Reviews from

in the past


Mama Mia im'ma kill the pope

This review contains spoilers

Assassin's Creed 2 is, surprisingly, not game I started the franchise on, that would actually be Assassin's Creed Brotherhood. Bought that when I was with my mum in a game shop having a mild panic over what game to buy with my £20 pocket money and just randomly picked up that like a year after it came out. I instead went back to AC2 when I did a big replay of the series prior to Revelations

Assassin's Creed 2 remaster is... fine. But simple remasters of old games kinda will never get over 3 stars for me, as it's the same clunky and vanilla experience Assassin's Creed 2 still is due to it being FOURTEEN YEARS OLD NOW. Unless you want an HD experience, you may as well play the original if you still have it on disc for the Xbox 360. This version of AC2 isn't like the wonderful Mafia 1 remake, so don't buy it expecting that.

I really don't know why they didn't spend more time smoothing the parkour mechanics, adding Brotherhood's (rather nice for the time) combat and overall polishing the game. I accept that such improvements would probably require remaking the game in some parts, Ubisoft can handle it, surely.

AC2 is a wonderful story that deserves it's own paragraph tho. From Ezio's mother dropping one of the greatest insults ever:

"self expression is vital to understanding and enjoying life. You should find an outlet.
I have plenty of outlets.
I meant besides vagina"


To Ezio becoming the badass Italian thoroughbred he is in Brotherhood and Revelations. A story of a young man having to grow, rebuild and lead an order he didn't know existed and take down the catholic church. Absolutely wonderful. Also that CGI trailer is absolutely BADASS. There's a reason why besides Edward Kenway, Ezio is the most beloved protagonist in the franchise.

But yeah, this was a horrible experience when I went back to this game after like 10 years once I got the Ezio collection. Because it's simply the same game but in HD and some UI changes.

necesario replay para revivir mi infancia, lo recordaba un poco mejor, MUCHO relleno la historia principal, igual juegazo

Sonic hedgehog goes stabbity stab stab and it fun

Already my favorite Assassin’s Creed Game. It’s not to complicated and it’s not an RPG. Also Ezio is the best Assassin so.


Nothing is true, everything is permitted.

I HAVE THE INSTRUMENT TO MAKE MORE

played this on xbox 360 as a kid and it made me fall in love with florence. replayed it this year and i was still impressed by its beauty

I loved everything about this game, from Ezio's striking personality and his very engaging story, I liked the maps and I don't know why but they give me a good and relaxing vibe doing parkour on them (when there are no guards behind you) I would give it 4,5 stars but unfortunately the combat is horrible and dated and makes any confrontation a nightmare.

Bom jogo, mas mecânicas bem datadas, tive muita dificuldade no início e o parkour é levemente bugado

remember when assassin's creed was good

yea me too

(altair still my goat though)

Un de mes AC préférés. Tout ce qu'il y a dans le jeu était une révolution pour l'époque et encore des années après le jeu est kiffant a refaire.

War mein erster Teil der Reihe und dafür macht es bis zu einem gewissen Punkt auch echt Spaß. Aber selbst beim ersten Mal ist nach dem 10. Erklimmen des gleich aussehenden Turmes doch schnell die Luft raus. kann ja nur Jahr für Jahr immer besser werden.

I grew up watching my dad play this and I have such fond memories. Playing it now, it makes me so happy. The story is awesome, Ezio is so good. I love all the gameplay. It's easy to feel repetitive but I still love it.

This review contains spoilers

Summary : Assassin’s creed II is a massive step in the right direction for the Assassin’s Creed franchise, as it feels like it developed on the good ideas of the first game, cut back on the repetitiveness and gave the game actual meat on its bones. Still, there is a fair amount of clunk to the game, with missions that kinda all blend in together, controls that feel a bit rough around the edges, and an arsenal that, if more varied than the first game, is vastly useless because of a lack of balance between the different tools handed to the player. The grade may seem low for a game I’m finding so much praise in, but bear in mind that basically every praise I give the game is nuanced by a setback: what the game does well, it doesn’t do very well, much less perfectly, and that really sinks the game.

