Reviews from

in the past


Cuphead için zor demek ne kadar doğru olur bilemiyorum. Cuphead oyunu öğrenmeni istiyor daha doğrusu kendisini oynamanı istiyor. Bölümler, bosslar cidden çok güzel tasarlanmış. Biraz çaba, biraz dikkat ve orta düzey reflekslerle problemsiz bitebiliyor. Daha zorunu oynadım ve ne yazık ki o oyunların hiç biri cuphead gibi kusursuz ve düzgün çalışan mekaniklere sahip değildi. Belki de cuphead'i zor denilen diğer oyunlardan ayıran en büyük fark da budur: pürüzsüz mekanikler. Oyun oynuyorum diyen ve türe ilgi duyan herkesin en azından bir kere denemesi gereken bir deneyim cuphead. Bana bu eşsiz deneyimi yaşattığın için teşekkürler. Bu aradaaa Allah Grim Matchstick'in belasını versin.

What does the liquid in his cup taste like?

bão, não é tão dificil principalmente o jogo mas se pena em alguns chefes no meu caso foi o dragão até eu pegar o charge e estourar ele, Dlc foi mais desafiadora

Esse jogo é fantástico, amo sua trilha sonora, a direção de arte, a dificuldade, não consigo colocar defeito em nada.
E a DLC o jogo está ainda mais lindo e achei os chefes ainda mais criativos.
A personagem nova e os itens novos foram muito bem vindos para mim, usando eles, pude fazer 300% do jogo e pegar rank S em todas às fases, algo que nunca achei que fosse capaz, e que no jogo base eu realmente não era.
Lindo demais, trilha ótima, e realmente, um jogo impar na minha coleção, sei que tem um clone dele no mercado, mas sei também, que só cuphead é cuphead.


Playing this game feels like having Stockholm syndrome with a love-hate relationship

Hardest platforming game I've ever played. Looking forward to beating it.

Decided to pick this game up again on Xbox because I wanted an excuse to experience it again (and gamerscore). My main goal was all achievements, but I got sidetracked by wanting to S-rank every boss of the main game before moving on to the DLC; my playtime would've been about half what it was otherwise.

In terms of achieving what it aims to, Cuphead is a damn near-perfect game. It sounds, looks and feels stunning, and I feel the boss rush style of gameplay compliments the wacky, animated 1930s aesthetic better than a lot of other genres could even hope to. Being thrown into chaos after chaos is kinda what makes Cuphead what it is - every boss or level will go for a theme, and its ways of doing so will always feel authentic and well thought out.

The distribution between bosses and run-and-gun stages is to be expected, since the latter are not the highlight of the game for most, but I do enjoy them for what they are, especially when going for the pacifist rank in each of them, which in my opinion makes them way more fun. Even obstacles which seem built around combat can be just barely slid by with precise movement, and it's evident there was care into ensuring players could reliably beat these levels without harming anything.

As for the bosses, there are definitely some high highs and some lows sprinkled in between, and I do wish there were a couple more plane fights, but most of my complaints come from experience with their Expert variants, which I'll go into detail about now:

- Cagney's first phase gets craaaazy. Chipping away at his minions moreso than him makes it a little more manageable, but it's like a mad dash to get to phase 2 before I can breathe again.

- Beppi's horse phase felt like RNG. If I got a yellow horse while the rollercoaster was on screen, the run was basically dead.

- Dr Kahl's last phase goes on for WAY too long. It feels like they planned a phase afterwards and just... didn't implement it. Each time I got past his robot phase in S-rank attempts I would kinda just be praying that I did THAT fast enough to allow him to kill a minute while I waited for him to die.

Any other boss not listed here either didn't give me much trouble or did so in a way where I was having too much fun to care. You could apply my complaint about Cagney to the Devil's penultimate phase, but it's just so damn fun in the moment that I can excuse it (It's also the final boss to be fair).

A more broad complaint I do have about the bosses is their parry distribution, and how varied it can be between bosses. Take Grim Matchstick for example, who only has parry opportunities in his first phase. If you're trying to speed through the fight for the time bonus, sometimes he doesn't even get the chance to fire three of these at all, leaving you unable to get any parries in during the rest of the fight. Compare this to bosses like Captain Brineybeard, Wally Warbles and King Dice which have - I'm not even exaggerating - a dozen parry opportunities in EVERY attempt, and it feels like a bit of an oversight. If you want a unique example of parry distribution, Goopy Le Grande has three very obvious parry opportunities that remain constant every attempt, but he has no natural parry opportunities elsewhere. He is the ONLY boss to do this, and good for him, but I'm not sure why they only did it here - I can only assume it was to account for the fact that he has no projectiles.

Now to talk about the Delicious Last Course! I haven't mentioned it up until now to keep my thoughts pre and post DLC seperate.

Whilst Cuphead nailed its aesthetic, the DLC's almost feels like it evolved with time, mixing in that rubber hose style with 1940s Disney animation, but it works super well and the transition is seamless. The music is phenomenal once again - this time with a lot more variety - pleasantly surprising me with scatting and even yodelling thrown in there (I guess that's what a band with twice the number of members gets you!)

