don't play many platformers these days, much less first person platformers, so A Story About My Uncle (ASAMU) was a bit of a step out of my comfort zone. I'd heard it mentioned on a couple of video game essay type youtube channels and figured I'd give it a go. It didn't blow my socks of it, but it was a neat a experience.
The gameplay is entirely focused around the mobility you get from your power suit -- a couple types of big jump, some grappling, and, later on, a boost. Using a combination of these abilities, you go from one checkpoint to the next, figuring out how to grapple-parkour your way through surprisingly hard challenges. There are no enemies or anything like that to worry about; the environment is challenge enough. The physics and movement felt really nice. That said, at times, I struggled to determine when an object would be in range to grapple, which lead to some annoying falls. Of course, there was almost always a checkpoint nearby, so it wasn't a big deal.
I loved the tone and environments of ASAMU. There's a great larger-than-life, otherworldly adventure, bed-time-story feel to it that resonated with me. While I'm actively in the "linear game are usual better" camp, I wouldn't have minded the game being a bit more open and exploration focused. As it is, you're generally going directly from A to B, with lots of checkpoints and high difficulty, which I found to be a bit at odds with the overall tone. Easier exploration sequences would have served to break up the challenge as well. There were a few areas in the game where every inch felt hard fought, to the point of tipping past rewarding and into frustrating.
There wasn't a whole lot of story to the game, but what was there was endearing. The voice acting felt a bit odd, with the cadence of delivery feeling particularly off, but it wasn't enough to break me out of the mood they were setting.
ASAMU is quite short, clocking in at around 3 hours. I think that was the perfect length, though, given the linearity and consistency of challenge.
The gameplay is entirely focused around the mobility you get from your power suit -- a couple types of big jump, some grappling, and, later on, a boost. Using a combination of these abilities, you go from one checkpoint to the next, figuring out how to grapple-parkour your way through surprisingly hard challenges. There are no enemies or anything like that to worry about; the environment is challenge enough. The physics and movement felt really nice. That said, at times, I struggled to determine when an object would be in range to grapple, which lead to some annoying falls. Of course, there was almost always a checkpoint nearby, so it wasn't a big deal.
I loved the tone and environments of ASAMU. There's a great larger-than-life, otherworldly adventure, bed-time-story feel to it that resonated with me. While I'm actively in the "linear game are usual better" camp, I wouldn't have minded the game being a bit more open and exploration focused. As it is, you're generally going directly from A to B, with lots of checkpoints and high difficulty, which I found to be a bit at odds with the overall tone. Easier exploration sequences would have served to break up the challenge as well. There were a few areas in the game where every inch felt hard fought, to the point of tipping past rewarding and into frustrating.
There wasn't a whole lot of story to the game, but what was there was endearing. The voice acting felt a bit odd, with the cadence of delivery feeling particularly off, but it wasn't enough to break me out of the mood they were setting.
ASAMU is quite short, clocking in at around 3 hours. I think that was the perfect length, though, given the linearity and consistency of challenge.