The Legend of Zelda: Oracle of Seasons

released on Feb 27, 2001

Transform the world around you with the Rod of Seasons, and create order from chaos. Stop a power-hungry general named Onox, and rescue Din, the Oracle of Seasons, to save the troubled land of Holodrum.

Change the seasons to overcome puzzling obstacles. If Link finds a small plant at the bottom of a cliff, change the season to summer, and Link can use the newly grown Deku Flower to boost up to the top. If Link faces a deep lake, use the Rod of Seasons to shift into winter, letting Link walk over the ice.

Released on the Game Boy Color system in 2001, The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons represent the pinnacle of classic 2D Zelda gameplay.

When played together, these two games offer an ultimate adventure not possible when each game is experienced on its own. The games feature a link system that unlocks access to additional content that you can't access any other way.

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A difficult task to follow in the footsteps of the greats, Oracle of Seasons represents half of a diptych designed by Capcom – it was supposed to be a triptych, but technical constraints prevented it. It is undeniable that the title exudes an exceptional love for the franchise, so many references to all the previous opuses are made, both through very specific elements and in the level-design. It is with this knowledge and respect that the development team delivers a particularly engaging title, after the existential torment of Majora's Mask. Indeed, veterans of the franchise are generally on familiar ground, the great innovation of the title being the Sceptre of the Seasons, which allows you to switch from one to another, modifying the natural environment. While, similarly to Link's Awakening, the game's construction is fairly linear, the title is bathed in activities that feel abundant. Likewise, the dungeons are never transcendent, but are always particularly well designed, especially those after the Magnetic Glove. In fact, there is a very nostalgic charm to this opus: the soundtrack and the colour scheme are in keeping with this, delivering a serene Holodrum, despite the impending disaster. Some critics point out the rather high difficulty of the title, especially in the rather cryptic puzzles or paths; while I partially agree with the analysis, I acknowledge the title's attention to detail, which forces you to learn the geography of the place and to take an interest in the lives of the secondary characters. It seems to me that Oracle of Seasons is a game that pushes the player to take hold of the universe and make it their own. Two examples would be the Gacha, which requires you to return to a place previously explored – and therefore to have more or less memorised it – and Bipsom's quest, which traces his life from the cradle to adulthood. This quest is surely the best summary of the title: in the mirror of intranquility, heroic bravery; in the mirror of tranquillity, the cycle of life.

Finished alongside Oracle of Ages as first GOTM for September 2022. This is part of a duo of Capcom-created GBC games in the Legend of Zelda series. The games could be played separately, and then "linked" together via secret code provided upon beating one of the games to extend the story and provide additional upgrades and story beats.
Seasons provides a mechanic where the player alters the environment amongst the four seasons, and is the more action-centric of the two, with focus on shorter and spicier overworld sequences and more kinetic, fast-paced bosses and dungeons focused on action sequences and platforming. The pacing in Seasons is great, and there were multiple instances where the gameplay felt frenetic and exciting. The nature of changing the environment potentially four different ways can lead to some backtracking, but the differences between each season were enough to keep even the same areas feeling fresh and exciting.
While I played the standalone version as a child, I played this time as a "Linked" game after beating Ages, and the additional story segments, upgraded items/weapons, and two additional bosses were a blast. Highly recommended!

These are some of the most forgettable bosses, bland weapons, and flat characters; with one of the weakest stories; some of the most tedious exploration; and some of the least satisfying progression I've ever experienced in a Zelda game.
The Legend of Zelda had produced some of my all-time favorite games, so to have Oracle of Seasons do so little for me is a shame. I'll admit I'm generally not as big a fan of handheld entries in this series, but this game runs on the same engine as Link's Awakening: a certified banger, so I know greatness was possible.

About what you'd expect when a Zelda game focuses on action and not puzzles.

It's a lot like Oracle of Ages, except combat focused. I suppose that makes it my preferred game between the two, not that combat in the Game Boy Zelda games is particularly spectacular. The level of quality is pretty even between both games and they do a good job at making their respective adventures feel unique, yet decidedly part of the same story.
Not much to say about this one. It's pretty good. If you like Link's Awakening and want more of that, then Ages and Seasons are well worth checking out.

one of the best 2D zeldas, the four seasons idea is aesthetically and puzzle-wise incredible and u can go on a date with a hooded lil gal