Reviews from

in the past


For me, my favourite zelda. Good dungeons and overworld, but the final boss is way harder than Ages.

A charming and thoroughly enjoyable adventure. Some slight design hiccups and questionable ideas about what constitutes difficulty only hamper it slightly.

Oracle of Seasons is one half of the Oracle duo of games (the other being Oracle of Ages) and is a top down game that takes a lot of inspiration from the original NES Zelda game. In terms of gameplay, it borrows most of its mechanics from Link's Awakening but also adds new ones, like the ability to change the season, which heavily modifies the world's layout.

Overall, Oracle of Seasons is a good Zelda game, with fun items and dungeons. Sadly, the limitations of the Game Boy mean you'll spend a lot of time in the pause menu, which gets kinda annoying. Recommended if you want the old-school Zelda experience.

magical gloves are such a fun power-up


I remember being stuck in a fire dungeon... I would just keep dying and getting lost.

limited edition box oracle of ages/oracle of seasons

This game is super expressive despite being on the gameboy color, with lots of fun sprite-art and creatures exclusive to it.

The dungeons and items in this game are super fun to use. The Magnet hands and Rocs Feather as the standouts.

This game is worth coming back too

I thought this game was a breath of fresh air after Minish Cap. I’m not in love with the seasons mechanic but the focus on combat was much cooler than I was expecting. Out of the 2D Zelda games I’ve played this one has the best combat by far, there’s some genuinely great and tough fights in here and a creative set of dungeon items to go with them. The dungeons are also solid with some later dungeons really impressing me despite the game not focusing on puzzles.

Subrosia’s pretty neat. Never overstays its welcome and every time you have to visit it there’s usually something fresh to find. It’d be interesting to see a 2D Zelda where you travel between two equally sized overworlds that are structurally and visually alien to one another. Even the games that get close still share a lot of parallels between the two worlds.

Not a fan of the three minute trek to the final boss, I had a shocking amount of trouble taking it down (which was nice coming from the other games) but having to slowly make your way back wasn’t.

I had a great time with this game. Strangely enough, even though this is typically regarded as the more combat-oriented game in the oracle duology, I find the season-changing mechanic to be more conducive to interesting puzzles than jumping through time is in Ages.

the best of 2d zelda, and still the best one for a handheld.

Zelda Marathon #3

I liked the concept of this one a lot. I like the two unique games linking and making one big story idea. As for the game itself, it’s another 2D Zelda. Got some BAD design at some points like Dungeons 5 and 8 were AWFUL but I liked the rest a whole lot. I might be biased though, the manga of this and minish cap got me into Zelda. Still I liked it well enough.

Having lots of fun with the puzzles.

i dont remember if I finished this but it was fun, the oracle mechanics kinda sick

i need to replay

The Oracle games are some of my favorite games, and it’s mainly due to how well they were planned out. The games are connected, but at the same time they are two very different games. What makes these games even greater though is the fact that linking between the two games is also different pending on which game you played first. It really gives a different feel of the quest you just played or are about to play differ from someone that started on Ages or Seasons first. Seasons is very much a combat centered game, focusing more on tough boss fights throughout as well as placing you in a lot of situations where it’s easy to lose hearts like tricky platforming. Now Seasons isn’t too challenging compared to most video games, but when pairing it against Ages, it’s harder combat wise. The same can be said for Seasons when it comes to puzzles, as Ages excels at those, while Seasons is considerably simpler. It’s not really that Ages is super easy or Seasons is either, they just excel at different things, and when pairing the two games together, as you would by linking both games, you get the best of both worlds. In essence the Oracle games are too big of an adventure to be contained in one title.

