Superhot VR is proof that VR is good for more than just porn. Its a must play and definitely the most fun I've had with the system so far.
The main game was fun, and to this date is the rarest and possibly hardest platinum I have. But after playing this, I can't imagine ever wanting to go back. It translates so well to VR its incredible. Dodging bullets in slow mo is both the coolest thing ever and also a great workout. Your enjoyment with this is probably gonna vary a lot with how much space you have and how active you are. You can beat this game stationary pretty fine, but it is at its absolute most fun when you are diving behind cover yourself or dropping to the floor like wannabe Max Payne.
The game is a bit short and can be beaten under two hours, but for an early VR game thats not really a big deal. Any longer might have overstayed its welcome. Plus if you want more out of it, completing the main missions unlocks quite a few modes, namely endless and alternate takes on the main campaign with harder challenges like one life or headshots only - so theres quite a lot to get out of this.
The game can be quite hard, and having to restart a level completely if you die can be frustrating. You'll be moving around a lot in this and might find yourself having to recenter when you jump to a new section a lot which led to a handful of deaths but ultimately is the only real negative I have about this. I do wish they added more campaigns or levels but as is I can't recommend it enough
Nancymeter - 90/100
Game Completion #110 of 2022
August Completion #30
The main game was fun, and to this date is the rarest and possibly hardest platinum I have. But after playing this, I can't imagine ever wanting to go back. It translates so well to VR its incredible. Dodging bullets in slow mo is both the coolest thing ever and also a great workout. Your enjoyment with this is probably gonna vary a lot with how much space you have and how active you are. You can beat this game stationary pretty fine, but it is at its absolute most fun when you are diving behind cover yourself or dropping to the floor like wannabe Max Payne.
The game is a bit short and can be beaten under two hours, but for an early VR game thats not really a big deal. Any longer might have overstayed its welcome. Plus if you want more out of it, completing the main missions unlocks quite a few modes, namely endless and alternate takes on the main campaign with harder challenges like one life or headshots only - so theres quite a lot to get out of this.
The game can be quite hard, and having to restart a level completely if you die can be frustrating. You'll be moving around a lot in this and might find yourself having to recenter when you jump to a new section a lot which led to a handful of deaths but ultimately is the only real negative I have about this. I do wish they added more campaigns or levels but as is I can't recommend it enough
Nancymeter - 90/100
Game Completion #110 of 2022
August Completion #30
A massive step down from the regular Super Hot. In theory, VR would make this an exceptional experience. In reality, the developers compromised quite a bit to make the game work.
Gone is the experience of John Wicking yourself through various levels and instead you’re standing in one spot fighting off waves of enemies.
Gone is the experience of John Wicking yourself through various levels and instead you’re standing in one spot fighting off waves of enemies.
Fun game, but the challenges are too hardcore for poor PSVR1. Completed the story in one sitting and found all the secrets - that's enough for me. UPD: I managed to beat the hardcore challenge, and it was worth it. Makes me want to try the headshot challenge next. The game's design is amazing and deserves at least a 4.5/5.
A concept that works perfectly in VR. Definitely will require a large space to play in because damn this game made me sweat! Dodging and limbo-ing and blocking bullets with my hands. You gotta move a lot and that's fun (as long as you aren't scared of hitting a wall.)
Idk if I really like the whole "do these 5 levels in a row and if you die you go back to the first one". Seems like a way to stretch out gameplay time even though the game is so short. Would find myself getting frustrated when a stray shotgun shell hits me from behind and I have to go back and do the past few levels all over again. That's more of a gripe I have with SuperHot, not SuperHot VR.
As a VR port, this is amazing!
Idk if I really like the whole "do these 5 levels in a row and if you die you go back to the first one". Seems like a way to stretch out gameplay time even though the game is so short. Would find myself getting frustrated when a stray shotgun shell hits me from behind and I have to go back and do the past few levels all over again. That's more of a gripe I have with SuperHot, not SuperHot VR.
As a VR port, this is amazing!
That one level where you have to duck under a swinging steel beam and are thus primed to start blind firing over the cover you're now crouching behind? Peak video games right there. It really feels like the decade-plus of mainstream motion controls started by the Wii were all leading up to an experience like this; rolling around on the floor dodging pretend bullets like a goofball. Magnificent. I just wish the difficulty curve was paced better so it felt less like a level pack, but what a fine level pack it is. Gimme a Matrix branded clone of this game immediately.