Closer to PSO2 than its previous installment, however playing these back to back is a horrible idea. Kind of whatever characters and some call back to the Xbox one I didn't play so I can't comment beyond the gameplay.
Game is good. Long missions but it held my attention. Final Boss was also a pain in the ass, save states aside.
Game is good. Long missions but it held my attention. Final Boss was also a pain in the ass, save states aside.
When PSO died and PSU was dying, it only seemed natural that I would gravitate towards PSP2. This game is PSU but better, smarter, and more tightly designed. A lot of the obtuse garbage from PSU is gone here for a more streamlined experience, and it was a handheld MMO effectively; how cool was that? Sure the adventure mode is still kind of crap, but I'm here for that GRIND.
Much like my weird obsessive love for PSU, I desire to hunt down some private servers one day and give it another shot. It's truly staggering that this was all made possible on the Playstation Portable.
Much like my weird obsessive love for PSU, I desire to hunt down some private servers one day and give it another shot. It's truly staggering that this was all made possible on the Playstation Portable.
By virtually every measure, this isn't a very good game, but it's also basically everything I want in a handheld game: an Action RPG with a simple, deliberate combat system and individual levels that take 15-20 minutes to play. The story, character designs, and voice acting are ridiculous and amateurish, but in a way that makes it charming to me.
Phantasy Star Online 2 is a much, much better version of this game, but I can't play that on my PSP/Vita.
Phantasy Star Online 2 is a much, much better version of this game, but I can't play that on my PSP/Vita.
Fun melee combat with a wide range of weapons. Weapon leveling and a quality elemental system manage to keep loot interesting enough. There's even a heartwarming story on top of it all. The game is held back only by the lack of proper camera controls, constant backtracking, and a campaign that takes a while to get into full swing.