I will give the devil his due: Ubisoft did a great job at analyzing what worked about the original assassin’s creed game and expanding on those ideas. The parkour is at the core of the experience here, with the game requiring you to run around rooftops way more than in its predecessor. In that game, all the missions, except for maybe the assassinations, had you walking in the streets, slowly trailing people in some way, shape or form. You kinda had to make your own fun with the parkour. The game now exploits the potential of parkour, and the levels are designed accordingly. Wether it be the rooftops of Monterrigionni or Florence, the levels were made to get you running and jumping around. You can now easily gain height thanks to crates, shop signs or balconies among others, and you can from rooftop to rooftop thanks to cables linking them together. Climbing has also been made faster, with Ezio quick-climbing if he has a series of aligned handles to climb, but I will say that I often found myself going at a snail’s pace even though it felt like I had an aligned series of handles. Also, it does feel like getting down can be a bit slow. Opportunities for leaps of faith have been made more common, sure, but it doesn’t feel like enough. I would’ve also appreciated a smoother way to get to a lower-level rooftop than having to press circle once to hang off the ledge, and then press circle a second time to let go, because the animations are a bit slow, and I’m hella impatient. That’s probably just a me thing though.
The game also develops on the interesting pitch of exploring old towns from important time period, this time choosing Renaissance Italy, which is a great choice. All the locations feel different, and most feel great to explore. Venice is a bit of a pain because of its canals, in which I fell way too often, probably thanks to a lack of skill, but for my defense, it does also feel like there isn’t enough ways to get from one rooftop to the next, which makes going down on the street the quickest way to get around in this particular town. It’s a shame, as it feels like the game purposefully hinders its best aspect and forces the player to adapt their play style for the sole purpose of switching things up. The towns are beautiful however, and Ubisoft deserves acclaim for that.
The world also has more things to do, wether that be shops or side-activities, that can be hit or miss. The shops are a wonderful addition, allowing you to change up Ezio’s tunic’s color, with a lot of the color schemes looking wonderful. The painters were pretty whatever, and it’s a shame that the weapon sellers become useless past the halfway point of the game (we’ll get into why later). As for the side-quests, they vary in quality to say the least. The coolest ones are the templar lairs and the Assassins’ tombs, as they have meat on their bones, feel pretty different from one another (except for a few repeated « chase the templar » sections) and exploit the game’s best feature: the parkour). I would’ve appreciated better rewards coming from the templar lairs, something I can’t say about the Assassins’ tomb. The reward being Altaïr’s armor is really cool, it’s a shame that it really doesn’t look like Altaïr’s tunic from the first game though. It still looks good don’t get me wrong, but it didn’t scratch that Altaïr itch. As for the « contracts » they remind me of the original, and that isn’t meant as a compliment. Assassination contracts are whatever, as they basically make you do what you probably do anyway (kill guards on rooftops) without introducing any special conditions (I did have one require me to not use weapons, but even though I accidentally used my hidden blade on the dude, there was no punishment ?). Letter deliveries are timed Fedex quests, they’re fun because they make you use the parkour but they’re not amazing. Beat-up missions suck because they require hand to hand combat, which is ridiculously easy. Races are pretty fun, because they involve parkour, but this time going through a set path. There are still way too many synchronization points, but they feel less copy-paste than the original, with a lot of them being breath-taking sights, and they’re not as big a chore thanks to better climbing speed. 73 is still too much though. Codex pages are very repetitive, and I thank God I picked them up progressively through the game rather than having to backtrack to get them all. Finally « The truth » side-quest is can be hilarious in how other the top its ideas are, as it really evokes conspiracy theories, but I really enjoy the boldness of it, basically framing every major event and character as either an Assassin or a Templar, and breaking down myths and huge scientific advances as the work of the pieces of Eden. Gameplay-wise, they can be a chore though.
I was surprised by how much I enjoyed Monterrigioni and the whole rebuilding of the villa gimmick. It gives a purpose to doing side quests as they give you money, which you can reinvest in Monterrigionni, which gets you more money. Sometimes, collecting certain things (feathers, codex pages, assassin seals, buying weapons or armor) will even upgrade the villa’s value, it really ties everything together nicely. The surplus of money you gain from the villa somehow doesn’t break the game’s economy either, at least not before the last quarter of the game, which I’m really surprised by, as it seems like it would be the kinda thing to make it really easy to buy everything in the game if you’re smart with it. I will say though, I would’ve enjoyed a « travel to monterrigionni » feature in the pause menu because finding a fast travel point every hour or so to empty the chest (which can get full if you don’t empty it often enough) was on the annoying side.
Lastly, probably why people like this game so much, the story and characters. Ezio is charming from the minute the game starts, and you can feel him mature during the course of the game, which spans 25 years. I will say though, even though you can see Ezio mature (both physically with his beard growing and mentally with him becoming a war leader after being an obnoxious yet charming brat who preferred to flee to protect the ones he loved rather than stand and fight) I would’ve enjoyed for him to have more significant story beats. His family’s tragedy is devastating and catalyst enough for him having to mature, and him not respecting De Pazzi’s body during the first assassination are the only two big character moments that I can think of for him before he grows to be a leader. As for the side cast, Leonardo is a treat, which can be said about pretty much everyone. I enjoyed interacting with this cast, and the story is nothing special, essentially having you go from assassination to assassination. The post-assassination « confessions » were really disappointing though, as I can only remember like two, most of them being nothing more than the templar saying « I don’t want to die / I don’t fear death » and Ezio answering something really cool in Italian followed by the now iconic « Requiescat in pace. » I do feel like the game missed an opportunity to be grander. It is supposed to be a multi-decade spanning story, yet the world doesn’t change, you don’t really understand why Ezio is taking so long to get through the templars. Were it not for the dates at the beginning of memory sequences, you could legitimately believe this game takes place over the course of 6 months tops. Nothing major sure, but it is a shame.

