Reviews from

in the past


When most shooters were starting to embrace their love of glum protagonists and desaturated browns, TimeSplitters' third entry went in the opposite direction.

TimeSplitters was already wacky. TimeSplitters 2 got decidedly weirder, but mainly felt like a fleshed-out version of the first game. Future Perfect added a complete story filled with way more voice acting, making it the first legitimately hilarious game in the series.

Mechanically, it functions like TS2 with some welcome additions. The previous game already ruled, the only way to improve on it was to cram more stuff in. As Yngwie Malmsteem once said, "How can less be more? It's impossible. More is more!"

Future Perfect's campaign introduces loads of great new improvements, but these are the standouts for me:
- Voice acting for returning characters like Cortez, Harry Tipper, and Jo-Beth Casey
- A straight-up horror level
- Cortez running into himself
- Cortez's desperate attempts at coining a catchphrase
- A compelling and engaging villain in Jacob Crow
- The greatest multiplayer character of all time, The Shoal
- Hilarious new weapons like the Monkey Gun and the Injector

As far as I'm concerned, in terms of local co-op or 4-player madness, TimeSplitters is the only series to ever give Halo a run for its money. And Future Perfect is absolutely the best game in the series.

I can NOT wait to see what comes next now that Steve Ellis has a team working on a new TimeSplitters project. TimeSplitters 4 has been my most-desired game for 15 years, and I'm 150% hyped.

EDIT: I WILL HATE EMBRACER UNTIL THE DAY I DIE

I love media which features many different periods of time, especially if they're brave enough to include future time periods. Timesplitters 2 is always a title I use as an example of this, and while I love that game, I never played any of the others in the series. The original Timesplitters (apparently) doesn't have much of a story, the second has an overarching plot with some flavor text, but the third has an actual story campaign with voice acting and cutscenes. The story takes place directly after the events of the second game, and while the humor can be a little... dated, it does have its moments. Rather than playing as native people to each time period, you play the entire game as Sgt. Cortez as he travels through time to stop the creator of the Timesplitters. There are more levels set in each time period than the second game, which means there's fewer periods overall, but the selection they've created is really great. A 1960s train level, a 1990s haunted mansion, a 1920s underwater city, and even the speculative future examples I mentioned -- a near future office complex and far future war zone. The combat is really fun, although it's slightly ruined by being a twin stick shooter on the Gamecube. The accuracy you have with the second stick isn't as tight as you would hope. They definitely fudge the enemy hitboxes to help, but it's still rough. There's only one part that this really becomes a problem, and I would say it's the only bad level in the game. An infamous escort sniper mission, where your enemies are all invisible. It's horrible. That level aside though, this is a really fun game with loads of extra content. The series has been promised a sequel for nearly two decades now, and while I doubt it'll happen, I'll eagerly play it if it does.

Unironically the most fun single player / multiplayer shooter I've ever played. Even the outdated goldeneye inspired control scheme doesn't hinder the game at all.

Made me obsessed with games like lego star wars and mortal kombat where you had to do a bunch of challenges to unlock new characters.

Timesplitters: Future Perfect is the last entry in the series, and boy did they go all out. 150 absurd characters, 37 creative weapons, a fully voiced campaign, and the most absurdly interactable maps in a first person shooter topped off with a versatile tool for making your own maps and game modes. For anyone looking for local multiplayer to indulge in, this is a title that holds up even to this day, and in some ways is decently ahead of its time.

A vast improvement over Timesplitters 2 in terms of gameplay. Time to split!


Probably the best shooter on the GameCube and one of the best shooters of the sixth gen. It was so good that I sat down and shotgunned it in one sitting.

This review contains spoilers

In a game with a multiplayer mode where you can be like robot Abraham Lincoln and fight against a mob of zombie nurses and aliens and like a sentient school of fishes or something, they absolutely did not have to have a single-player story mode with a genuinely well-written and hilarious script, a likeable protagonist, and a villain who is equal parts funny and scary, but god bless Timesplitters: Future Perfect for giving us that anyway.

My favorite part is still when Cortez accidentally gives Jacob Crow the idea to create the timesplitters and yells dammmmmit so loud the sound travels a hundred years into the past and interrupts the shagadelic superspy guy in the middle of sexhaving

Future Perfect successfully captured some of the qualities in Goldeneye 007's campaign levels, levels that are relatively small but feature a lot of replayability with meaningful rewards.

It got a lot of charm to it, and both the single-player and multiplayer are rich and full of content. The story in the campaign takes you everywhere, across time and space, and the story is well-made and fun to follow.

Back in those days, a lot of people didn't have the ability to play online, and this game might just be the best offline "multiplayer" game, with tons of things to do and try and the option to use bots to play against.

