Beautiful art, incredible soundtrack, a story that tugs on your heartstrings, and excellent acrobatic platforming! Combat could be a little better, but overall it was very enjoyable. A little on the short side, after beating the game there's not much else you can do with your end-game abilities. Decently challenging on hard, but it's no Hollow Knight. A nice little game, would recommend.
El juego hace un gran énfasis a la exploración y al movimiento ademas de la combinación de habilidades lo que provoca que en conjunto se sienta un movimiento siempre fluido, un muy bien pensado diseño del mundo coloca a la formula un estilo de arte precioso, unos niveles complicados pero no injustos y un soundtrack épico que dan como resultado un juego brillante en todo aspecto que hay que jugar si o si, tal vez se sienta muy corto pero es algo que hay que hay que probar si eres fanático a los videojuegos.
Ori, as a Metroidvania and platformer, does the main things you want out of these types of games. You get new abilities that allows you to move around the world in new ways which feels satisfying and the movement itself feels really good. It's also very gorgeous to look at. I was enjoying it quite a bit more at the start though. The combat, which admittedly isn't a massive portion of the game, involves firing a bunch of orbs at enemies which feels tedious and wore me down more and more as the game went on. That may be partly my fault as I didn't develop the combat ability tree that much but the utility tree which focuses on movement and survival and the efficiency tree which focuses on abilities that serve exploration were more attractive to me. Still very much worth a playthrough.
It's a beautiful game but art style makes some elements blend into each other too much which makes it hard to notice things. It was also more difficult than I thought (I didn't expect it to be difficult at all lol), like some "They really want me to do this?" type platforming.
But overall it was pretty good.
But overall it was pretty good.
Un plataformero super solido, divertido, y satisfactorio. El movimiento es super limpio, las habilidades son en su mayoria satisfactorias, y la exploracion y los retos de plataformas son muy buenos. La historia, bonita y poco mas, tiene esa vibra emocional de principio a fin pero es tan corta y simple que no da para mucho mas. En general recomendadisimo, tanto si te gustan o no has tocado nunca un juego de plataformas
I originally didn't like this game. I went into it expecting Hollow Knight, and you can guess what happened.
After revisiting this game, my opinions had almost completely changed. The combat still sucks, but it's not the games main focus and it takes a backseat for the majority of the time. I also undersold the games movement which was unfair. Bash is one of the coolest mechanics in a platformer and the level design in this game is top notch.
I also played through the additional content this time around. Once again, the puzzles and upgrades are all spectacular. The second area in the 'DLC' is jaw-droppingly stunning. It even rivals some of the sequels areas in terms of beauty. Personally, I'm not the biggest fan of the added content. It's great as a post game thing however you can access this early on. The new abilities completely break the rest of the game and you can cheese all of the challenges that took the developers years to make. The story also didn't add anything. It basically just flips the message of the story on the spirits rather than Naru.
Comparing this game to Hollow knight is like comparing GTA and Cyberpunk 2077. Sure they are both the same genre, however they are completely different games. Hollow knight may have more content, but Ori is more fast paced, better structured, and more consistent. The two games are going for two completely different things and I love them both.
84
After revisiting this game, my opinions had almost completely changed. The combat still sucks, but it's not the games main focus and it takes a backseat for the majority of the time. I also undersold the games movement which was unfair. Bash is one of the coolest mechanics in a platformer and the level design in this game is top notch.
I also played through the additional content this time around. Once again, the puzzles and upgrades are all spectacular. The second area in the 'DLC' is jaw-droppingly stunning. It even rivals some of the sequels areas in terms of beauty. Personally, I'm not the biggest fan of the added content. It's great as a post game thing however you can access this early on. The new abilities completely break the rest of the game and you can cheese all of the challenges that took the developers years to make. The story also didn't add anything. It basically just flips the message of the story on the spirits rather than Naru.
Comparing this game to Hollow knight is like comparing GTA and Cyberpunk 2077. Sure they are both the same genre, however they are completely different games. Hollow knight may have more content, but Ori is more fast paced, better structured, and more consistent. The two games are going for two completely different things and I love them both.
84
Sooooo good! Controls just felt right, boss fights were manageable, but "Normal" mode was perhaps a little too easy. Certain escape scenes were difficult, but that's mostly because I was trying to get every possible orb. Platforming was challenging but never overwhelming. Just a fun game that made me smile.
One of my favorite metroidvanias, it's a beautiful game with excellent controls and a heartfelt story to discover, while keeping it still a relatively hard platformer with many trial-n-error places. It can be annoying sometimes, especially with the chasing sequences where you'll die many times, but it's just frustrating enough so you keep going forward.
Played this multiple times including hard mode, would still recommend for everyone!
Played this multiple times including hard mode, would still recommend for everyone!