As for « pure » negatives, the combat system is completely broken in this game. In the first game, it was pretty basic, but did the job: most enemies could be one-shotted with parries, and I learnt after my play through that you could one-shot every enemy with a hidden-blade parry, which is harder to pull off, especially because you can’t block anything with the hidden blade: if you don’t parry, you get hit. In AC II, one-shooting through parries is barely a thing past the midway point of the game. This isn’t a problem in of itself, the problem is that the gameplay outside of parking is… lacking. You just mash square, playing unsatisfying animations in which your enemies lose health even though you can visually see them blocking your attacks. It’s especially frustrating because they can counter you too, which is a waste of time and you can’t do anything about it, so the game pretty much encourages you to parry enemy attacks, even though that makes the fights longer. The best option is to use your hidden blades to one-shot everyone, an option which is by far the best as you can now block attacks with the hidden blade: if you mess up the timing of a counter badly enough that Ezio gets back into a counter position before the attack, you won’t get damage. It isn’t a high risk-high rewards situation, it’s a no-risk high reward situation. If you want to use all of your arsenal, and vary up the experience, you’ll have to make your own fun and deliberately use less efficient ways of fighting. I had some fun with disarming opponents, stealing their weapons and one-shooting them thanks to their non-existent guard, especially on bigger enemies where using their weapons to parry lighter guards led to some pretty cool animations. Stealth weapons like poison and the pistol are cool in concept, but pretty useless in practice (poison only makes the guard randomly hit around him, not make a target out of another guard, the pistol is too slow). Smoke bombs and throwing money do work pretty well though.
Also, I do feel like the game is a bit clunky. I often had air assassination’s be interrupted because of geometry, or guards detecting me through walls while I was climbing. It was also really easy to fall from rooftops. It happened multiple times that after assassinating a guard on a rooftop, the guy just slipped off and, because Ezio was standing on him, he would start falling too, or I would bum into a guard instead of assassinating him and that stupid falling animation would play, and even though I was far away from the ledge, Ezio would fall.
And finally, I really don’t like two things about the story : the Abstergo storyline is, like in the first game, interesting on paper but annoying gameplay-wise, as it just pulls you out of the cool Ezio action. The thing is its barely featured in this game, so I should be happy, right ? Wrong. My problem isn’t that the Abstergo sections exist, much to the contrary, I think they make Assassin’s creed as a franchise more coherent as it gives the games a connecting thread. My problem is that their gameplay sucks, and I just wish Ubisoft had fixed it in this game rather than just ignoring the problem by cutting back on the storyline. Secondly, the ending sucks, yet again. Both Ezio and Desmond let their archenemies go because… ? No joke, Ezio says that he doesn’t want revenge because killing Borgia won’t bring his family back, and he’s won anyway now that he has access to the vault and the piece of Eden. BUT THAT’S NOT THE POINT ! NOT EVERYTHING IS ABOUT YOU EZIO ! Rodrigo Borgia is the head of the Templar order, and the most powerful man not only in Italy, but in Europe, as he’s the Pope: you can’t just let him be, because he will continue to hunt the assassin’s down and use his influence to make the templar’s grow stronger ! I get that they can’t kill Borgia here because it’s only 1499 and that wouldn’t match with his real life death, but I don’t know, find a way for him to escape, give us anything but this ! As for Desmond, he talks to Vidic instead of rushing him and killing him before the truck leaves, which is better than Ezio’s mercy, but still, lame.

To end on a positive note: the music is sublime.

It was alright. Mechanics were a bit jank, missions are repetitive with not a ton of challenge variety. The story carries the game a lot though. Ezio is charming but most other character’s don’t have a ton of life. Would’ve been cool to see a good remake of the trilogy as it is a bit outdated to play.

