Reviews from

in the past


Gute Story, gutes Kampfsystem, gute RPG-Element, gute Dungeons, aber herausstechen tun hier ganz klar die Dialoge.
Denn diese werden hier wirklich geführt. Alle Parteien unterhalten sich, statt einem leblosen NPC, der 3 Zeilen von sich gibt und einem stummen Protagonisten, der sich das alles kommentarfrei anhört.
In kurzen Abständen finden Gespräche innerhalb der Gruppe statt, die sich immer super lesen lassen.
Wieso sich das nie einer abgeguckt hat, ist mir ein Rätsel.

This review contains spoilers

A really charming classic JRPG. Grandia doesn't have a mindblowing story or particularly good combat but it does carry a strong sense of adventure, likable cast of characters and really nice soundtrack. Normally I'd hate having to play as a kid, it took a long time to warm up to Rex in xenoblade 2, but I found Justin and Sue to be really likable straight away and I think Justin's naivete fit really well with the tone of the story. Feena was really cute and the other party members that swap in and out throughout the game were pretty solid too. The story has several nice moments like Justin and Feena chillin' at the seaside and watching the spirits, Justin's departure on his grand adventure and leaving his mom, and the part where Justin loses his way was really well-done. While the combat is very simple and a lot of boss fights are made easier by just spamming normal attacks, the animations have a pretty satisfying whack to them so I didn't mind it much.

Boy, this is just Lunar 3, isn't it? Loving what I've played so far.

By Far my favourite rpg/jrpg and I absolutely loved everything about this game. The characters, the story, the music and the gameplay were ahead of it's time. You really have to play this game to know how good it is.

Also, Sue which is a character in the game has much more emotional pull then any character in any video game ever.


One of my all time favourites :)

Viendo un poco la sinopsis y el rollo, me esperaba un poco un jueguito sobre un chaval (Justin, el prota) yendo de aventuras, explorando el mundo y convirtiéndose en "aventurero", y cuando lo he jugado he visto que efectivamente ha sido eso. Pero yo creo que es por eso me ha gustado tanto.

Obviamente, no es simplemente aventura a escala pequeña y etc, va aumentando de nivel y escalando en conflicto y todo eso (y es cierto que puede ser "cliché" y etc en muchas partes y blabla, pero sinceramente que más da, que algo sea cliché no lo hace malo o peor automáticamente), pero aun así durante todo el juego me ha parecido que ha mantenido el espíritu de "aventura y viaje" que tiene y que quiere Justin, estas ganas de salir al mundo y explorar, de encontrarse cosas, de seguir adelante y de aprender y experimentar el mundo.

El combate me ha entretenido y me ha gustado lo suficiente, tiene su cierta profundidad y complejidad (aunque puede pasar como a mi, que yo creo que iba bastante overlevel y por encima de lo que debería). La música me ha gustado también, quizá no es en plan todo lleno de "piezas míticas" pero muchas veces la de ambiente y vibes y eso me gustaba, y visualmente muy bonito también (incluyendo tanto explorar como el mundo como combate o cinemáticas).

En general me ha gustado bastante, la sensación y espíritu de aventura que tiene, las vibes que da y todo me ha gustado y me lo he pasado muy bien jugándolo.

Awesome soundtrack and a good battle system. It's a nice whimsical journey, but the amount of battles and how slow they can be are the main negatives imo

+ Characters develop / grow
+ Battle system takes the best of both action and turn based combat
+ Battle system provides replay ability
+ Adventure is Romanticize / feels like one
+ Story isn't traditional / interesting
~ Voice acting in english is decent at best
~ Pacing can be off putting at first
~ Not really challenging
- Constant loading times between certain menus
- Can't skip attack animations
- Literal backtracking seems more like padding

Pocos juegos transmiten tan efectivamente la sensación de aventura característica del género. Hay que jugarlo.

This was a game I wanted to play back in the PS1 days, but I just didn't have the funds (pocket money). Fast forward to 2021, and I finally got around to playing Grandia from beginning to end. It took me ages but I did it.

As so many others have pointed out, Grandia really does excel at capturing that feeling of going on an adventure. Much more so than the vast majority of games these days. Playing as these kids, throwing caution to the wind, taking on the whole world and revelling in it all while they're doing it, it's all quite wonderful. Sure, there are some dramatic moments scattered here and there - with one particularly poignant scene involving Sue that I won't spoil for anyone who hasn't played this yet - but for the most part, Grandia maintains a sense of humour and joviality. Such levity makes for a refreshing change of pace given how po-faced JRPGs often are.

The turn-based combat is mostly too easy to be considered 'engaging', but it is passable. The game is also maybe a tad too long for its own good. Some dungeons towards the end definitely tested my patience. But for the most part, Grandia is a delightful romp that gets by on the strength of its own convictions. There was clearly a lot of love poured into this game, from its barnstorming soundtrack to its busy towns (so many NPCs!) to the vast amount of attention poured into bringing the central cast to life and making the player care about them. Its enthusiasm is contagious, and I hope one day I'll get around to playing the sequel.

(Played using the patch that replaces all the Western voice acting with the original Japanese audio tracks... thank god.)

Despite having the worst voice acting in any video game ever produced by human minds, the story and gameplay are very enjoyable. It has a very unique ATB-style combat system where hitting an enemy can either delay its turn or cancel its turn depending on what type of attack you use and when you use it. It's incredibly satisfying to master, as you can reach a point where you can defeat a boss without it getting a single turn.

I never managed to beat it, but I probably will eventually.

Giving a fuck is a beautiful thing

One of the first games I played. Fell in love with the soundtrack, the imaginative areas and interesting plot. In retrospect it didn't feel like a PSone era game.

Recommended for anyone who wants a somewhat serious somewhat light-hearted story about growing up and saving the world.