It got eclipsed by Halo 2 and the growth of PC multiplayer, but it's a real classic and worth playing, it's a great game.

How is anyone not rating this 5 stars?

This game is so good the mere mention of a remaster gets people frothing at the mouths. It may not of aged well (because of it's controls) but certainly is one of those games that was so good it can't be replicated anywhere else.

They don't make em like this anymore. This game has a weapon called monkey gun, like imagine trying to compete with this.

ninja monkey with sniper rifle on siberia

Good game, not as memorable or replayable as the second game though. Lacks the cool themes the second had and the music is definitely a step down.

One of the best fps at the time. Funny story and a great multiplayer. Endless fun with the map editor. This game made my childhood.

Almost as good as the sequel that came before, TS3 features an ambitious story with a colorful cast of characters. The fun, punchy gameplay is on full form, yet the overall experience still stands in the shadow of TS2. Character animations and voice acting is an impressive step-up. The custom matches, still brilliant as they are, felt less inspired and ultimately less memorable.

The greatest FPS ever made. Not a single weak aspect. The closest humanity has ever come to achieving perfection.

so full, OVERFLOWING, with personality, character, and charisma. still the only timesplitters title I've played but I'm happy to say Cortez is one of my favourite protagonists ever. just amazing, hilarious delivery with every single line. I've been ultimately more fascinated with this game for the supplementary features, arcade modes (with my favourite variation on infected modes), challenge modes (incl cat driving, basketball, time trials), custom map makers, all on top of a... pretty GOOD... campaign.
the time travel elements keep things feeling largely fresh and exciting the whole way through, swapping locations, characters, and weapons at the drop of a hat, but this game's fatal flaw is just in a sort of dated gameplay style; operating much like older James Bond titles like Goldeneye with many lazy and linear corridor sections and a pretty similar aiming style -- but that's pretty much it. definitely dated, imperfect, but impossible to hate, let alone dislike.

a certified middle school sleepover classic, shit whips

The most soulful campaign in history.

A really great game, but i can't help feel it's the weakest TS game.

While i enjoy the writing, characters and voice acting introduced for the storymode, the variety and time travelling element feels lesser than the other 2 games. While i love the mansion, most of the levels have some war/military style to them. 1/2 gave you a mix of wild west bounty hunting, gangster private investigation, tomb raiding.

The arcade league also feels emptier, I'm certain it has less than 2.

The characters/weapons are fun, but so many feel more obnoxious than before. Gingerbread's little 'HEY!' from 1 is replaced with this annoying af one liner.

The levitating glove thing feels tacked on and pointless, and only one multiplayer level uses a vehicle.

Otherwise the game is still loads of fun, and easy to return to.

In my senior year of high school I was in homeroom and one of my friends ran into the room with his backpack, throwing it down right next to me. When I asked what he was doing, he revealed that he had smuggled in his Gamecube with a copy of TimeSplitters: Future Perfect for us to play. Naturally, we all chose Monkey

This was enough to make me go out and buy a secondhand copy for myself

This game dominated a year of my life. I don't even know if it's good! It's just what it did! Though thinking back on the time I was having around here, it's good that it was there and good that I had something to focus on. I remember this game being quippy, and the multiplayer being batshit. I don't think I'd enjoy revisiting this.

I bought this game on the Xbox store for £1.67, and it's probably one of the best purchases I've ever made. I was, up until this point, completely unaware of the TimeSplitters franchise. Less still, that it was so highly regarded. While I have started with the third and final entry in the trilogy, I intend on going back and playing the second game as well. This game worked well enough as a self-contained narrative so I didn't feel like I was missing context.

The gimmick of the game is that across the game's 13 levels you travel to 6 distinct timelines, all with their own "period accurate" weaponry. This leads to great gameplay and visual variety across the different levels - it's that constant flow of creative and unique ideas that elevates this game to such heights.

The problem with the game is that it's too short, but that is just because there is absolutely no filler. Every level is a string of all the good ideas and set pieces back-to-back, and then the level ends. That's the trade-off for the short runtime. I would, however, be inclined to replay this game on its higher difficulties for fun, because it really is about 4 hours of exceptionally paced creativity.

The story is also surprisingly enjoyable. All the characters are great and distinct, while all being charmingly funny, and the cutscenes are very well animated - especially considering the game came out in 2005. And while I won't spoil anything, the use of time in the narrative has a very satisfying moment towards the endgame that really took me by surprise, and I loved it.

Play this game, if you have the ability to do so. There is nothing to hate here. Nothing to even dislike. It's pure fun that this industry simply cannot produce anymore.


Greatest Game of all time

The split screen VS mode has probably the best selection of character designs of anything ever. Just absolutely incredible how many Weird Guys you can fit inside one game, turns out

pretty much the greatest game ever made.