I'm a massive fan of the Assasin's Creed franchise so I am pretty biased. With that being said this is potentially the best game in the franchise, it takes all the best elements of the first game and improves them. The freerunning, combat and social stealth are all improved along with the loadout that your character has access to. On top of that Ezio's story is more personal and much more relatable than that of Altair many people consider Ezio the best protagonist in the series and its easy to see why. He's charming and grows alot through the journey of the game going from angry and brash to wise and determined. The music of this game set the tone for the entirety of the series and Renaissance Italy is a gorgeous area to explore. Additionally despite being historical fiction this game takes some of the greatest steps to ensure the accuracy of the environment of the game out of any in the series. Alongside all this the true story of the game that takes place in the modern day ramps up and reveals more layers of intrigue to build on the mysteries set up in the first game. Assasin's Creed 2 has easily the best combat in the entire series perhaps barring Assasin's Creed Unity, or Origins(which a was a massive departure from the classic combat system). It more polished than the previous games combat and adds new weapons to your arsenal and options on how you use them, the animations are stylish but not over the top and most importantly there is a level of challenge that would not be present in the series for many years to come. It is not too particularly difficult it is easy to grasp but difficult to master, with the result being that once you do master it you feel massive sense of accomplishment and skill as you face crowds of enemies that would have made you flee up the side of a building earlier in your lets play and instead dispatch them one by one with the finesse of a true assassin. Unlike in subsequent games starting in brotherhood and continuing until the release of AC Unity where a simple counter kill lead to an endless button mash where you chained kills together in a stylish but ultimately boring and unrewarding montages that is not much better than a cutscene quick time event.

L'écriture d'une séquelle est, de ce que j'ai entendu d'auteurs et d'autrices, un exercice profondément difficile. L'auteur-e sait ce qu'iel a aimé dans son oeuvre, mais quand est-il des lecteurs et lectrices, des visionneurs et visionneuses, joueurs et joueuses ? Doit-iel alors s'orienter pour pallier les critiques faites à l'oeuvre originelle, ou bien doit-iel plutôt miser sur ses forces et continuer sur sa lignée ? La première option peut faire perdre l'âme, l'originalité de l'idée de départ, mais elle promet aussi moins de friction avec les masses. La deuxième est un choix de conviction qui peut finalement ne rien rapporter, mais rester sur sa lancée, sur son projet reste admirable.
Dans le monde des jeux vidéo, plusieurs séquelles sur des consoles comme la NES sont reconnues pour leurs particularités ou, au contraire, pour leur absence d'innovation. Pensez aux deux versions de Super Mario Bros 2 : celle japonaise, "Lost Levels", est diablement difficile et orientée pour défier les joueurs et joueuses ; celle américaine, "Doki Doki Panic", est tellement différente que nombre d'ennemis de la série Mario viennent de ce jeu original! Heureusement, les deux options restent aujourd'hui disponibles et sont culturellement reconnues toutes deux comme une suite, une pierre angulaire pour leur série.

Pourquoi ai-je pris le temps de développer tout ceci avant de parler d'Assassin's Creed II, premier jeu de la saga d'Ezio Auditore da Firenze ? Eh bien, parce que ce jeu est... particulier pour de nombreuses raisons.

Sur le plan narratif, on passe d'une exploration philosophique et théologique de la folie, de la libre pensée, du libre-arbitre et du contrôle vécue par un homme né Assassin, Altaïr Ibn-La'Ahad, à une histoire de vengeance, de développement émotionnel et professionnel d'un jeune Italien charismatique dont les émotions sont claires. On remarque déjà une grande distinction autour du personnage central, mais aussi en ce qui concerne les thèmes du récit.
Non seulement l'aspect narratif a changé, offrant presque un protagoniste de film d'action à la Indiana Jones, mais le simple fait que le jeu offre maintenant des sous-titres pour toutes les langues de jeu, un HUD dans les - rares - sections du présent, des entrées dans l'Animus pour s'intéresser à l'Histoire de l'Italie et à son architecture en plus de la disparition des discussions entre Desmond Miles et Warren Vidic déloge l'aspect philosophique au profit d'une histoire simple à suivre, manquant de complexité une fois qu'Ezio pose pied à Venezia la belle, mais probablement plus intrigante et agréable.

