Reviews from

in the past


As a veteran of many Four Job Fiestas on the Advance version, this is a largely agreeable version of my favourite Final Fantasy game. However I did ultimately burn out and get distracted on my on my inaugural playthrough.

Most of the game is fun as hell, everything after exdeath's castle is fucking annoying. still fun also the job system is fire

Buena adaptación a formato moderno del clásico Final Fantasy que sentó las bases (aunque no las inventara) del sistema de jobs que hemos llegado a amar todos los fans del JRPG tradicional. Tiene unas cuantas decisiones cuestionables en cuanto a ciertas mecánicas/bugs y stats que ya estaban reconocidas como características propias del juego y que no consigo entender... por ejemplo, las habilidades de drenar maná matan instantáneamente a los no-muertos y cálculos raros parecidos.
Por lo demás, añade unos cuantos QoL magníficos que revitalizan la experiencia de jugar FFV una vez más.

This game's really cool and I can't think of any reason not to like it but for some reason I just don't vibe with it that much? Like every time I look at what's there I'm like "this is rad!" And then 3 or 4 hours in I just fall off. Dunno what's up with that but I recommend it to anyone who likes JRPGs.


Play this version + add GBA sprite mods to get a better experience.

The job system in here is great; an improvement from 1 and 3, and the story is nice. I would say this is my least favorite of the SNES games but it's still a good game nonetheless.

The Final Fantasy series peaked on the SNES.

Despite being obsessed with FFXIV, I did manage to squeeze in an older single player Final Fantasy game - the Final Fantasy V pixel remaster. I had actually started this game years ago but didn't get too far into it, instead moving on to FFVI and FFVII. I've always been a little intimidated by games with a job system, there are so many possible jobs you can do that it can be overwhelming deciding which to stick with. I actually really enjoyed the system here, and I think the gameplay is definitely this game's strongest point. There's 20-odd jobs to pick from, as well as a dual-classing system, that really made it fun to mix and match to create combos for your party. The spritework on this remaster looks great, although I have noticed that the colors are a bit washed out from this original (this is an issue with all the pixel remaster titles). The main reason why this isn't an A is the story. It's... kinda bland. I really do like the characters, and they're fleshed out well enough, but the main villain is super forgettable. He is evil bad guy from the evil bad guy dimension. He wants to take over the world because he's evil. That's it. Compare this to the games that were coming out around this one, like FFVI, and this story pales in comparison.

Final Fantasy V makes some great improvements on the job system that was in FFIII, now giving each class several unique abilities that can also be applied onto other jobs. That combined with a charming cast of characters, fantastic music, and some fun story beats, it's easily my second favorite SNES FF after VI

one of the best in terms of gameplay. The job system is 10/10

Wonderful game that is a bit too grindy. Just a bit. The job system is interesting. I think I'd have liked it more if you could swap a Job's default ability for another ability you learn from the same job. I think lots of jrpgs are out there that have been in conversation with this system ever since it came out.

the insanely customizable job/ability system is a bit too much at times and arguably at its most enjoyable during mid-lategame after which was basically just grinding every character for abilities to slap onto my freelancers & mimes

p2w samurai money yeet was funny

The pacing was quite off and the game is too long for my liking but god damn once you understand the job system it's so much fun, especially near the end when you have mastered a couple of them and can use freelancers to their fullest ability.

This one also has my favourite final dungeon in the series thus far (1 thru 5)

Dual Wield + RapidFire is so good they just made it Bartz's canon special attack in Dissidia.

Jobs are back and improved, the ost still being a banger and characters are ok.
Pretty solid game.

This game made me feel physically sick to play.

Final Fantasy V Pixel Remaster

No me gusta el V, es demasiado pesado lo único que me gusta son las mazmorras finales y Gilgamesh.

(5/10)

YA EL VI QUE GANAS #1Month1FF

Can't go wrong with this remaster, graphics are on point and the orchestral soundtrack is amazing.

It's the same FF5 you've played before. It lacks a deep storyline or cast of characters, but the job system provides a great level of mechanical satisfaction and creativity.

SNES jRPGs are showing their age in 2022, but FF5 will always be a solid choice.

What a good ass experience. This game has one of the most expansive and impressive battle systems in any RPG ever. The job system is truly extraordinary and makes the game so much fun to play combined with all the different spells. Makes the dungeon crawling fun The story mode is not up to part with the gameplay but it's serviceable. This is one of the few times where I'd say the plot and themes excel the characters. This is the first final fantasy where the goal isn't a super simple crystal fetch quest and posts some interestingenvironmentalist questions. However the pacing is quite slow and the characters are lacking with the exception of Faris and Gilgamesh who are fan favorites for a reason. Overall the game is a solid 7/10 the story is serviceable for what it is but the gameplay really excels

I played this game solely from my desire to play through every mainline Final Fantasy game. Out of FF I through V, this game took me the longest to complete. Not due to difficulty, but there were several points at which I put down the game to play later, but just did not have interest in coming back. I feel I never would have completed it except for my desire to go through every mainline FF game. That said, once I completed it, I think it wasn't a BAD game, it just wasn't a GOOD game. I think it was longer than it needed to be, and while I love the job system, it feels like there was a lot of imbalance in that some job / ability combinations were insanely strong and others insanely weak. I think it wouild be more fun if there wasn't such a wild discrepancy between the job builds.

