Pure nostalgia! In LBP, you play as Sackboy; a boy made of... sack? You traverse through cleverly designed platforming levels whilst jamming out to what must be one of the best game soundtracks of all time! We're talking 'The Go! Team', 'Battles', And last but not least: Muthafuckin' Daniel Pemberton! With his TV Orchestra, he created this masterpiece of an OST, intertwined with other songs by the previously mentioned artist and more!
I want to quickly mention the level design again. It really feels like the game devs created the game engine just to have fun making clever levels, and it just so happens that they were working on a game at the same time. No level feels pushed or like they had to create it for level's sake. Pure fun all the way through!
I want to quickly mention the level design again. It really feels like the game devs created the game engine just to have fun making clever levels, and it just so happens that they were working on a game at the same time. No level feels pushed or like they had to create it for level's sake. Pure fun all the way through!
game that introduced me to many different walks of life back in 2008, this is literally one of the only games i can think of that really explored a bunch of the world's diverse cultures and i appreciate it so much for that. i think it really helped me in becoming who i am today in some small way, definitely a massive part of my childhood, from 2008-2012 with the first 2 installments.
the story mode in this game is good, but where it really shines is the online multiplayer games, the community always felt so connected with different trends going on always and levels where people would share fun and inventive ideas. many more games would go on to include community-featured content but no game quite does it like this game did.
the story mode in this game is good, but where it really shines is the online multiplayer games, the community always felt so connected with different trends going on always and levels where people would share fun and inventive ideas. many more games would go on to include community-featured content but no game quite does it like this game did.
A product of its time with truly amazing customizable options. Playing the game by itself is a bare-bones platformer with nothing really going for it. It's not a bad game by any means, but going back to it now seems rather pointless if you don't have nostalgia for it like myself. Important game though
Games will never be this accessible on a gameplay-level while simultaneously including this much depth for creativity again. You can tell everyone involved in this project loved it to bits. I played this for years, toiling away at my (in retrospect) rubbish levels just so I could make a playable McDonald's with a driveable banana-kart. Perfection.
A neat 2d platformer, as a kid despite loving the second game this one just didn't click with me (the story mode), I remember either stopping because I was bored with it or stuck on a level and gave up (looked on my old user, I didn't get pass the canyons, probably that bomb section), nonetheless I'm glad I picked it up again because I did have fun this time around.
Unfortunately the online has been shut down for a while now, but if you remember it, you know how fun it was.
I think the first 3 worlds are great, kinda fumbles a bit with the 4th and 5th, but picks up again for the last 2. I love the gameplay, the level design, the music, the visuals etc., the amount of nostalgia I have with the first two games is for sure a very nice feeling. The level design is mostly good stuff, not too difficult but not too easy, though some levels can be pretty hard, each level is accompanied by great music, really funky and memorable, along with set pieces both memorable and visually pleasing. There's also these mini challenge levels too which are a nice break of pace. Customisation is also top notch, tons of outfits, accessories and so on.
The problems with the story mode aren't really that big but still inconvenient, mainly the physics, as sackboy seems to carry a lot of momentum on the slowest moving objects, times where you'll jump off a slowish moving obstacle only to be launched across, sometimes switching layers can be a bit finicky too and some things just don't seem to work as they might've intended to, I did get soft locked at one point in the later half of the game, an enemy flipped itself upside down and I needed to defeat it to move on, but the switch to do so was on the head which was pretty much stuck in the ground.
But overall, a fun platformer, has it's quirks sure but the story mode is a good time, I'd say as a whole the game is great, but again the servers being down and all means half the game isn't exactly accessible, despite that it's definitely worthy of being a playstation classic.
Unfortunately the online has been shut down for a while now, but if you remember it, you know how fun it was.
I think the first 3 worlds are great, kinda fumbles a bit with the 4th and 5th, but picks up again for the last 2. I love the gameplay, the level design, the music, the visuals etc., the amount of nostalgia I have with the first two games is for sure a very nice feeling. The level design is mostly good stuff, not too difficult but not too easy, though some levels can be pretty hard, each level is accompanied by great music, really funky and memorable, along with set pieces both memorable and visually pleasing. There's also these mini challenge levels too which are a nice break of pace. Customisation is also top notch, tons of outfits, accessories and so on.
The problems with the story mode aren't really that big but still inconvenient, mainly the physics, as sackboy seems to carry a lot of momentum on the slowest moving objects, times where you'll jump off a slowish moving obstacle only to be launched across, sometimes switching layers can be a bit finicky too and some things just don't seem to work as they might've intended to, I did get soft locked at one point in the later half of the game, an enemy flipped itself upside down and I needed to defeat it to move on, but the switch to do so was on the head which was pretty much stuck in the ground.
But overall, a fun platformer, has it's quirks sure but the story mode is a good time, I'd say as a whole the game is great, but again the servers being down and all means half the game isn't exactly accessible, despite that it's definitely worthy of being a playstation classic.