Reviews from

in the past


While Ages does have some more interesting puzzles, I do think this is the better of the two. Pacing feels better and exploring the overworld isn't nearly as much of a pain. Time travel was already done in OoT, so changing the seasons is still a much more interesting gimmick to me.

Dungeons are still fun and the boss fights are a lot more interesting in Seasons to me. Although I will say I kind of hate the Onox dragon form. Once you know how to dodge his attacks, it's not too bad, but it's still not a particularly fun fight. The real stinker of a boss is the Twinrova fight in the linked game. Not only is it incredibly obnoxious, you have to fight Ganon right after. Ironically, Ganon is kind of a pushover in comparison.

Either way, both this and Ages are great. Two of the best games on the GBC with a really unique and cool linked game system for all kinds of extra items and replayability. The stories even change a little bit depending on which game you started with too, which is neat.

Din best girl.

Burned out real hard. Appreciated the first half of the game but it's just too cryptic and troublesome in the later hours for me to bother with. I'll probably return and finish it off someday but I need a long break.

Has incredible ambition but feels like the more tedious version of Ages. You can't tell me that the "Ages is more puzzle-based, Seasons is more action-oriented" pitch isn't just marketing speak to cover up Seasons' bad puzzles. Seasons still has puzzles, they're just perfunctory and dull! And while "Seasons has more action" is like, a nice pitch to a thirteen year old who hated brainteasers (which is what I was when I beat the game the first time), the cold truth is that Ages has an appropriate amount of action given this duology's limited screen space and frustrating lack of hitstun. Seasons' alleged focus on action doesn't square with the fundamentals of 2D Zelda design - at least the GameBoy ones. Seasons is too damn busy! Lovely color pallet though.

Enjoyed this a bit more than Ages after playing both back to back. I think the pacing is just better; the dungeons are a little shorter than Ages and there's a greater variety in areas due to the season-changing mechanic.

Changing seasons is fun and unique compared to the time travel we've seen over and over in Ages. I also really liked the underworld with the Subrosians who I thought were pretty cool if underutilised a little.

The linked content was pretty good but I thought the final boss fight with Ganon was a little easy and underwhelming. It only took a few spin attacks to beat him.

Overall this game is decent and a fun follow-up to Link's Awakening. I don't think it's quite as polished or fun as that game and the dungeons in both the Oracle games have been a little unmemorable compared to some of the other 2D games but Capcom get the basic formula right here.

This one was certainly more memorable for me than Ages, however, as the world felt more connected and the overworld puzzles felt tighter and less obtuse. The dungeons being easier was made up for with the fact they were pretty intuitive and backtracking extensively for a key I missed was something that didn't happen.

Also really enjoyed some of the items in this game. The magnetic gloves were awesome and I didn't really expect them to be so creatively used.

I really liked this game as a kid. I never ended up beating it because I got stuck at one part. May go back and play it at some point on switch.


Has a lot of the problems LA had, but more polished overall. Of course I’m actually only half done

A difficult task to follow in the footsteps of the greats, Oracle of Seasons represents half of a diptych designed by Capcom – it was supposed to be a triptych, but technical constraints prevented it. It is undeniable that the title exudes an exceptional love for the franchise, so many references to all the previous opuses are made, both through very specific elements and in the level-design. It is with this knowledge and respect that the development team delivers a particularly engaging title, after the existential torment of Majora's Mask. Indeed, veterans of the franchise are generally on familiar ground, the great innovation of the title being the Sceptre of the Seasons, which allows you to switch from one to another, modifying the natural environment. While, similarly to Link's Awakening, the game's construction is fairly linear, the title is bathed in activities that feel abundant. Likewise, the dungeons are never transcendent, but are always particularly well designed, especially those after the Magnetic Glove. In fact, there is a very nostalgic charm to this opus: the soundtrack and the colour scheme are in keeping with this, delivering a serene Holodrum, despite the impending disaster. Some critics point out the rather high difficulty of the title, especially in the rather cryptic puzzles or paths; while I partially agree with the analysis, I acknowledge the title's attention to detail, which forces you to learn the geography of the place and to take an interest in the lives of the secondary characters. It seems to me that Oracle of Seasons is a game that pushes the player to take hold of the universe and make it their own. Two examples would be the Gacha, which requires you to return to a place previously explored – and therefore to have more or less memorised it – and Bipsom's quest, which traces his life from the cradle to adulthood. This quest is surely the best summary of the title: in the mirror of intranquility, heroic bravery; in the mirror of tranquillity, the cycle of life.

I really wanted to finish this game as a kid but someone stole all my Gameboy Color games and 20 plus years later I have yet to reacquire them all.

Joguei ate mais que a metade do jogo e perdi a porra do save ai fiquei mo brochas e depois de meses decidi terminar vendo no youtube.

Maneiro a mecânica das estações, confesso que fiquei bem perdido no mapa, mas faço isso em todo zelda 2d, as dungeons eu curti bastante, e os bosses muito foda só que bem simples, por mas que não tenha me prendido muito eu curti.

Sin duda, uno de mis Zeldas favoritos: mantiene los elementos tan geniales de los Zelda pre'3D, añadiendo nuevas mecánicas interesantes como es el paso de las estaciones

I have never played a Zelda game that wasn't essentially perfect

really good 2D zelda, both the oracle games are different so it's worth playing both. they were developed by Capcom and they each do some unique things that haven't been done in other zelda title. any 2D zelda fan needs to play these. you aren't going to get a riveting, complex story or intense action but it's fun and interesting.