Non seulement le narratif a changé, mais l'aspect vidéoludique aussi, avec des missions moins répétitives, misant sur une variété autant dans les zones et villes explorées que dans le style.
Pourquoi ne pas passer d'une infiltration d'une villa grandement protégée à l'escalade de multiples tours protégées par des archers à éliminer au préalable pendant qu'un prêtre fou scande des psaumes par peur de la mort qui s'approche sous une capuche blanche ?
Ou encore une séquence en chariot assiégé par des cavaliers et archers qui cherchent à éliminer notre héros, séquence suivie d'une petite mission d'escorte d'une femme en gondole pour obtenir accès à un traversier ?
Ou encore prendre en filature un messager rapide pour lui voler son armure et ainsi se déguiser et se fondre parmi les ennemis d'Ezio et ainsi atteindre sa cible ultime, Rodrigo Borgia, homme qui deviendra sous peu pape ?
La variété des objectifs non-optionnels de ce jeu est une joie et une belle expérience, quoiqu'elle retire le côté "ombre" des Assassins du premier jeu pour miser sur un côté plus "action" qui ne peut que plaire à plusieurs.

Mais le parkour, oh le parkour! Demandez aux vétéran-es de cette série et iels vous le diront : "Classic Creed" est une joie pour sa maniabilité et les séquences de parkour sur lesquelles on peut tomber! De bas en haut, de gauche à droite, le jeu nous pousse à expérimenter, à trouver de nouveaux chemins, à s'améliorer. Avec une ville simple comme Firenze à la belle Venezia toute en hauteur en passant par Forlì la sombre et aqueuse, le jeu propose différents environnements, tous uniques, et cette pluralité environnementale complémente à merveille le parkour raffiné depuis le premier jeu.

Globalement, ce jeu a des défauts, notamment les deux séquences DLC aujourd'hui obligatoires pour finir le jeu, séquences clairement moins pertinentes que celles de base, le système de combat qui peut devenir lourd par moments dépendamment des compétences acquises par Ezio ou encore le contenu optionnel qui ne mérite pas vraiment d'être vécu, sérieusement ces contrats d'assassinat sont ennuyeux. Pourtant, ce qui est là, ce qui est raffiné reste pertinent, intéressant, agréable. Ce n'est pas pour rien que Bugisoft a décidé d'exploiter cette franchise comme elle l'a fait, la laissant léthargique au passage : AC2 est vraiment une gemme, une relique d'une époque encourageante et pleine d'innovation dans la sphère vidéoludique. Ne prenez pas mes critiques pour des insultes, mais pour avertir que ce jeu s'est distancé de la vision originelle de Patrick Désilets, offrant un meilleur jeu, mais avec de simples lacunes narratives et thématiques.

Insane how far this game has fallen from grace in my eyes. Loved it in 2009 and felt it was a huge leap as a sequel. Revisiting it shows it as an ugly follow up to the really solid original, not only from a design perspective but visually too. Massive drop in visual style somehow, with new half cooked mechanics duct taped on that feel like they only work 25% of the time.

Would give it a 9 but the controls are clunky

Bom game, meu primeiro assassins creed jogado. Ezio é um protagonista pica e a história é muito boa. Como joguei em 2023 a gemplay ficou um pouco datada pros dias de hoje, mas é completamente normal

I was pleased by my first foray into Assassin's Creed. It's a very immersive experience with plenty of room for creativity in movement, creativity in combat and creativity in stealth. Unfortunately, the game lacks some significant QoL, mostly in lack of convenient inventory management and fast travel, and the controls can sometimes be flimsy. I would still call it a worthwhile time, though. Nolan North's Ezio is a treat, and you'll find few other opportunities in gaming to get such a taste of Italy.


Aunque saqué el Platino en su momento en PlayStation 3 y se trate de un juego de 2009, la verdad es que sigue siendo un videojuego bastante redondo, siendo su punto más fuerte la ambientación italiana del siglo XV. El parkour no se hace pesado y el combate, aunque mejorable, tampoco está nada mal. La variedad de localizaciones me sorprendió, ya que pensaba que Venecia formaba parte de La Hermandad por algún motivo pero resulta que es un buen trozo de este juego. La historia es interesante, aunque mentiría si dijese que recuerdo el nombre de la mayoría de personajes, pero se disfruta. El final es pura ciencia ficción, que contrasta con el carácter histórico-alternativo del juego.

Assassin's Creed II was a great experience, but it had some flaws.
I had never played any other title in the saga, and its peculiar characteristics immediately attracted me: the fascinating historical setting, the revolutionary and truly astonishing for that time parkour system, and the decidedly layered and exciting lore. These are the qualities that kept me glued to the screen until the end, putting up with the major flaws that I found. The combat system is not that great: you can win any battle by counterattacking or even just button smashing; the enemy AI isn't the best, and has never posed a threat, and despite being an assassin game, the stealth component is rather disappointing and not very stratified.
But either way, I've fallen in love with the franchise, and I can't wait to explore all the chapters from its golden era.