LittleBigPlanet is an explosion of creativity that's both adorable and super fun. The platforming is simple but satisfying, but the real star is the creative stuff. You can build your own levels, make costumes, even create little games, and the community stuff is awesome! Sometimes it's a bit janky to control, and the main story is kinda short, but if you love letting your imagination loose and sharing with others, LittleBigPlanet is a must-have.
What a charming little game, a globe-throtting adventure through the lens of a child's arts and crafts project.
It's not the most mechanically demanding game, however its unorthodox physics-based control scheme and level design is unique enough to warrant a visit, even in its current stripped down state.
Of course that was never the main selling point of LittleBigPlanet as an experience, this was once a game with an ungodly amount of possibilities for self-expression - nearly every mechanic exists in the context of allowing you to customize everything around you, including the levels themselves.
It was kind of the perfect game for kids at the time, a place that allowed you to create your own ways to play and share them with others, both as hubs for them to experience by themselves and as things you can show to the people playing with you at that very moment.
I still enjoy going back to the game's campaign from time to time, it's very cute and charming, but nothing will ever quite match the heights of playing this with friends near and far on a summer afternoon.
It's not the most mechanically demanding game, however its unorthodox physics-based control scheme and level design is unique enough to warrant a visit, even in its current stripped down state.
Of course that was never the main selling point of LittleBigPlanet as an experience, this was once a game with an ungodly amount of possibilities for self-expression - nearly every mechanic exists in the context of allowing you to customize everything around you, including the levels themselves.
It was kind of the perfect game for kids at the time, a place that allowed you to create your own ways to play and share them with others, both as hubs for them to experience by themselves and as things you can show to the people playing with you at that very moment.
I still enjoy going back to the game's campaign from time to time, it's very cute and charming, but nothing will ever quite match the heights of playing this with friends near and far on a summer afternoon.