Reviews from

in the past


The Rockstar that made this game is sadly long dead.

Although the premise is as edgy as it gets, the gameplay and atmosphere of Manhunt are surprisingly purposeful and measured. Unfortunately the shooting is crap which can be ignored for 90% of the game but the 10% where it's mandatory drag the whole game down.

Manhunt is a game that gets a bad wrap based on expectations. Due to its reputation people expect this game that is going to twist their stomach in knots. Since the game is ostensibly a “stealth” game it gets lost in superior mechanics presented in Metal Gear Solid or Tenchu. The thing that makes Manhunt special is the sum of its parts. It’s a gritty b movie based in the world of snuff that is a hybrid stealth/survivor horror and it pulls it off with few flaws.

Are the mechanics tanky? Yes. But that is to the advantage of the game. Great games are a product of their limitations. If that wasn’t the case we’d no clip to the end goal and call it a day. The limitations here are a part of the point and surviving each scenario under these limitations are what makes the themes work. Once you wrap your head around the tanky stealth mechanics you become a killing machine. Each forced section of melee or gunfight are like mini boss fights. Unless forced you should NOT be engaging in melee and gun fights and the forced fights work to illustrate this point.

The violence in the game Is indeed edgy and extreme but self-aware and a part of the game. The snuff film aspect works well. A lot of the segments work as classic Rockstar flavored satire. Beyond the satire the character design of some of the bosses are just straight up fantastic. I won’t spoil the boss designs here but the character designers really flex their creative muscles.

It’s not perfect. The scoring system doesn’t work in the game mechanics’ favor. Hardcore mode is poorly balanced. Taking away the player’s radar could work but having the five-star system tied into play time means that a five star rating is reduced to simple map memorization. Getting five stars is not flexible and genuinely makes the game a slog/grind to play. If I were to recommend anything to a new player I would say aim for three stars and only play on the default difficulty.

It's a shame the media killed this series. Rockstar has shied away from experimental games in recent years. Considering the blowback from press and fans alike it’s hard to blame them. Still, a modern Manhunt is a dream game scenario. That and Banjo Threeie.

Probably my favorite Rockstar game right next to Max Payne 3.

A bit tough at times and easy to exploit the shadows but it feels so good to kill in this game.


Playing through Manhunt, I frequently found myself wondering if I would have been more impressed with the game if I hadn't left it in my backlog until 2021. Certainly the violence would have seemed more subversive in 2003, but from a gameplay perspective, it was released a year after Splinter Cell and Hitman 2: Silent Assassin, and two years after Metal Gear Solid 2: Sons of Liberty. By that point, you could also pick up budget-priced reprints of Metal Gear Solid and Thief II. Manhunt has creepy run-down environments and a moody synth score, but mechanically, I don't feel that it's as well-rounded as any of the previously mentioned titles. At first it seems like the lack of spy gizmos is going to be made up for by the wide variety of melee weapons, but once the novelty of the execution animations wears off (which took about two hours in my case), it becomes apparent that they're largely interchangeable. Outside of a few truly awful brawling sequences, the first two-thirds of the game amounts to repeatedly making noises to draw enemies' attention, then attacking them while their backs are turned. The last act gets tricky on account of the sheer number of heavily armed cops and guards, leading to all the campaign's most frustrating and exciting moments. At times, the difficulty rivals Codename 47; players seeking a challenge will definitely find one. Ultimately, Manhunt is a real mixed bag. It’s too clunky and repetitious to be unconditionally recommended, but its grim atmosphere isn’t easily forgotten.

This game surprised me, even though the PC version on Steam literally sells a pirated version that you can't get past the tutorial, I added a fix mod and the experience I had with this game was very good.
For a game from 2003, I think it has aged very well.

One of the points I should mention is how stupidly strong NPCs with submachine guns are.

Sorry, gamers. Printing free money with shark cards is more important than making classics.

Bu benim arkadaşımın başına geldi.

TOUCH ME. FEEL ME. HIT ME. HELP ME.

a world that’s dominated by kink and run by perverts, trying to figure out traumatic desires in the middle of suburbia hell, violence against human rendered so vivid it turns into a cyclic nightmare. as gorgeous and as entrancing as the first time i ever saw it. this is it, it’s dark now

A neat little psychological horror stealth game that holds up surprisingly well. The stealth game part is really fun for the most part minus a few hiccups, but it loses its luster a bit when it turns into a straight up shooter in the second half. I feel like a lot of the appeal when this game came out was how violent and gory it was and while a couple things made me wince, most of it feels pretty tame honestly. I don't even think at the time most of it would have felt too out of place when you compare it to most horror media from the time. Brian Cox absolutely kills it as The Director.

Certified Classic. Wish rockstar had the balls to make games like this again. Something about carcer city just makes this game hit different. Brutal as fuck with great suspense.