In terms of difficulty, the DLC will definitely challenge you even if you've completed the base game on Expert. I can say with confidence that the final boss of the DLC is the hardest S-Rank in the game for me by a landslide. As for my favourite DLC boss, I'm actually part of the minority that loves Mortimer Freeze - his fight just feels great to me the whole way through, especially the yeti phase which really gets the platformer gene going.

The absence of run-and-gun stages wasn't really a complaint from me - the alternative was a lot more fun! I'll let you discover it for yourself, but it really makes you master enemies in otherwise unexplored ways and I would kill for more content just like it.

As for extras not exclusive to Isle IV, Chalice is a fun playable character. Her quirks make her feel like an easy mode, but there are some scenarios in which parrying with her is scarily difficult, especially in one boss in particular. She feels like a combination of charms in a way, and I do like that, but I avoided using her for main game S-Ranks as a way to not feel cheap (I used her for Isle IV though, lmao). Her super arts are subpar for the most part, but then art 2 is just... absurdly good. You'll see.

The new weapons are fun, especially crackshot. Twist-up and converge are pretty good and definitely ones I can see myself using more than some of the base game ones. The new charms are neat, especially THAT one, although it was a missed opportunity for it to be a fun toggleable challenge mode charm. Again, I'll let you figure it out, but I will say that I'm glad they didn't gatekeep the process of unlocking it to Isle IV only. I think I would've gone insane otherwise.

At the end of the day, through all my complaints is passion. If I didn't love this game as much as I do, I wouldn't be able to think of those little things that would make it just that bit better. A lot of my gripes were nitpicky, and I'll survive knowing they'll stay that way, but Cuphead is a wonderful game, and while my hunger for more content isn't quite satiated, its last course leaves a nice aftertaste in my mouth.

actual one of the best games of all time

The DLC is worth it the animation is so pleasing to the eye, and the base game while challenging, accompanied by great soundtrack you just cant mad at it for long. The DLC OST also a banger and the bosses are very unique lmao

DLC simplesmente perfeita!
Pode comprar.

Got platinum in it after 60+ hours, then they released a DLC and fucked me up.
10/10

platinar esse jogo me deu um tesão incontrolável.

Melhor indie dos games apenas.

great game but really hard also played this on ps5 but no option to select that

HOLY SHIT THATS GOLD BRO

Cuphead é mt bom mané, caralho, claro, vc vai passar uma raivinha, mas maluco, isso aqui é relativamente fácil, da pra pegar o jeito rapidinho

I first played the game because of its aesthetic. I sticked around to S rank every stage because of the gameplay.

This game just has significant amount of love put into it. It is best shown in its hand-drawn frame by frame animations. It took a very long time for the game to actually be released. But I honestly prefer that over something being rushed out half-baked.

The game is also notoriously challenging. I remember getting stuck at numerous bosses during my first playthrough. However, it is because of the challenge that defeating each boss actually feels super rewarding. They even added all the great defeat animation and that satisfying "KNOCKOUT".

If all you want is just to complete the game's story, then the game shouldn't be too intimidating in my opinion. I did, however, put considerable amount of time towards S ranking each stage in both the main game and the DLCs. That part was extremely challenging but I was more than glad to do it. Why? Because the game is fun!

This game is definitely going to be remembered as a classic in the future. There's simply nothing like it when it came out. 30s cartoon style combined with 90s and early 2000s shoot 'em up games - that's simply a match made in heaven!

If you can't tell already, I absolutely adore this game. So if you haven't yet, go and buy this game along with the DLC right now! It will sure bring you an experience you will never forget!

Jogo magnífico e desafiador, com uma arte e trilha sonora impecáveis. Recomendo muito!
Obs: zerei o jogo e a DLC com 26h

Jogo quase perfeito, só não é porque os run'n guns tiram um pouco da minha diversão enquanto eu jogava.

Bastante sólido tanto a nivel de diseño de nivel como en sus enfrentamientos contra los jefes, y con un apartado artístico más que soberbio, aunque llega a depender mucho del ensaño y error, además de que no todas las habilidades especiales son igual de útiles.

It's Contra if it was mainly boss battles and with the highly-attractive old cartoon artstyle. Half of the fun is seeing what you'll fight next and how they change with each phase. Pretty tough but I wouldn't have it any other way.

Great run and gun/ boss rush! Along with a charming rubber hose art style!

This review contains spoilers

Cuphead takes everything that makes challenging games fun and ups the ante to another level. The game requires complete divided attention as your eyes ping-pong from Cuphead, to the bosses' subtly designed animations and projectiles flying towards the player at every moment. There's little room for error or you risk taking a hit that could jeopardise your entire fight.

The bosses themselves are so cleverly thought out and beautifully hand-drawn to clutch to the aesthetic of 1930's era of cartoons. The art style alone is what sets Cuphead apart from the rest as it's so iconic, that even seeing a still frame image of the game lets the player know exactly what they're looking at.

The music is bombastic and triumphant, and carries much of the 1930's attitude behind it; with trumplets blaring and voices having distortion laid over them, Cuphead is a faithful re-imagining of the history of animation and cartoons alike.

Cuphead is an incredible game and definitely one that everybody needs to experience in their lifetime. There is so much passion, thought and love put into this game, that it is worth every cent spent.


So much fun I bought the soundtrack vinyl

Jogo base perfeito e DLC deixou com gostinho de quero mais

Quero MUITO uma continuação