Reviews from

in the past


PUTOS PROBLEMAS DE MIERDA, ¿QUE CARAJOS TE COSTABA ARREGLARLO ROCKSTAR? LO TUVE QUE LLENAR DE PARCHES PARA JUGAR TRANQUILO.

Aún así gran juego 10/10

absolutely killer game that aged very well. loved it and it was a fun challenge for the time being. like the weirdness, madness and mayhem the game was shrouded in and combined with the killer stealth made the game extremely fun.

only thing is the over the top executions do get kind of old...but thats really it honestly. its a shame rockstar doesnt give a rats ass about the manhunt series and decided to cuck out and fully abandon it after the controversy surrounding manhunt 2. not to mention they would simply rather just milk money from gta v

I was thinking about the other manhunt
pls don't ban

Great Concept, Flawed Execution!

Manhunt is one of those games that's been on my radar for a while but only just recently have I been able to acquire it as it's still not legal in Australia. As it stands while I don't think it should've ever been banned it is admittedly still a very brutal game even after almost 20 years. The executions and gore are extremely gruesome even compared to modern-day games despite the graphics being dated.

Now my thoughts on the game. Overall I would say I liked it but sadly the major element holding it back is the gameplay. The stealth is inconsistent, The melee combat is sluggish and the gunplay is frustrating as hell. This is a prime example of something that should be remade or get a sequel that takes the concept and elevates it with improved graphics and gameplay.

The things I love though are the story, atmosphere, music, brutality with the violence, nihilistic tone, dark humor, social commentary, and homages to classic action and horror films of the past which for me personally was enough to entertain even if the gameplay keeps it from being amazing.

Hoje em dia, não é nada demais. Ele é violento? Sim! Mas nada demais. Marcou a sua era.


Playing this game keeps me normal

- Repetitive gameplay
- Brutal animation repeats itself, which takesaway the novelty
- Lackluster stealth elements

I took so long to get this game, cuz it's hard to access. The ones who played it praised it for it's one in a life time scenario & brutality. I was rly disappointed in the end.

piggsy freaked me the fuck out

Incredibly frustrating and the gore/shock values dissipates by the end of the second level. Only good parts are starkweather's fantastic voice (i really gotta watch succession) and i guess the satisfaction of kills? besides that its clunky, has a terrible story, has gunplay that is worse than early ps1 games and just DRAAAAAAAAAAAAGS

This was the scariest thing ever back in the day. It's aged a bit but still holds up better than you'd think.

Widescreen fix and some audio fixes

this game is hard i'm definitely planning on finishing it though because i absolutely love it

We need more edgier games that make you wanna take a hot shower after playing them like this again.

This review contains spoilers

Paw Patrol is more violent

Tested my patience and the strength of my desk

i liked it until i had to drop refrigerators on people shooting me with the worst crane controls in my life

Even when I was in my school years and playing this, finding this game “Cooooool”, gruesome, breaking the rules: repetitive gameplay and shitty stealth felt awkward even then.
Though, the tone and aesthetic are awesome. It’s a classic case of style over substance.
Still can’t recall anything similar to this, so to be fair - this game is quite special.

Bullshit difficulty in the last half of the game, coupled with incredible level design. I can see the influence this game had on modern stealth games and such now, a game that paved its way through controversy to allow modern games to feel unrestricted.
It's worth the playthrough for it's notoriety, but I did enjoy the sequel more in terms of being actually interesting.

One of the peak of Rockstars mid era games. amazing for the first half, but teeters quite hard in the later half.

O jogo é divertido, mas após algumas horas de gameplay fica um pouco repetitivo. Em algumas partes achei o jogo muito apelativo, mas nada que um pouco de estratégia não resolva. Se você está com vontade de matar pessoas de diferentes formas, esse jogo é para você.

I HATE CARCER CITY I HATE CARCER CITY I HATE CARCER CITY I HATE CARCER CITY I HATE CARCER CITY.

From what I played, there is a lot of man catchers in this game. I will play it again when I can sometime. When that happens I will update lol.

Piggy boss fight js like top 5 bosses of all time

text by Thomas Callahan

⋆☆☆☆

“DOOR-BASHING, WINDOW-SMASHING VANDALISM.”

As somebody who has played Halo 2 online, I can tell you that the Xbox Live Headset is usually pretty terrifying. Women are demeaned on a medieval level. Prepubescent boys bark military jargon with gut-wrenching enthusiasm. Dead players are angry and they will let you know; racism and inflammatory bullstuff accumulates. I feel sleazy by proxy just listening to it all. These people are in my living room. At some point I'm bound to claw off my headset, banishing them out the door. Inevitably I'Il let them back in — listening to their vapid bile is almost as morbidly amusing as reading YouTube comments.



In Manhunt, you play as James Cash, a gore-loving serial killer lining up in death row. You bastard! When you escape, to the delight of journalists, you begin murdering people again — only this time, murder is your full-time job. No, you're not a hitman, you're a film star. You're employed by "The Director" to kill men in sadistic, needlessly complicated fashion. Each kill is videotaped with a shaky handheld camera and broadcast through a grainy filter. The footage is then spliced and edited into a series of snuff films.