Job system is the best part of this game everything else is just "pretty good". As with the previous PRs, this is the best version of FF5. Graphic updates look great and the remixed soundtrack again proves that Uematsu is still the GOAT.

Definitely the best of the SNES trilogy. A beefed up version of the job system introduced in III (my favorite classic FF), a really cool world, and an endgame that gives you the freedom of how OP you want to be going into the final boss!

Basically FF3 with a story. A bit more annoyance with fights later on into the game. Fine overall, can be punishing though if you don't level up certain jobs, feeling a bit restricted on your freedom. A fun time though.

Very good, very enjoyable.
3 and 5 are the best out of the pixel series.
6 is next.


Final Fantasy V is a collection of extremely high highs and several very irritating lows. In the same way that FFIV perfected what FFII tried, FFV is the full realization of everything FFI and FFIII attempted.

The story is simple—with a charismatic villain and a lovable cast—and the Job system from FFIII finally comes into its own, allowing you to build up your party in a thousand different ways.

The script is also incredible, heartfelt, and—at times—genuinely hilarious. It helps push the identity of this franchise even further into its own.

The main issue I have with this game is the difficulty curve: Right around the time you fight (minor spoiler) Atomos, the difficulty of encounters takes a massive jump. From that point on, many enemies have insta-kill gimmicks or other frustrating tactics that can make some dungeons pretty painful to get through.

Overall, I don't think FFV reaches the highs of its predecessor, but it's still an excellent experience that I'd recommend with little hesitation.

Let start here: Exdeath and Gilgamesh are endless charismatic and memorable villains. Gilgamesh utterly silly writing and his squirming when losing is endlessly entertaining . It’s great that for the second half of the game that when you deal with the main villains , you are just getting great amusement. What makes Exdeath great is his interactions with the world in World 2 & 3.
These two are part of what’s mostly a silly lighthearted romp. Like an actual scene has Exdeath pop out of a twig and fight a sentient turtle. This game does not have much seriousness in its body. There is one boss fight that require the team to like Wiley Coyote create a rope across a cliff as part of the boss introduction . There’s a search in a library, and Barts looks up asses . This game is goofy. In general what this tone does is that it makes it hard to connect to the characters , but Faris , Galuf and Krile standout in great story flourishing moments .
The levity is paired with a job system that has barely aged. This job system has a legacy in some of my fave games and it’s impressive how it opens up strategies and fights. You raise job classes to learn skills which you can add to other jobs and switch around. It feels limiting at first especially because you can only carry one skill. The combos and synergy doesn’t feel wide ranging but man later on it just becomes impressive. Other games allow you to stack more skills so on face value , it feels weak but specifically how the freelancer class works in combination with this systems is where my eyes opened. The freelances gain both the passive skills of the class you mastered and the stats, which allows so much freedom in who your characters are at the endgame! It’s so dizzying . I wish there was a bit more class variety but I think the next time I play, I will challenge myself to seek more utility in the ones I avoided. This is the first time I really pushed my blue mage , and I was thoroughly impressed, speaks to the systems if I felt that learning the skills was truly worth it. I do wish that some bosses didn’t seem easier with magic too or that more physical attacks hit all enemies, battles with statues that can only be beaten by defeating simultaneously becomes a pain without magic.
What’s really holding this back though? Locations. Phantom Village is incredible, it’s lore driven and used brilliantly twice. The dungeons ? The other towns? They are nice and the game has different world visits to try to make them memorable through different versions. But I would say it didn’t accomplish making them memorable . Although, shout outs to the Library of the Ancients though!
Musically it’s great, but I’m only pulling two tracks from here into my personal pantheon of JRPG music (EXDEATH THEME IS BANGING). Also as an aside, if you love pets, this might be the best third best JRPG to really capture that feeling (DQV and the Pokémon franchise got it still). I was hyped to play this game as the ancestor to my fave games and I even see it in the non Bravely games, like FF 9 def has a lot from here, and while I am not confident in saying it has the chutzpah to dethrone my personal faves, I am enthusiastic about this experience. It’s great to see the fore-bearer hold up to its legacy games.

I had a good time with this game. The job system in this one is awesome, I loved being able to mix and match abilities. The plot felt kind of standard, very much like FF1 in how simple it was. The story was heavily carried by the characters, the main cast had a lot of fun banter and I think Gilgamesh is one of my favourite characters in the series now. I will say that the game kind of became a slog towards the end, the whole slab hunt wasn't that fun, it was just dungeon after dungeon with little to no story. Overall though, very good game.