this DLC is weird because it has some of the best content in the game with its shrines, divine beast, and boss, but getting to that content is a bit tedious and involves doing some frustrating activities. also part of what makes botw feel so good is that everything is optional and you engage with stuff on your own pace, but to do the DLC, you kinda have to focus on just that content, which goes against the core gameplay loop of botw.
The Champions' Ballad's biggest accomplishment is what the base game struggled with the most - the story. It's nice to have context about the Champions and their relationships with Link. Outside of the story, The Champions' Ballad struggles with rehashed content (shrines, divine beasts) which isn't something I was hoping to see from a DLC for a very long game. The post game content, puzzles, and bosses however thrive as a result of being DLC, and I believe they provide some of the highest highs in the "Wild" duo-logy.
I really didn't like this DLC. I thought the first part was ridiculously unfair. Some of the shrines were unnecessarily difficult and I hated the one-hit part. The second part of it was then unnecessarily tedious and not fun. I loved the ending dungeon and thought it was probably the best in the entire game. However, I also disliked the final boss of the DLC. The dungeon really helped this content feel worthwhile.
i like the extra champion's lore even though idk if it really amounts to much all things considered. the additional boss fights aren't anything special (except fuck waterblight), but that final boss fight was very unfun. would not want to do that ever again.
revali you are so misunderstood by botw fans
revali you are so misunderstood by botw fans