I was thinking about the other manhunt
pls don't ban

Manhunt é violento, brutal, sujo, nojento, e aterrorizante e isso... é incrível, que jogo bom, foi a primeira vez que a Rockstar fez algo do tipo, e provavelmente a ultima, hoje em dia é muito difícil lançar um jogo assim, foi um tiro no escuro, que deu muito certo, muita gente confunde as coisas, Manhunt não é um jogo que glorifica a violência, ele faz você ter repulsa a ela, você faz tudo que você faz porque você é obrigado, mas você também não é uma vitima de tudo isso, você pode não ser o doente lunático do starkweather, mas você também não é um santo. Manhunt é um jogo Stealh, seu dever é realizar as ações conforme o diretor do filme pede, mas sempre sorrateiramente, pois MEU AMIGO, você não vai querer ser notado, primeiro porque você ira ficar em desvantagem, e em segundo PORQUE O COMBATE DESSE JOGO É UM LIXO, mas propositalmente, o jogo desincentiva o combate mano a mano, justamente porque isso estraga a proposta do jogo, a tensão e o horror, enfim, não vou me estender demais, se você nunca jogou, jogue, não existe nada como Manhunt

The atmosphere, the music, the presentation, the subject matter, maaannnn what a game, I love this one unique game here, it gets a bit stupid tough near the end but you can do ittttt. Either way I love this game a lot, it's very unique and has an unmatched vibe not even Manhunt 2 could capture. This is one of Rockstar's best and a must play for any R* fan or anyone interested I say.

Originally posted here: https://cultclassiccornervideogames.wordpress.com/2018/10/09/manhunt-2003-pc-ps2-xbox-review/

Rockstar Games has received quite a bit of controversy of the years for a lot of their games. While a lot of it is completely unwarranted, probably one of the more infamous games that got a lot of flak was Manhunt. It’s dark and mature content got the game banned in several countries, such as Australia, New Zealand and Germany. Manhunt was released in 2003 for the PlayStation 2, and in 2004 for the PC and Xbox.

In Manhunt, you play as James Earl Cash, a death row inmate who is thought to be dead by everyone after a lethal injection. But Cash finds himself waking up in a locked room with a man known only as “The Director”, played fantastically by Brian Cox (X-Men 2 and The Bourne Identity), speaking to you through an earpiece. “The Director” promises Cash his freedom, but only if Cash follows his instructions.

Soon, Cash finds himself part of a snuff film ring that wants to use him as its newest star, having to kill for the cameras, all for the sick twisted pleasure of the audience. Through the night, he has to make his way through several psychotic gangs who are trying to kill him in the most brutal way possible. The game’s story is pretty dark in nature, which will turn off most people from playing it. The whole concept comes off as “The Running Man” mixed with “8MM”.

The game is the standard Third Person stealth action game that draws from similar games such as Hitman: Codename 47 and Tom Clancy’s Splinter Cell, with the standard trial-and error approach that quite a few standard stealth-based games had at the time. It’s no Thief: The Dark Project, but it was never trying to be. Stay hidden in the shadows, and if someone spots you wandering around, run around until you lose them, and go back to hiding in the shadows. Nothing too complicated.

The bad guys routes are limited to their areas of the map though, so you can’t drag an enemy out to a completely different area. You have to take enemies out in the location that they’re patrolling.

However, Manhunt’s main focus is the way you kill other characters. Since the hand-to-hand combat on the GTA III engine has always been bad, the game had to compensate by having you brutally execute the enemies. There are 3 different levels of execution, Hasty, Violent, and Gruesome, each more violent than the last. The severity of the execution depends on how long you hold the button down.

There’s a chance that while preparing to execute your “victim” (a word I use loosely since the enemies of the game are pretty much pure evil), there is the chance that either another enemy will spot you, or the person you’re following will turn around, causing you to run off, hide in the shadows, and try again when the person loses interest and goes back to patrolling, so you have to be somewhat careful in picking someone off. Thankfully, the game does have a block ability just in case you have to defend yourself, but the melee combat should always be avoided since it’s more frustrating than anything.

Unfortunately, the controls are not the greatest. While the PC version uses the standard WASD keys to move and mouse to look around in third person, but for some reason on the console version, when you use the right thumb stick to look around, your perspective suddenly shifts to First Person, which makes looking around at your surroundings more frustrating. The only way to look around corners in Third Person is to have the character put their back to the wall and have them peek around the corner.

While First Person is a neat addition for observing your surroundings, it could have easily been a button press for when it was needed. The majority of the game can be played with Third Person with no problem, and is always the preferred play style. So making it necessary is quite frustrating.

Unfortunately, the second half of the game implements ranged weapons, making it more run-and-gun oriented. The game’s shooting mechanics aren’t that great either, making this half of the game for frustrating than it should be. It isn’t terrible, but it can get frustrating if you slip up. Guns can cause a lot of damage, resulting in a quicker death if you decided to go up against someone head on rather than stealth, so when stealth is an options, it’s preferable choice.

