This review contains spoilers
It's ok. As an expansion to the base game of BOTW it's a bit lackluster and definitely one of the weaker DLC packs to a game I've played over the years, but I at least enjoyed my time with it and it was a pretty consistent and worthwhile experience all the way through.
This DLC pack did remind me why I hate revali so much though
This DLC pack did remind me why I hate revali so much though
Imagine Mario Odyssey releasing a few more DLC worlds, except they required beating 4 Kaizo Mario levels first before you could access them. It’s a hilarious hypothetical, but less funny IRL.
The opening of this DLC is wildly off-putting and misjudged, a one-hit death redux of the Great Plateau as a bafflingly ill-conceived roadblock highlighting the most frustrating (but easily ignored) annoyances of the brilliant main game. It abandons imaginative and flexible challenges that don’t ruthlessly punish combat and platforming experimentation for a tedious trial-and-error slog. Thankfully, I pushed through to the great new Beast Emblem shrines.
The 12 emblem shrines are all fantastic escalations of the original shrine puzzle mechanics, often at much grander scale. The open-world riddle solving that unlocks each one is also a treat, and there’s a nice diversity of what unlock actions are required, including another stealth mission, flying course, and shield-boarding course, among others. Figuring out where on the map each of those occur is also a fun time, locating where each excerpted map snippet lies on the broader overworld map. I also loved the final divine beast it all leads to, and the story insights into the champions were all very characterful and charming.
The redux blight bosses are sort of a drag, including the muddy wash visual filter applied to each one, but they at least have the interesting premise of giving you a specific restricted item “build” to complete each fight instead of just beating them with the overpowered stockpile of weapons I had on hand.
The opening of this DLC is wildly off-putting and misjudged, a one-hit death redux of the Great Plateau as a bafflingly ill-conceived roadblock highlighting the most frustrating (but easily ignored) annoyances of the brilliant main game. It abandons imaginative and flexible challenges that don’t ruthlessly punish combat and platforming experimentation for a tedious trial-and-error slog. Thankfully, I pushed through to the great new Beast Emblem shrines.
The 12 emblem shrines are all fantastic escalations of the original shrine puzzle mechanics, often at much grander scale. The open-world riddle solving that unlocks each one is also a treat, and there’s a nice diversity of what unlock actions are required, including another stealth mission, flying course, and shield-boarding course, among others. Figuring out where on the map each of those occur is also a fun time, locating where each excerpted map snippet lies on the broader overworld map. I also loved the final divine beast it all leads to, and the story insights into the champions were all very characterful and charming.
The redux blight bosses are sort of a drag, including the muddy wash visual filter applied to each one, but they at least have the interesting premise of giving you a specific restricted item “build” to complete each fight instead of just beating them with the overpowered stockpile of weapons I had on hand.
The Champions' Ballad's biggest accomplishment is what the base game struggled with the most - the story. It's nice to have context about the Champions and their relationships with Link. Outside of the story, The Champions' Ballad struggles with rehashed content (shrines, divine beasts) which isn't something I was hoping to see from a DLC for a very long game. The post game content, puzzles, and bosses however thrive as a result of being DLC, and I believe they provide some of the highest highs in the "Wild" duo-logy.
SOME GOOD DLC... I knocked it down a point for making you fight Thunderblight Ganon again, this time without any anti-electricity gear, but other than that it was great to get to see more of the Champions' stories! I was really invested in the lot of them and gosh! Also the new challenges were a lot of fun, especially the DLC's boss. It was hard but it was intensely cool. I loved that fight so much.
The puzzle content is better than all of BOTW’s base game I’d argue especially the new divine beast. The additional boss is fine it’s nothing special but it’s not bad. New story additions are good but like with BOTW nothing really happens in the present which will always be lame to me. Most of the story has already happened and Link is just closing the book so to speak. Of course if you fill the experience with optional content results vary on fun.