Reviews from

in the past


actual one of the best games of all time

The DLC is worth it the animation is so pleasing to the eye, and the base game while challenging, accompanied by great soundtrack you just cant mad at it for long. The DLC OST also a banger and the bosses are very unique lmao

DLC simplesmente perfeita!
Pode comprar.

dancing flower and Djimmie carried

300% the whole thing (help me please)


Reza a lenda que a cada lua cheia inventa-se um DLC digno do seu preço de retalho; a comunidade gaming ainda sofre pesadelos com a famosa armadura para cavalo em The Elder Scrolls IV: Oblivion. O The Delicious Last Course por 7,99€ (ou em conjunto com o jogo base por 26,99€) é, em bom calão português, uma autêntica pechincha.

O jogo base, apesar de ser delicadamente difícil, detém dos visuais mais originais no género, claramente inspirados pelos desenhos animados de Max Fleischer. Em conjunto com a jogabilidade dentro do estilo 2D Action-Platformer, e um enredo surpreendentemente lúdico, o estúdio MDHR conseguiu produzir um dos videojogos que mais se destacou na última década e este novo DLC veio reforçar a sua posição quiçá por mais uma.

Apesar de uma curta longevidade, The Delicious Last Course apresenta-nos novas armas, ,charms, alguns segredos por descobrir, seis novos bosses para defrontar e a introdução da Ms. Chalice como personagem jogável. Não é segredo que Cuphead é brutalmente difícil (porém justo!) e o estúdio decidiu manter essa mesma dificuldade tão característica, mas é aqui onde a Ms. Chalice pode fazer a diferença: apesar de não conseguir utilizar qualquer charm, ela traz consigo um duplo salto, uma esquiva para ultrapassar obstáculos, um dash parry e quatro pontos de vida.

Pode não parecê-lo, mas mesmo com estas benesses é uma personagem equilibrada e equiparável aos outros dois protagonistas. Outro ponto que me surpreendeu pela positiva foi o castelo do King of Games, uma mudança a pique dos níveis tradicionais até então por lutas com mini-bosses que premeiam a vitória com moedas para desbloquear o que for necessário.

Talvez o mais impressionante aqui seja a qualidade de tudo presente nesta nova aventura; são imensos mas pequenos detalhes nas várias animações tanto dos níveis em si ou dos bosses encontrados. Isto dita montanhas sobre o trabalho feito pelo estúdio MDHR e exemplifica muito bem a paixão e amor que existe por este projeto.

Posto isso Cuphead – The Delicious Last Course, pelo preço solicitado, apresenta excelentes razões para amantes do título base não obstante a sua curta longevidade. Numa última nota pessoal não sou grande fã da dificuldade ou até do estilo artístico empregue, mas mérito e reconhecimento tem de ser atribuído quando este é merecido e neste caso todos os indivíduos presentes na criação deste videojogo estão de parabéns.

| Plataformas | Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S e PC
| Género | Plataformas
| Estúdio | Studio MDHR
| Publicadora | Studio MDHR
| Preço | 7,99€

____________________________________________

See more @ https://dummies.pt/iddummies-fornada-no4-de-indies/
Mini-review written in European Portuguese
Played on Xbox Series S
Published on 26/07/2022

Não comprei a DLC ainda, mas qro deixar registrado o meu progresso desde o inicio.

Estética,músicas,chefes,personagens e fases marcantes que não acabam. Indie bem trabalhado e feito com amor.

Got platinum in it after 60+ hours, then they released a DLC and fucked me up.
10/10

platinar esse jogo me deu um tesão incontrolável.

Melhor indie dos games apenas.

Hardest platforming game I've ever played. Looking forward to beating it.

Very fun game to play, only gets better going for every achievement

This review contains spoilers

Cuphead takes everything that makes challenging games fun and ups the ante to another level. The game requires complete divided attention as your eyes ping-pong from Cuphead, to the bosses' subtly designed animations and projectiles flying towards the player at every moment. There's little room for error or you risk taking a hit that could jeopardise your entire fight.

The bosses themselves are so cleverly thought out and beautifully hand-drawn to clutch to the aesthetic of 1930's era of cartoons. The art style alone is what sets Cuphead apart from the rest as it's so iconic, that even seeing a still frame image of the game lets the player know exactly what they're looking at.

The music is bombastic and triumphant, and carries much of the 1930's attitude behind it; with trumplets blaring and voices having distortion laid over them, Cuphead is a faithful re-imagining of the history of animation and cartoons alike.

Cuphead is an incredible game and definitely one that everybody needs to experience in their lifetime. There is so much passion, thought and love put into this game, that it is worth every cent spent.

So much fun I bought the soundtrack vinyl

If you like self torture look no further than Cuphead. Music and presentation are top notch, gameplay is as tight as it gets, and every mistake feels like your fault instead of the game's. Worth the price of a AAA title but always significantly cheaper. This is a can't miss title

The game has some of the best music of any video game ever. It is so catchy and so much fun to listen to. Then beyond the music, the game itself is incredibly fun and challenging. The DLC just made the game that much better and added to the experience.

I would just say that some of the bosses are too hard for me and I spent way too long on some of them. Now I just rematch the same few bosses that were more fun to fight, like High-Noon Hoopla and Carnival Kerfuffle.

