Reviews from

in the past


I did the final boss the hard way by accident. Fun game!

nice likkle norse mythology game

fun gameplay, but v forgettable

The art is gorgeous, and there are lot of nice ideas, but you feel like you're fighting the movement at every time. I only finished it by speeding up the walk speed x3.


This game is nice. Good music, nice art style, generally good boss fights.

Apparently I have played 3 hours of this game, of which I have zero recollection. Since other games have stayed in my memory for far less playtime, I think this game was not memorable enough for me and thus this rating.

Pas mal la direction artistique mais un peu vide et m'a pas marqué tant que ça.

its pretty and i love it but... its all

I don't think it's a bad game per se, just not to my tastes

Jeu très sympa les mécaniques sont varié et le jeu n'est pas trop dur. Les graphismes sont très cool avec de belles animations et des mouvement de camera intéressant (pour reveler des zones ou des artwork).
Le lore est sympa même si ce n'est pas le cœur du jeu.
La façon d'introduire les mécaniques du boss dans les petits niveau à explorer pour récupérer plus de vie et des pouvoirs avant de pouvoir avoir accès à la salle du boss est sympa.

Pas envie de faire le mode Valhalla et je ne vais pas faire tout les achievements mais si on aime ce genre de défi je pense que c'est challengeant sans être impossible.

Trop de backseat par le narrateur ou le perso qui parle seul

Jogo nórdico de matar bosses muito bonito

Fun and simple, but too simple sometimes

It's purdy and boss fights god. The stuff in between ranges from dull to captivating. Worth playing.

It's very lovely to look at, but I did fall off pretty quickly.

Amigo puedes ir más lento porfa que me da solo tiempo a hacerme unas lentejas entre boss y boss pero tendré que ir a por algo de beber también no?

Tiene bosses tremendos y chulos.
Y pasillos entre ellos donde se supone que hay cosas que hacer pero como que no aportan mucho.

Arte lindíssima e gameplay divertida, sobre a história não tenho muito a dizer, pretendo rejogar

Um combo perfeito entre mitologia nórdica e visuais de clickjogos

A beatifully looking boss-rush game with a unique setting. While I enjoyed the boss design, I found the exploration uneccessary and would have preferred a direct path to each encounter (similar to what you have in Valhalla mode).

The isometric perspective sometimes gets in your way, as you can easily misjudge your position relative to the boss, resulting in missed attacks or taking damage. This made some encounters a bit frustrating, especially longer ones like Valhalla fights against Odin or Kaunan without using God Powers.

Não terminei o jogo, mas me parece ter um potencial incrível, é muito lindo o jogo e eu pretendo terminar ele um dia, com lutas difíceis e bem legais, me lembrou shadow of colossus.


I have a lot of achievements for doing the bosses without healing because I didn't even know you could

Gráficos minimalistas com estilo 2.5D, parece desenhado a mão, mas que devido a isso parece lento com uma gameplay simples de ser aprendida e masterizada, porém muitas vezes me confundiu pela movimentação estranha do personagem. A soundtrack tem forte inspiração do estilo nórdico com temas épicos como esperado, o que surpreende a voz narradora com forte sotaque da região mais ao norte. Os cenários são bonitos, porém vazios com poucos pontos importantes que não são tão chatos de ir atrás, junto da movimentação lenta fora de combate deixa a experiência do mapa entediante. O jogo é leve e deve rodar em qualquer configuração de batata, a progressão simples e sem graça, parecendo algumas vezes que o jogo espero do player o avanço necessário, sem dar recursos pra tornar isso um pouco mais prazeroso, não tive problemas técnicos com o jogo. Um jogo simples com uma premissa simples que focou muito no visual tornando a gameplay repetitiva e peca em tudo que não é foco, ou seja tudo que não é bossfight.

Completing one last game in 2020, I picked another indie game from the PC pile that I've been meaning to get to for ages. This came out around the same time as Titan Souls did, and they have similar perspectives and gameplay styles, so I often confuse them ^^;. But now after 4 or so hours with it, I've beaten this game too, so I need not confuse them any more XD.

Jotun is the story of Thora, a viking who died a dishonorable death (i.e. not one in combat) when her boat wrecked at sea. Instead of the cold abyss she thinks awaits her, though, she wakes up in a space between worlds. The gods, impressed by her life of struggle, honor, and battle, have seen it fit to give her one more opportunity into Valhalla. If she can impress them by defeating them in battle, she will earn her place in paradise. The story is largely a stylistic thing more than anything else, as we learn a bit about Norse mythology and Thora's past, but it fits the atmosphere really well for what is, at its core, an action game.

Jotun is a fair bit like Titan Souls, in how you're a little character in a Zelda-like perspective who needs to defeat a bunch of big bosses to complete their quest, but past that the similarities are far more scant. In Jotun, your main attacks are your light and heavy attacks you have with your axe, and your main method of dodging is a dodge roll. You can also find magic to be used in charges as you explore around the different circles of the afterlife. That's right, "explore", because this game has exploration elements!

There is an intro level to the game with two relatively easy bosses in it, and then there are 8 more levels (2 per boss) with four bosses between them and then one final boss after that. The bosses are quite tough (even the first ones), and unlike Titan Souls they (and you) have health bars you'll need to deplete as they go through several battle phases. The bosses always felt like a fair challenge, and getting to one was always exciting and fun.

The levels you explore are quite different in their design, and they are often just as much about exploration to find where to go as they are solving puzzles and fighting small mobs. There's a really good diversity between the stages for what obstacles you'll face and what dangers you'll face in each stage. You can approach the 8 levels in any order you want, and can even save all four bosses until you've beaten all 8 levels. Each level has a max health increase and a new spell hidden in it somewhere, so it can be well worth saving those bosses for later if you're having trouble. The levels have mini maps that show your end goal as well as where the new spells is, but they don't show where you are on that map, so trying to judge where you are to try and find your goals as well as the hidden health increase is important to your success.

The worlds are also beautifully crafted in a hand-drawn style. The animations are wonderful as well, and the VA being all in Swedish gives it that extra flare of being taken to another world. The music is good atmospheric tone-setting as well as intense for the boss music. Finding little tidbits around the world just to see how well they're drawn and animated was one of the most fun parts about exploring~.

Verdict: Highly Recommended. Where Titan Souls felt a little lacking in content to justify its price, Jotun's exploration and strong myth-based presentation make it feel like a much more complete package. With strong level and puzzle design and great bosses, this is a fantastic indie game to spend an afternoon/evening with.

Played for the first chunk and it was so unbelivably boring and simple and vikings are so boring and simple and vanilla that I just dropped it.