Don’t let the above statements fool you though, as both Seasons and Ages work very much like any other Zelda game out there. Seasons still has many puzzles in typical Zelda fanfare fashion. Go through the dungeons, find the item, get the boss key, beat the boss, repeat. What makes Seasons stand out over ages though is the newer and more interesting weapons you get throughout your adventure. A few of these items have never been seen in any other Zelda game before, and make for a lot of interesting puzzle solving. The biggest of which is the magnet gloves, taking an interesting spin off of the hookshot. These newer items make Seasons have a newer puzzle vibe to them compared to other Zelda handhelds, and while they may be simpler, it’s different. Seasons also has more of an area to explore compared to Ages as it’s map is about 1.5 times bigger than Ages along with the underworld that adds about another half of a map to seasons making it about 2 times more areas to explore compared to Ages. However when it comes to story I have to give it to Ages, as Seasons story is rather simple compared to Ages. The Seasons simply go into chaos when Din gets captured; so you have to safe her, it’s typical damsel in distress storyline. Seasons simply doesn’t add much to that plot in comparison to Ages, with it sticking more to action rather than words.

Of course, both Seasons and Ages add more to the series as well by giving the handheld games a more crisp look in the graphics department by adding more detailed sprites and color to Link’s Awakening format. Both the soundtracks are wonderful to listen to in all their chip tune glory. And the extra things like the gasha seeds and the rings give the Zelda series more things to collect and complete. It’s kinda sad how the rings aren’t present anymore considering all the neat power ups and abilities it gives throughout the game. The addition of animal friends also makes the game a bit more personal, and unique throughout each playthrough as the animals each have their own paths and will change the map pending on which animal you get. Overall, Oracle of Seasons is highly replayable and makes for quite a handhelded experience.

Final Thoughts:

Seasons can be considered the brawn of the Oracle games, but don’t let the label fool you. Seasons still has a lot of the same puzzle fanfare Zelda fans have come to know and love, as well as a lot of interesting new puzzles thanks to the game’s newer items. If you’re looking for a Zelda game with a newer feel to it, Seasons would be a game worth looking into.

Me falta muuuy poco para terminarlo RN y no puede ser que me haya viciado tanto un juego de la GB color

Darle una saga a otra compañia siempre es complicado, y mas cuando eres Nintendo, pero Capcom consigue sacar todo el provecho posible a su mundo y añadiendo sus pequeños detalles.

Pese a que el reciclado de ciertas mecanicas y enemigos de la saga empieza a hacerse demasiado palpable, Oracle es el primer Zelda que ha conseguido que no me aburra infinito en las ultimas dungeons, con una buena cantidad de mecanicas implementadas y sin que ninguna de ellas sea especialmente pesada.

Ah, y por fin un boss final en condiciones y bien balanceado.

One of the worst Zelda games in the franchise, there are just better options. The bad decisions in this game stand out way too much.

A Flagship creation this time, and their take on Pokemon's dual-releases, Oracle of Seasons was the 'action' half of the Oracle duology. Between all the dejavu, the overworld turns out to be its defining asset, replete with unlockables, side paths and traversal methods that rotate according to the seasons. Other than that, it's a simple retread of past games with unremarkable dungeons and bosses. Its puzzle-oriented counterpart - Oracle of Ages, is unsurprisingly superior.

I really liked the game for what it was trying to do and I already started with the second Oracle. The password system is pretty amazing but still rather complicated to do.

But i really liked the gameplay

Oracle of Seasons was a game that focused on the combat more than puzzles. It is a great game, but getting all the rings was frustrating for 100%, especially for the GameCube ring. Thankfully there's a universal passcode for that. Other than that, it was alright. Dungeons could've been better though and its bosses.

Good Zelda game with interesting mechanics.

played it first so it is the better game

Juegazo de Zelda 2D super infravalorado.


Playing this back to back with Ages was so much fun. Compared to Ages, Seasons is a bit more action oriented whereas Ages leans more heavily on puzzles.

Really fun and creative. I love the new items and concepts it introduces.

Better than Ages I think but still not a total banger of a Zelda game. Used the Steam Deck so I sped up a lot of the game to 2x speed

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Really cool, short adventure in the Zelda Universe!!