Absolute perfection, no other indie game will ever get quite as good enough as Cuphead

Um dos melhores jogos indies que já joguei, é lindo, é desafiador, é carismático e as músicas... Nossa, as músicas

Punishing in the best way. Loved it

Once you figure out how to exploit the limitations of its unique animation style, the focus of the game changes from merely defeating bosses to cracking them which at its best can liberating, and at worst demystifying.

you know exactly what im gonna say so ill spare you the time and just say im not the biggest fan of the run and gun levels, the rest of the game rules in every aspect

Jogo base perfeito e DLC deixou com gostinho de quero mais

Quero MUITO uma continuação


Bastante sólido tanto a nivel de diseño de nivel como en sus enfrentamientos contra los jefes, y con un apartado artístico más que soberbio, aunque llega a depender mucho del ensaño y error, además de que no todas las habilidades especiales son igual de útiles.

Decided to pick this game up again on Xbox because I wanted an excuse to experience it again (and gamerscore). My main goal was all achievements, but I got sidetracked by wanting to S-rank every boss of the main game before moving on to the DLC; my playtime would've been about half what it was otherwise.

In terms of achieving what it aims to, Cuphead is a damn near-perfect game. It sounds, looks and feels stunning, and I feel the boss rush style of gameplay compliments the wacky, animated 1930s aesthetic better than a lot of other genres could even hope to. Being thrown into chaos after chaos is kinda what makes Cuphead what it is - every boss or level will go for a theme, and its ways of doing so will always feel authentic and well thought out.

The distribution between bosses and run-and-gun stages is to be expected, since the latter are not the highlight of the game for most, but I do enjoy them for what they are, especially when going for the pacifist rank in each of them, which in my opinion makes them way more fun. Even obstacles which seem built around combat can be just barely slid by with precise movement, and it's evident there was care into ensuring players could reliably beat these levels without harming anything.

As for the bosses, there are definitely some high highs and some lows sprinkled in between, and I do wish there were a couple more plane fights, but most of my complaints come from experience with their Expert variants, which I'll go into detail about now:

- Cagney's first phase gets craaaazy. Chipping away at his minions moreso than him makes it a little more manageable, but it's like a mad dash to get to phase 2 before I can breathe again.

- Beppi's horse phase felt like RNG. If I got a yellow horse while the rollercoaster was on screen, the run was basically dead.

- Dr Kahl's last phase goes on for WAY too long. It feels like they planned a phase afterwards and just... didn't implement it. Each time I got past his robot phase in S-rank attempts I would kinda just be praying that I did THAT fast enough to allow him to kill a minute while I waited for him to die.

Any other boss not listed here either didn't give me much trouble or did so in a way where I was having too much fun to care. You could apply my complaint about Cagney to the Devil's penultimate phase, but it's just so damn fun in the moment that I can excuse it (It's also the final boss to be fair).

A more broad complaint I do have about the bosses is their parry distribution, and how varied it can be between bosses. Take Grim Matchstick for example, who only has parry opportunities in his first phase. If you're trying to speed through the fight for the time bonus, sometimes he doesn't even get the chance to fire three of these at all, leaving you unable to get any parries in during the rest of the fight. Compare this to bosses like Captain Brineybeard, Wally Warbles and King Dice which have - I'm not even exaggerating - a dozen parry opportunities in EVERY attempt, and it feels like a bit of an oversight. If you want a unique example of parry distribution, Goopy Le Grande has three very obvious parry opportunities that remain constant every attempt, but he has no natural parry opportunities elsewhere. He is the ONLY boss to do this, and good for him, but I'm not sure why they only did it here - I can only assume it was to account for the fact that he has no projectiles.

Now to talk about the Delicious Last Course! I haven't mentioned it up until now to keep my thoughts pre and post DLC seperate.

Whilst Cuphead nailed its aesthetic, the DLC's almost feels like it evolved with time, mixing in that rubber hose style with 1940s Disney animation, but it works super well and the transition is seamless. The music is phenomenal once again - this time with a lot more variety - pleasantly surprising me with scatting and even yodelling thrown in there (I guess that's what a band with twice the number of members gets you!)

In terms of difficulty, the DLC will definitely challenge you even if you've completed the base game on Expert. I can say with confidence that the final boss of the DLC is the hardest S-Rank in the game for me by a landslide. As for my favourite DLC boss, I'm actually part of the minority that loves Mortimer Freeze - his fight just feels great to me the whole way through, especially the yeti phase which really gets the platformer gene going.

The absence of run-and-gun stages wasn't really a complaint from me - the alternative was a lot more fun! I'll let you discover it for yourself, but it really makes you master enemies in otherwise unexplored ways and I would kill for more content just like it.

As for extras not exclusive to Isle IV, Chalice is a fun playable character. Her quirks make her feel like an easy mode, but there are some scenarios in which parrying with her is scarily difficult, especially in one boss in particular. She feels like a combination of charms in a way, and I do like that, but I avoided using her for main game S-Ranks as a way to not feel cheap (I used her for Isle IV though, lmao). Her super arts are subpar for the most part, but then art 2 is just... absurdly good. You'll see.

The new weapons are fun, especially crackshot. Twist-up and converge are pretty good and definitely ones I can see myself using more than some of the base game ones. The new charms are neat, especially THAT one, although it was a missed opportunity for it to be a fun toggleable challenge mode charm. Again, I'll let you figure it out, but I will say that I'm glad they didn't gatekeep the process of unlocking it to Isle IV only. I think I would've gone insane otherwise.

At the end of the day, through all my complaints is passion. If I didn't love this game as much as I do, I wouldn't be able to think of those little things that would make it just that bit better. A lot of my gripes were nitpicky, and I'll survive knowing they'll stay that way, but Cuphead is a wonderful game, and while my hunger for more content isn't quite satiated, its last course leaves a nice aftertaste in my mouth.