Reviews from

in the past


I remember this was the game that came with my Wii U. Good times :)

The novelty wears off quick but it's fun for a few hours.

This game doesn’t work aswell as the original primarily because the 3ds and wiiu worked so well with it. Without a stylus making levels just isn’t the same.

My exact same opinions for the original, but it's far worse to create levels with and I think that really limited my enjoyment with this game. The levels people made with the resources though are fantastic, a specific example is Rubberross's full world which I put over 40 hours into trying to beat, it was painful but a great experience. Everything added in keeps the game on par with the original, I wish they updated it more though, that would have made this game far more timeless.


Fun campaign but man making levels is so boring

When it’s good, it’s great. When it’s bad, it’s bordering on unplayable.

The lack of the Amiibo costumes in this is a fucking crime

Never had been a fan of super Mario maker games

Played this game so much I completely burnt myself out, then one of my levels blew up and I found out about a year later. Could've done with more updates and support

online confuso e é sempre difícil achar uma boa fase online.

1. Buy game
2. Don't make any levels
3. Turn off the game
4. Log as "Completed"

this is effectively a sanitized version of the first game with more content. it's by no means bad, but it failed to capture me like the original. this is definitely because i was only 11 when the original came out, but still. the story mode is nice, but when it comes to the actual level designer it feels... emptier than the original, despite bringing in tons of new, genuinely interesting content. if this game released with all of it's "free updates" then i'm almost certain i'd be singing a different tune, but unfortunately nintendo is addicted to free updates these days.

This game proves to me that some people shouldn't be level designers.

nao sou fa de mario, mas é divertido

Had fun with this. The levels you're playing are pretty hit or miss, but at their best, they are really special.

Literally a game where you get to make levels that Nintendo didn’t. One suggestion is a open world maker.

Pros:
+ Some great additions to the original game's, including an entirely new (if a bit restrictive) game theme in Super Mario 3D World
+ Most of all the new, cool stuff you'd expect from a newer Mario Maker
+ A genuinely pretty solid singleplayer mode this time!
+ Better ways to find new stages, and even a world editor (though it's quite restrictive too)

Cons:
- Somehow just doesn't really carry the same joy or "feel" as the original game
- The experience of making levels is dampened by not having the Wii U Gamepad (I know, technically not the game's fault, but it still does affect the enjoyment)
- While new ways of completing random levels were added, the original moode where you play through 10 different ones with limited lives was removed which greatly hampered the game's watchability on Twitch
- As mentioned above, many of the new features are too limiting to fully utilize them properly despite new objects
- The biggest scam ever in a Nintendo game to put Mario 3D World's theme in a separate category from the others called "Extra Game Themes" (with a plural) and then never adding more game themes
- Really lackluster updates in general
- Removed the cool amiibo support from SMM1

Super Mario Maker 2 is an interesting game to review, because it's actually two games in one. Befitting of the "2" in its name, it's simultaneously a sandbox Mario course creator, and an addition to the 2D Mario series. While the original Mario Maker was solely focused on creating and playing other user-made courses, SMM2 adds a single player mode, and by doing so, gives this game a much welcome addition. The benefit is twofold; not only does it give SMM2 reliable, well-designed levels that are fun to play, but it also gives new players an idea what to expect with user made levels, and inspires them to create their own as well.

The story mode is definitely the most consistent aspect of Mario Maker 2, and it's quite good overall. 2D Mario games have been trending down somewhat in the creativity department, so its refreshing for a game like this that utilizes not just the NSMB style, but previous styles and gimmicks as well. This allows the campaign to remain fresh and interesting, and it makes for one of the most unique 2D Mario games in years. The levels tend to be quite short, however, and it would have been nice if there were some extra levels that offered more of a significant challenge. Admittedly, while it's more varied than most recent 2D Mario games, it also (understandably) lacks its own identity due to lack of a consistent theme. It's definitely a worthy and useful inclusion in this game, but it acts as more of an extended showcase than its own game. This was probably intended but it's still a shame, as a full game in this style with the benefit of its own personality would be a breath of fresh air to what's become a rather stale series.

The main focus of Mario Maker 2 though, as was its predecessors, is the course creation. Unfortunately, the Nintendo Switch isn't quite as friendly to the course creation aspect as the Wii U was, and it ends up feeling a little clunkier. Course can really only be made in handheld mode without it being immensely frustrating, and while that works okay, it still clearly feels like a game that was made for the Wii U and adapted to the Switch. Building levels offer a massive amount of choice, which is both empowering and intimidating, but overall the options have been drastically improved from the first game. It's also a game that requires online service, as there's not really a point to designing your own levels just to play through them.

Nintendo and online have never really seen eye-to-eye, though, and sadly that fact reappears in SMM2 as well. Online multiplayer, for example, is so laggy and inconsistent that it might as well not be there at all. This is a game based around finding and playing other people's custom created levels, so it's frustrating that the search functions for this game are as poorly implemented as they are. Because of that, players generally have no idea of how good a level will be until they get into it. There's also no way of sorting by types of levels, so if a player is looking for a super hardcore Kazio-style level, they'll have trouble finding it on the game's search engine alone. Sure, players can search on the internet for a level database, but something like that shouldn't be necessary. The quality of the courses in this mode also doesn't match the single player mode, which is to be expected, but that doesn't make trying to slog through uninspired user creations in order to find the rare excellent level any more enjoyable. There's plenty of great levels to be found, but unless you're looking for them on the internet, you're likely to miss out on them.

Super Mario Maker 2 is both an improvement on and slightly more frustrating than its predecessor, because while it added lots of great features, it failed to make some of the more obvious fixes. In the future, players can be hopeful of both a 2D Mario that expands on the ideas found in this game, as well as an online game that supports its creative features properly. There are a lot of good things about Mario Maker 2, and if your experience with this game involved only playing specifically sought-out levels from the internet, you're likely to appreciate it much more. But a game shouldn't require external input for players to get what they want out of it, and that's what keeps Mario Maker 2 from being a truly great game. However, it's still good, and definitely worth a visit every now and again. Just make sure you know what you're looking for.

This game is tragic, because it should be a 5. It's an improvement from the OG in almost every way. The new content added, including the very tasty ability to built an entire narrative out of a set of levels, should make this game a no brainer purchase. And it is. Buy it. It's great.
But the magic is gone. The level designer was just first and foremost a perfect fit for the Wii U gamepad. So no matter how many super bells and whistles and Links are added, I can't help but feel an empty feeling in my gut when I play this one.

The online membership requirement is a bit annoying.

It's fun if you're creative. I like playing levels more than making them, but there is so much potential here, and people can make some really cool stuff.

It's like they added a Story Mode specifically for me. And you know what? It worked; I loved the story mode in this game and it made the entire package for me.

The additions to the editor were great, but the Story Mode was genuinely awesome.


Will definitely play again. It offers endless fun.

Jeu incroyable, même si y'a des niveaux de cons, globalement c'est trop bien

I set a lifetime goal to play through every single Mario level conceived by Nintendo, just beaten the Story Mode - however there are easily 40+ more levels for me to play and many thousands more online (of differing quality).

Enjoyed my time with the single player, the 3D World stages are fun and have variety in the foes, final boss is comparable to a NSMB boss as much as is possible.

7/1/24 - Completed Story Mode, my favourite level might be Stone of Despair.

User Courses/Profiles I recommend:
Solarhorse VY4-KLS-C2H