Probably the greatest example of environmental and gameplay based storytelling in the modern day. Could be described as too vague to be compelling, but I think the gaps really allow the player to fill in their own blanks. Gameplay wise, skill is hard to learn and harder to master, but is incredibly enjoyable once the form is down, much like martial arts in a way. Even the slog, start-and-repeat nature of each dungeon informs the general feeling that culminates in such a clear moment of catharsis that I have hardly felt in any other game.
this game is a hidden gem. the art, music, sound design, and movement mechanics in this game are incredible. it's a pleasure to explore this world, and each region has a very strong sense of place that stays with you for a long time afterwards. although the combat is fairly simple, there's enough variety in the design of the enemies that it doesn't become repetitive. the storytelling is also very compelling given that there is no dialogue. this has the reputation of being something like a pixel art soulsborne game, but i don't think it's nearly as difficult