Reviews from

in the past


Battle Network 2 is objectively an improvement of the first game in pretty much every way, but at the same time it makes so many obnoxious missteps and ends up being a massive pain to get through.

Chips are better, there's more variety, the web isn't a maze to navigate (well not as much), and there's just a lot more to the game in general. I feel like the story isn't as good, and while the actual scenarios themselves are fun, the writing gets really stupid, even for the Saturday morning cartoon shit they're going for.

I think the real turning point for my opinion of this game was the Freezeman scenario, where you have to go back and forth from one NPC to the next for what felt like hours. The most blatant padding I've seen in a video game ever. Wind Waker's Triforce quest is nothing compared to this. Some of the other themed areas like Knightman's where annoying as hell too, but at least they were paced properly.

Difficulty is also all over the place, where the earlier bosses tend to be harder than the later ones. Quickman and Toadman are annoying, gimmicky mother fuckers, meanwhile Freezeman and Magnetman go down like chumps.

Regardless, the game is fine. An improvement on the first game for the most part, sure, but way too many issues for me to want to return to it.

This was the best one and I really like it. It feels so much to play and the styles are fun to use in this game!

Mega Man Battle Network 2 is an upgrade in every way to the format; raising up combat, challenge, and stakes. MMBN2 is the natural progression the series needed, and one that fixes a number of problems in the first game. While I don’t think Battle Network 2 is a vast improvement, it’s a nice addition to the series, and one I was fine playing.
While I didn’t have many quarrels with the first game, the fact this game helped deck building by introducing 2 new elements was a pleasant surprise. By giving the player the permanent add function, cycling through unwanted chips really helps go through your deck faster compared to the first. As well, the game added * chips that basically function as wild cards, and are able to be added to any single lettered chips. While these two functions seem mild, it really helps in smaller ways when you have too many chips that aren’t good for an individual fight, and you don’t want to keep changing your deck when you roam around. Due to this, a lot of fights don’t end up being longer than they should if you met a hard team of enemies or a boss you weren’t fully prepared for.
Boy, oh boy, will you met some hard enemy teams and bosses along the way. Along with the improved deck management, everything out to get you, is extra mad in this game, and they don’t pull any punches. Seriously, if it wasn’t for the fact that they introduced sub ships to the system to make exploration far easier, I would have complaining about the difficulty spikes far more. And while true, there is difficulty spikes, the majority of the difficulty doesn’t come from enemies being outright hard, but due to the fact they require certain chips to beat. I don’t know why this game liked giving enemies plenty of invincibility periods or limited ways to approach them, but the further and further you go into this game, the more enemy teams you meet that just require you have certain things in your deck or even worse, make you wait to hurt them. Perhaps the worse enemies in this entire game are the ones that you get a limited time to hurt, and by making the fight drag on longer than it should just became even more aggravating when you’re trying to explore a given area, and you lose your barrings because the fight took too long.
I don’t think Mega Man Battle Network 2 has a story that really beats the first one, but it does indeed up the stakes. From stopping planes from crashing, to castle traps, and everything in-between, this game is surprisingly dark for a target audience of kids. Still, despite it’s more grim nature, the game still remains as bright and colorful as ever, with many new designs being anywhere from cute to downright badass. Legit, Battle Network 2 delivers on updating and making new models of character and robot masters. Is it enough to put it over the end of the first game though? Hard to say really, while Battle Network 2 is very much an upgrade of the first on, but I just think more fondly of the story and gameplay of the first.

The Freezeman.EXE scenario ruins a really great game and just derails it into a mineless backtrack session.


Still good but like bruh

Same as the first except the Freezeman section was extremely tedious and plodding.


Expanded well on what the first game did but also rid itself of the overly cumbersome dungeons. My main issue with this iteration was a mixture of the boss gimmicks being annoying (ToadMan, MagnetMan, ThunderMan) and the backtracking at the end of the game. It really expected you to venture all around the net again to find your next task which just made everything at Freezeman to the end game a bit more padded than it should have been.

Technically it's an improvement over the first, but the padding in the back half of the game drove me crazy.

The combat is fun (tricky in places - bloody Puffballs) and the story has a nice school holiday vibe. But the repetitive backtracking in the penultimate section (and the general confusing layout of the Net) is a real drag.

colored ice should be banned

A great sequel I loved playing with friends. Really fixed a few of the things from the first game. Bass is super edgey and cool.

Not bad not that good either

This review contains spoilers

they hacked the 8MS to create natural disasters worldwide this is just like my favroite visual novel Ciconia When They Cry - Phase 1: For You, the Replaceable Ones

Much improved over the first game. Still has some pretty annoying dungeons and a lot of backtracking, but the internet maps are better to navigate (still very mazelike, though) and more visually interesting, the battles have new mechanics that add some additional depth, and the introduction of the Style system is neat.

A noticeable improvement over the first game.

kinda jank but in a fun way unlike BN1

Doesn't hit the same high points 3 does but I'd say its the most well-rounded game in the series overall

An unfathomable upgrade to the original. Were it not for the Freezeman scenario, it would be a contender for the best in the series

They swear in this game, I would be in so much trouble if my mom found me playing this game as a kid.

Oh and the game is good, the first good battle network game in the series barring some late game backtracking.

A strong improvement over the original

Style changes were a good addition but the rest not quite there yet

Esta secuela mejoró MUCHÍSIMOS aspectos del 1, englobando lo que son las batallas y el diseño de los mapas, además de incluir una trama más interesante, aunque aún básica, característica de Battle Network

Aún así... breath in backtracking

Huge improvement over the first one. Styles are one of my favorite mechanics in the whole series, and makes BN2 and 3 hugely replayable. The game, like every other title in the series, suffers from some wonky writing and a lot of backtracking/tedious fetch quests, but honestly, if you're playing Battle Network, you do it for the gameplay, visuals and music, and they're all here.

More mega man battle network. hell yeah!

Despite the pacing nightmare that is Freezeman, this was such an improvement over MMBN1 that this game suddenly became a masterpiece in comparison


This review contains spoilers

Man, what a massive improvement overall from the first game. A better, more focused story, way better dungeon design (still a little eh, but at least it's not Elecman and his battery bullshit.), and the tweaks to the battle system by adding the style mechanic is great. I liked this one alot.

On the subject of the story this story gets insane in comparison to the first game oh my god it opens up with a dude GASSING A CHILD FOR RANSOM MONEY AND THEN THE SECOND CHAPTER THEY TRY BLOWING UP A DAM AND FLOOD THE ENTIRE REGION?? THE END OF THE GAME THEY FREEZE THE INTERNET WHICH WAS USING A PROGRAM TO KEEP THE PLANET FROM GETTING RAVAGED BY NATURAL DISASTERS???? I LOVE THIS GAME.

Aunque todo el gameplay sí mejoró, siento que hay muchas conveniencias de guión, así como que pasé fácilmente 100 veces por los mismos lugares para buscar un objeto en específico, realmente sentí que estaba en un laberinto.

Is it normal to feel this as an improvement over BN3? Playing this one right after that felt so refreshing as it pretty much cut all of the filler that made BN3 a tedious experience to me.