Aiming with eggs is complete ass; it's probably one of the worst things that the game expects you to do pretty regularly. Also, it has too many damn minigames. I can live with maybe like 1 or 2, but it feels like every level has some minigame that adds nothing to the game at best and is actively detrimental to the experience at worst.
Been playing on and off for around a year and some parts are terrible and awful and make me want to throw and destroy parts of my living space, but the rest is perfect. The best platformer on the N64 by far. Tooie is expensive and I don't own an Xbox so I don't know when I'll be able to get to that one. Also the first game I've ever 100%ed.
I despise this game with a passion. This is by no means a kids game. Navigating through the hub world just to get to your next level is unnecessarily complicated. It is ultimately just a game about collecting all the pointless shit you can for no reason just like any other Rare game from the era, and hey, maybe that's were Ubisoft got inspiration from...
Ah... Banjo-Kazooie, one of the classic 3D platformers of the 64 era. Clearly inspired by Mario 64, Banjo-Kazooie has you exploring varied colorful worlds while searching for different collectibles like musical notes, jigsaw pieces, eggs, feathers and more. While it may seem overwhelming, the game manages to nail a good balance between pacing and exploration, with levels that are both large enough to be interesting to explore but small enough to not be tedious. In fact, my recent playthrough where I collected everything took just around 12 hours.
Overall, Banjo-Kazooie is still an excellent game and one of the best 3D platformers out there. Gameplay still holds up great thanks to the fun and varied moveset, despite some janky physics at times. Completely recommended.
Overall, Banjo-Kazooie is still an excellent game and one of the best 3D platformers out there. Gameplay still holds up great thanks to the fun and varied moveset, despite some janky physics at times. Completely recommended.