There is a cover system to compensate for the not so great ranged combat, and it works OK. It is possible to sneak up on someone and get a head shot with a shotgun, or get a lot of damage in with a handgun. So if you plan it out right, gun combat can be alright. But as it goes on, it can feel tedious, losing a lot of what made the early game stand out.

A surprising addition to the game is the use of the USB headset for the PlayStation 2. Instead of banging on the walls while you’re hiding in the shadows to attract the enemies, you can make noise into the headset instead. On top of that, if you’re using the headset, the “Director” speaks to you through the earpiece, like the character in the game, instead of through your TV’s speakers. This feature wasn’t a necessary addition, but it does add this weird sense of immersion to the game, and is a welcome addition.

There are a few bumps along the way that also bring the game down. One level of the game is an escort mission, and while it is manageable in that you can hide the person in the shadows and distract the enemies, it did feel slightly out of place. While the guns and escort missions were added in to have some variety, i just wish they were implemented better.

Graphically, the game uses the same engine as GTA III/Vice City/San Andreas, so it isn’t pushing the limits of the hardware. But because the game uses smaller areas instead of the open world of the GTA III trilogy, the graphics do get a noticeable bump in quality.

The entire game has an 80’s horror movie feel to it, with grungy feeling locations in it, such as old and abandoned buildings, streets cluttered with trash, and dark back alleys, as well as a VHS filter over the whole game, making it feel like you’ve found something that you shouldn’t have on some old cassette tape somewhere.

On top of that, Manhunt’s soundtrack is fantastic, with lot’s of 80’s John Carpenter inspired synth, helping to emphasize the dark and creepy atmosphere, making a lot of the parts where you’re being chased around feel more tense, and the moments where you have to sneak though the shadows feel like you’re about to get seen at any moment.

The sound design in Manhunt is top notch, with guns having a good oompf behind them. And when you’re taking out someone with an execution, you’re getting every last uncomfortable detail. If there is one thing this game really excels at, it’s the presentation.

The game surprisingly also features unlockables, which you can unlock after receiving a certain number of stars out of 5 from each level, which you get from how well you “perform” during a level. Besides the standard Concept Art, you unlock “Bonus Scenes”, with each one having their own objectives, such as killing as many of a specific enemy as possible and seeing how long you can survive waves on enemies.

These unlockables and star ratings add a surprising amount of replayability to the game, and poke at that part of your completionist part of your brain that wants to see 100% of everything the game has to offer, all while perfecting the game while doing it.

Manhunt is clearly not for everyone, with both it’s gruesome violence and dark themes. But with the fantastic presentation and for the small group of people who enjoy the more extreme type of horror this game has, Manhunt is definitely worth checking out.

I played up to the point after the room with hanging bodies and and just some random dude jumped out and screamed and I paused the game and dropped the controller and stopped.

No wonder why Rockstar would ever remake this...

The gore in the remake would've made everyone nauseous.

Not sure why this is rated as low as it is - the grimy and seedy vibes radiating from this game are completely unmatched. It did start getting repetitive after a while, especially around the halfway point where Rockstar said “alright, fuck stealth, let’s make this a cover shooter for no reason”, but I bet you can’t name another game where you can crush white supremacists by dropping a fridge on them while some American snuff film producer bloke shouts in your earpiece about how hard your remorseless brutality is making him cum.

The final boss is also pretty terrifying, so don’t spoil yourself

The music and the atmosphere of this game is really unnerving. Also killing someone with a plastic bag is really fun. However, The novelty wears off pretty quickly when you have to watch the same killing animation over and over again. This game is basically lure the enemy, wait until he turns his back on you, kill him.
Very repetitive

This happened to my budy keith

An amazing game and franchise that NEEDS to be revived, it is an INJUSTICE that the Camheds never made it to the full game.

I am not sure why I like this game so much. The gameplay is fine at the beginning, but turns into garbage when guns are introduced. The story has an interesting premise but gets odd and loses the plot as it goes on. The executions are fun but you end up seeing the same ones constantly if you are going for high scores. But, for some reason, I have bought this game three times and have beat it a decent amount as well. Worth trying as a relic of Rockstar Games' past, but most people will stop having fun pretty quickly.


Gosto muito do stealth desse jogo e as diversas maneiras de execução e tem uma história legalzinha
Não sei se é só na versão de ps4 ou o original do PS2 tbm é assim mas já encontrei diversos bugs com os Hunters do jogo que atrapalhava a minha jogatina mas tirando isso é um bom jogo
Toma está porcão 🐷

O jogo é divertido, mas após algumas horas de gameplay fica um pouco repetitivo. Em algumas partes achei o jogo muito apelativo, mas nada que um pouco de estratégia não resolva. Se você está com vontade de matar pessoas de diferentes formas, esse jogo é para você.

Playing this game keeps me normal