This is another well designed 2D Zelda held back by what I find most infuriating in these entries - poor sense of direction and punishing checkpoints. These sort of game mechanics are of course a product of their time, but it all stings the same when I'm forced to replay several rooms in dungeons over and over after failing a boss fight (and the boss fights can be pretty difficult!).

I'm interested to continue this Zelda outing in Oracle of Ages, especially since I will be able to use the linking ability to unlock specials. However, it's safe to say the 2D Zelda entries don't quite hit for me the same as 3D Zeldas do.

The more unique and interesting of the two Oracle games, with the season changing mechanic being a cool idea

Insert Click Clock Wood music from Banjo Kazooie here.

I love the idea of games that complement each other. I'm looking forward to finish Oracle of Ages after this one. This is the second time I played Oracle of Seasons and it's a pretty good game. It takes the "skeleton" of Link's awakening and tries to expand on that game.

It doesn't succeed on that, though. The game is more of the same with few variations on subitems and overall level design. That doesn't mean it isn't enjoyable (I wouldn't suggest to play the GBC Zelda games back to back). The game has good pacing that combines well with the tame difficulty. There's a bunch of puzzles (I'd like to highlight level 8 that has an annoying but creative puzzle) and could use more enemy variety that starts to get weary by the 7th dungeon. There's also one of the most cool features that are the "pets" that help Link progress in the overworld. It's a shame that they're only useful for brief amount of gameplay given the scope of the game. But even being a relatively small game, it still pushes its limits and has a second map, an underworld with peculiar creatures.

The game shines on the story it's telling. I read somewhere that usually they made the game first, meaning the devs worked on the map, enemies and dungeons first before the story. But Capcom wrote everything before that and it shows. Oracle of Seasons is packed with charming characters and funny dialogues. Also the drawings displayed on game start and on the credits sequence are gorgeous.

My main complaints are: the graphics that are the exact same as Link's Awakening and the bosses. The boss fights are either too easy or too cryptic. The worst part is the final boss that is underwhelming to say the least.

Aside from that, it's a fun game definitely worth the time. The seasons gimmick is great but it's arguably underused. The music for most dungeons is gloomy and I liked that. Overall a pleasing game that has its qualities and could use some improvement.

By now, before continuing the story on Oracle of Ages, I would still suggest playing Link's Awakening first because it is simpler.

Edit: here's my review of Oracle of Ages. I'm also updating my grade from 4 stars to 3 and a half.

The dance mini game is a circle of hell

A more action-focused game than Oracle of Ages and I think its better game for it. Of this duology, this is the one that I played back in the 2000's and the game really holds up to this day.

Good gameplay and exploration, only certain progression quests are a little obtuse but overall is still a very good Zelda. Having finished and linked Oracle of Ages, this is the firs time I got the real ending, and I gotta say, I was a bit disappointed. I expected a bit more.

Other than that, having the full experience was very fun, and I am happy I was able to revisit and finally complete this games.

It has been 9 years since I played both games, and NOTHING has made me change my opinion from then after this replay. Without a doubt they are my second favorite Zelda games.

This is probably way too harsh of a score - it's certainly better than this score - but man, this game has repeatedly disappointed me throughout the years in several ways. This is my least favorite Zelda game, which at least that probably speaks to the strengths of this franchise, right?

Oracle of Seasons is both equally fun and frustrating at the same time.

Using the same engine as Link's Awakening, both of the "Oracle" games were developed by Capcom's Flagship branch.

Each of the two games have their own gimmick, and for Oracle of Seasons, you are able to control the different seasons to solve puzzles, and there is a strong emphasis on combat when entering the dungeons. The seasons gimmick wasn't nearly as fun as I hoped it would be, but it made for a few solid overworld puzzles.

Speaking of the overworld, that was where the game got confusing. The game hints and tries to point you in the right direction, but sometimes it involves doing things that would be very hard to figure out without a guide. However for dungeons, they tended to be pretty straightforward and fun, offering nice combat challenges.

Overall, Oracle of Seasons is a nice little game, but has a few flaws that frustrate me to no end.

this games puzzles are perfect for my foolish underdeveloped chimpanzee brain. i love the different seasons they look pretty. a must play if you love zelda games.

This review contains spoilers

Twinrowa was shit

I started out really enjoying this, but it gradually just began to grate on me to the point where the thought of booting it up each time felt like effort. After the sixth dungeon I was extremely ready for it to end, and googling to find I had three or four more to go just sucked what little wind I had left from my sails.

A fine game. Just feels far too long for what it is.

imagine having the power of seasons thats dumb


Gameplay : 3/5 Sympa pour de la gameboy donc bof dans l'ensemble. Les énigmes sont sympas pour la plupart et les quêtes secondaires correctes. Un zelda moyen côté gameplay.

Histoire : 2/5 Omg la princesse est capturée faut la sauver pour sauver les saisons ! Bah c'est du niveau de Mario quoi, pourtant en 2001 oot est déjà sorti, donc niveau lore ils savent y faire normalement, mais bon c'est excusé quand on sait que c'était un entrainement avant que capcom sorte minish cap.
Donc bah pas ouf quoi.

Musiques/Ambiance : 3.5/5 Ambiance correcte, mais musique très propre, même pour de la GB, donc ça régale.

Graphismes : 4/5 Pour de la GB c'est carré.

Just a good Zelda game, with a decent season-switching mechanic. Not terribly difficult, but the puzzles do make you think a bit.

this game lets you date a creepy creature girl who has a GIANT BOW so it's the best zelda game ever made

Still a great game, but a bit below Ages for me. In general, I really don't have too much to say about these games.