six year old azzy's favorite game ever. george feels far more like a Toy in my hands then any other 3d platformer character ive ever controlled...floaty, forgiving, and endlessly soft to the touch. the cast of Magical Orphans ticks every box from wish fulfilling freedom and community to overwhelm and spite and melancholy. even the finnicky vehicles feel fun and toylike. feels like a game u rent for the ps2 and have great memories with and no one else has heard of, and given how unfairly obscure this still is ig its not too far off from the truth. a place to go to be happy. and ofc the whole impetus behind the game is heartmeltingly sweet...hope that any kids who play it enjoy it as much as the little in my head did
This game took a bit to get used to because it feels very floaty, but once I did I had a fun time with it. There are collectathon sections, linear platforming challenges, some monkey ball elements and even car and submarine sections. It mixes things up enough to keep things fresh. It even has a nice little story too that hits on some surprisingly heavy themes like bullying.
A fun way to spend a few hours.... plus you play as a gooby giraffe with a jetpack so what else could you want?
A fun way to spend a few hours.... plus you play as a gooby giraffe with a jetpack so what else could you want?
A rather fun little platformer that does suffer a little from overly floaty controls and a very brief runtime but if theres a sale on and you happen to adore little 3D collectathons, you could do much worse than play this for a few hours, cosplaying as Animal Crossing's Gracie's slightly stupid brother the entire time.
Reviewed on 12/23/21
Honestly some of the most fun I’ve had platforming since Mario Odyssey even though it doesn’t come close to mimicking the quality. There’s not much to it other than that, but the collect-a-thon heart is alive and beating within this indie darling based on a children’s hospital mascot.
Honestly some of the most fun I’ve had platforming since Mario Odyssey even though it doesn’t come close to mimicking the quality. There’s not much to it other than that, but the collect-a-thon heart is alive and beating within this indie darling based on a children’s hospital mascot.
Castle on the Coast is not the most engaging and innovative with its floaty controls and wonky physics. I found the jetpack early on and found it to trivialize most of the game, to the point where I almost wished that they hadn't included it as a part of the main game (it could have made for an awesome easy mode). The level design and characters are cute, however, and I did enjoy tracking down all of the game's "stars," so it definitely succeeded in evoking an old-school collectathon. It just could have done with a bit of polish!
Castle on the Coast has a charming aesthetic and some decent level ideas, but it's overly simple and has a significant amount of jank. If you view this as a student project or even a first effort from a small indie dev, it's promising for their future. But it never reached the point of actually being "fun" for me. My 5 year old loves it though, for whatever that's worth.
This game is definitely aimed for a young audience and I think it would be perfect as someone's first platformer. As an adult, I'd still highly recommend. There's something very special about this game. The art style and storytelling is fun. Your character's movement can feel strange at first, as it is much more floaty than a lot of other 3D platformers. However, once you get the hang of it, you'll be soaring around levels in ways that are profoundly fun and satisfying.