Manhunt uses the Xbox Live Headset outside of an online context, and the result is more outright terrifying than any testosterone-fuelled internet-deathmatch banter could hope to be. We hear narration, a device criminally underused in videogames, through the headset, while all other sounds are emitted from television speakers. This maneuver reinforces the narration as separate from the in-game action; less detached and expository, more akin to a DVD's audio commentary. As you butcher and maim enemies, "The Director" chortles with uninhibited glee into your headset. To him, these illegal-voyeur-reality-HOT! death videos are captivating pornography — he's getting off, and uncomfortably close to your inner ear.

What kind of sick freak would buy tapes of real murders? Is there really an existing audience, an actual market? Are there others just like The Director, giggling rapturously at these senseless snuff films? Man, that’s hardly even a question. Of course there's an audience. There will always be an audience for depraved violence. For starters: you, the player. You the player bought Manhunt, a game documenting depraved violence in vivid detail; a game by that depraved studio Rockstar Games; a game created for depraved gamers just like you.

This is a damning portrayal of the videogame industry, where developers endlessly one-up each other, piling on the shock value for consumers endlessly craving more. Blame falls equally on the entertainers and the entertained. James Cash provides inspired violence for the camera — he is Rockstar's loathsome self-portrait — and The Director is a pastiche of you, the grinning spectator clamoring for more. What a mess. Manhunt sends up everyone. It's not preachy satire: it presents no escape from the gory supply and gory demand. Perhaps it's nothing more than an expression of videogame industry turmoil circa 2000. Either way, the whole enterprise is thick with despair. When I suffocate a man with a plastic bag and The Director chortles in my headset, his cruel delight and my instinctive satisfaction mirror each other.

And I don't like it. In fact, I find the parallel pretty hecking nihilistic. Pretty hecking patronizing.

Rockstar Games created Grand Theft Auto with the most earnest of intentions. They aimed to accommodate as many stray ideas as possible, without care or precision, in order to provide templates for more polished games to come (such as Bully, Crackdown and Dead Rising). They succeeded; the series' reckless ambition was and continues to be infectious. Somewhat regrettably, its explicit subject matter spawned lawsuits, activists, and sensationalist press. But that was mere tabloid opportunism, wasn't it?

Here comes the nigh-unwatchable navet: this controversy is treated by Manhunt as another stray idea of Grand Theft Auto's to be polished, a template to build upon.

That's not only tactless, it's, uh. What the hell's the point?

Manhunt is a pointless act of destruction. It flaunts the sickness of an industry and continues the sickness with knowing symbolism, providing more blood and sex, you sickos, and don't worry, we're sickos too. The Director is a sadist for enjoying violence; you're a sadist for enjoying violence because ha! you're still playing our violent videogame. Serial killer James Cash is forced to pump out more violence by The Director; us Grand Theft Auto developers are forced to pump out more videogame violence by you. This is not an anguished protest. It's an opportunistic tantrum. If everyone is guilty and accused, even the victims of the snuff films — yeah, they're hecking neo-Nazis — then what's the intent beneath the bleak, all-encompassing cynicism? More spotlight, more sales. So what if Manhunt can draw clever parallels; it drags its players, its developers and the public image of videogames a little further into a vague sludgy pit. Consider the mission revolving around a 300-pound mentally &^#$#ed man wielding a chainsaw. Or the anemic stealth engine, where tossing decapitated heads into distracting corners is the end-all answer to everything. Was Rockstar inspired to create this game as one giant mischievous heck You to the likes of Jack Thompson? If so, they've simply handed their opponents more ammunition. Was Manhunt intended to provoke discussion about the pitfalls of the medium? If so, Rockstar have provoked discussion from me: this review, where I give their noisy pitfall of a game a resounding half star.



As sheer horrific provocation, Manhunt succeeds. Yet underneath is dreary, methodical stealth, and underneath that is door-bashing window-smashing vandalism. None of it has purpose. A tinge of self-parody is undeniable, but it's a baseless, rabble-rousing plea for attention all the same, and the attention it received — frenzied 11:00 breaking-news drama — has subtly pushed videogames further away from respectability, further into the publicly scorned fringes that comics, wrestling and pornography call home.

Further still, now: Manhunt 2 has been banned in the UK. Nintendo and Sony, in an attempt to save face, are refusing to publish the sequel without some hefty censorship. The situation is all kinds of ridiculous. It brings to mind countless independent films forever silenced by their NC-17 ratings. I'm too drained to line up in defense of Manhunt 2, though, because judging by the adulatory PR — featuring necrophilia and castration — I doubt it will amount to anything greater than Grisly Unfriendly Action Utilizing Wiimote Stabbing Motions. I conclude now, having finished Manhunt (it ends up ditching all symbolism and resorting to trite cops vs. robbers), that the good folks at Rockstar have been playing a bit too much Grand Theft Auto. Here they snag the attention of mass media the same way giddy "sandbox-gamers" snag the attention of cops: with desperate, drunken destruction demanding immediate response. Run over that pedestrian! Ah, a policeman: a dead policeman! Twenty innocent bystanders and five unsuspecting hookers later, C.J. is under fire from the US Army. And they're using hecking helicopters, dude! Slash them down! And now Manhunt is getting blamed for homicides, dude! And now the UK government is throwing us into the bonfire — we might have too many stars to wriggle out of this one, dude! Do it again! This has gotta be the biggest adrenaline rush we've had since we free-climbed the Mayan ruins!


I have yet to finish this, and I am determined to DO IT.

My love for horror games with a stealth feel was born with Manhunt, also the beginning of Rockstar's controversies.