Reviews from

in the past


its okay but another got stuck in some area walking around in circles and then i lost my save and dont care to play it again

B movie style plot with a terrible in an amusing way main character and strangely decently acted supporting cast. Ability to use explosives to blow through rock and walls is cool but never really used that well. Some areas have multiple paths to the objective. Auto lock on with poor aim gunplay isn't satisfying, enemies might die from two or three leg shots and they might survive 10 shots to the chest, their reactions and how accurate they are seems very random. Halfway through the game a lot of enemies can survive rockets or remote charges going off right next to them which makes some of the guns almost worthless, a riot shield was an interesting but pointless inclusion. Enemies spawn behind you sometimes and if I reload then they sometimes don't. Opening a door can get you shot to half health instantly until near the end of the game where someone thought it was a good idea to give enemies a one hit kill gun that can shoot through walls with their random accuracy.

Bit short, but I love it. My first FPS.

It seems bland, but there is a shockingly high amount of stuff to say about this game.

The story is, clearly, just Total Recall setup with some changes. The odd part though is the protagonist, who after the introduction cutscene, is silent for the next two hours. He then talks and I wish he was quiet again. Parker is one of the most obnoxious and annoying protagonists I've played in a game. Then, a miracle happens, he doesn't talk again until pretty much the end of the game.

The actual gameplay is fine. It feels best early on, as late game enemies make all but three weapons useless, as they are heavily armed and frequently carry one-shot kill weapons. Luckily for me, I liked those three weapons. The main crime is vehicle segments and stealth. The former doesn't feel good and takes up too much of the game. The latter is somehow easy and absurdly difficult.

I had an OK time with Red Faction, but it won't be a game I return to.


I don't know why Musk wants to go to Mars but it can't be for a worse reason than this Parker dude.

I remember this being pretty solid until the last few hours where enemies hit you hard and also take a bit of abuse.

a bleak and unforgiving half-life clone that is still very fun yet hard to play

Found the enemies a bit boring but I also picked up this game because of the whole gimmick of being able to destroy the environment and it delivered there incredibly well

Red Faction was a very unique game when it came out in 2001. Its gimmick was the ability to blast a hole through any wall with its "GeoMod" system. In practice, the mechanic is underutilized in the game. The plot is paper thin, and as a shooter, it's showing its age. But the level design is varied and reminds me of Half-Life (which would come out seven years later). It also has vehicles, which, while novel, are one of the worst parts of the gameplay.

Fica aqui meu convite ao desenvolvedor que criou aquela arma que vara as paredes. 5 minutos de porrada sincera, sem perder a amizade.

Classic FPS that holds up solely for its solid gunplay and fast-paced progression. Has some lofty ideas integrated with the mechanics, but lacks the foresight needed for using them in the first place. Modifying environments is commendable until it's no longer relevant in entire maps. Story and characters are tertiary here; you play this if you wanna blow s**t up.

P.S. I recommend using the Dash Faction mod.

Seems like a mediocre and generic FPS from what I played.

The environmental destruction stuff was extremely cool and also extremely underutilized. The first half of the game is not great, but eventually you get guns that shoot where the crosshair is and that helps a lot.

You're gonna love the rail driver by the end of it.

JUST YOU AND ME, MINER!

good game and interesting concept but not for these years

while the geomod engine is impressive making great destructive environments, the base game itself hasn't really aged for the better due to the gameplay which, while fast paced and addicting, gets sort of old really fast. the stealth sections are horrible. still decent, but still feels sort of rough at points.

This game has a terrible design, and i gave up after six soft locks. The last one being before the final fight. Bruh.

I got stuck and stopped playing. I'll go back....eventually.

I genuinely adore this game despite it's flaws, it's more linear than it initially suggests and has brutal difficulty spikes, but I love the atmosphere and the soundtrack, and generally just love the inspiration from movies like Total Recall and Vangelis inspired music, plus it's cool it's built off of a scrapped build of Descent 4

The gameplay takes a bit of a nosedive at the 2/3 point when more accurate and spongy enemies replace the much more fun to fight Ultor guards, plus that bomb minigame at the end is just a piss take and the stealth segments and boss fights are plain bad, but when Red Faction sticks to what it does best it still remains a fine example of early 2000s PC FPS and the Geomod technology is impressive even to this day, despite being woefully underutilized on the level design side of things. Red Faction's shortcomings are annoying but they aren't uncommon issues for games of that era.

Graphics are very underwhelming for a PS2-era game but I enjoyed my time with it regardless.

I had lots of fun with the multiplayer in this game back in the day. The destructible environments was a first for me, and was quite incredible as a technical feat, at least back in the early 2000s. Also, I loved the Rail Gun in this game - creating a tunnel of destruction in a wall with my rocket launcher, jumping into it, and then sniping through the wall at others was so much fun.

However, I think the FPS genre ages the worst. Unfortunately, this is hard to play nowadays.

A poor man's Half Life. The engine was underused and didn't deluver

os trechos de furtividade são a pior coisa que ja vi na vida


it was a legendary shooter for it's time, you could blow holes with a rocket launcher that had no real impact on gameplay other than being cool

There was a time when I was about 13 that I would've listed this among my favorite games. The destructible environments did make for an extremely good time, tunneling your way through mine walls or blowing the ground out from underneath enemies never got old. And any game with a working class revolution as the inciting incident is always gonna be right up my alley.
But nostalgia's a hell of a thing. Turns out the destructible environments were pretty limited, the vehicle sections that I remembered fondly were actually monotonous slogs a lot of the time and the writing and plot does absolutely nothing with the potential of the game's premise.
An ambitious game with interesting ideas and fun mechanics that falls flat after its extremely promising beginning.

I remember being convinced to trade my copy of Rygar for this game, in the end I did like this game a bunch. at one point the spaceship has a doomsday timer in it. I saved during this and now i'm softlocked from beating the game.

the latter half of this game almost made me go joker mode