Reviews from

in the past


I am just like her , i like snooping too but.. this game is hmm BORING

This review contains spoilers

lesbians

Really fun detective game where you could interact with anything, which I appreciate. The story felt simple but it was realistic.

Un buen walking-simulator que nos pone en la piel de una camarera de pisos. El mayor problema que le encontré, al final, fue que los ultimos 10 minutos contradicen todo lo que estuve haciendo en el gameplay porque, el mismo juego, me decía que tuviera cuidado de sustraer objetos porque me incriminarían.

Ni hagais puto caso a esto y el juego mejora mucho.

Los personajes (Sophie y el acólito) son excepcionalmente buenos, y los clientes aunque no interaccionas con ellos tienen mejor trasfondo que muchas peliculas. Aunque jugablemente es lo que es y no innova en nada si buscas un buen argumento este juego cumple.

Haré una segunda run cuando esté en español y lo completare al 100% fijo.

quite a good story and interesting themes, but it feels incomplete at the current default price point

more than a demo but less than a full game, like a proof of concept


Don't sleep on this one. Well structured plot, interesting choices you can make throughout the playthrough to determine the outcome of the story and a few well thought and not incredibly mind-bending puzzles to compliment the gameplay. It's a good choice if you're looking to take a break from a AAA title or have an afternoon or two to spare.

A neat murder mystery game with a neat approach in unearthing the shady events at a hotel. Your choices and interactions feel impactful without blatantly telegraphing to you how they will probably change certain outcomes.

I really liked the chill vibe of this one. I feel like 3 starts isn't enough, but 3.5 is pushing it, but I like it enough to round up. It's a bit slow-moving at times, and the second playthrough won't let you skip ALL the dialogue (I didn't skip any during the first playthrough, but in the next, I just wanted to breeze through, but could only skip a little over half).

It was interesting to see which actions had consequences (employees could get fired mid-game, guests could get in trouble at the end), but I feel like we were limited in what abilities Sophie had (throwing away or leaving something, or putting something back where she got it), though I suppose anything on the mischievous side is too far against her mousy character. Still, she couldn't move luggage carts out of the way here and there?

Getting to know the characters through sleuthing their stuff was fun, but damn, no one came by their room the whole time? You'd think one of them would be holed up there SOMEWHERE during the blizzard. The only muffled dialogue from the other side of a door came from employees, and yet somehow [spoiler] happened with no sound heard and no one touched in any of the guests rooms (after that event, you'd think the culprit would have cleared out). Kinda lazy.

I gotta give a shoutout to the lesbian pulp novel in the game: "And They Were Roommates" - one of my favourite Vines! There's also a really subtle nod when the boss repeatedly misnames Sophie Roy as "Ms Belivet" - I had to look this one up, because it's not a name you can really confuse with Roy. Belivet is the name of the protagonist in Patricia Highsmith's novel "The Price of Salt" (1952), one of the first lesbian novels with a happy ending (this is what the books found around the hotel have in common - besides the author, they all have happy endings for the lesbian characters).

Still wanna give this game at least one more go just to trophy-hunt and see if going with the male acolyte results in finding out why we have this mysterious guest who's a big deal for no reason I've found so far.

This review contains spoilers

muito bom puzzles fáceis (mas não tediosos) narrativa boa descobrir sobre os personagens pelos documentos foi uma delícia

acabei pegando o final que o policial descobre das sapatonas e fiquei mal demais pq não me dei conta que era pra eu me livrar dos documentos dai dei load num save anterior e refiz e deu final bom pros gays pras sapatonas eeeeee gayzada

This review contains spoilers

6.5/10
The game is short, 2h30, maybe 3h if you really explore everything and read every note. The gameplay is quite simple, you're a maid and you clean while you snoop around the guest's rooms. Soon you find strange things have been happening at the hotel. The game starts off strong but it never reaches that level again because the next things you discover aren't as interesting as what you first find. In the game's final act you find a body and it seems like there's gonna be a lot more for you to find out but the game ends like 20mins after that. Facial animations are a bit stiff so some scenes don't feel as emotional as they could, graphically it's good, some models look a bit off but it's a game from a small indie studio so it's understandable. Still, overall I had a good time with it, I played it with my gf.

This review contains spoilers

iskreno predobar vajb i atmosfera i koncept jedino sto mi je bilo malo sklj sto nikad zapravo ne saznas sta se konkretno desilo samo bacaju rndm hints i ti kao otpilike skontaj sta je bilo niti ikad vidis druge likove van svog companiona i sefa pa je malo spor da se zanimam za legit likove koji ne da nisu npcs nego ni ne postoje jer ih ne vidis nikad ni na sekundu. cak i kad dobijes taj kao good ending gde su i paul i anne i marcela free taj lik sto je kao real culprit nema cak ni artwork nego bude crna zvlja :skull: van toga isk predobo i za jednu indie kompaniju cija je ovo prva igra je predobro ispalo

why cant i skip some conversations i mean i will read it but it makes the game very slow and it takes hours to search clues in a one room i dont have the patience for that i guess

Just finished This Bed We Made. A mystery choice driven narrative adventure that I thoroughly enjoyed, despite getting the second worst ending in my playthrough.

-Artwork: 4/5
-Music: 3/5
-Characters: 4/5
-Story: 5/5
-Gameplay: 3/5
-Overall: 4/5

Errrrh... So, the thing is that at least cleaning was fun enough. The puzzles were nothing of a challenge, and the ever lasting conversations were so boring, I had really high expectations for this game because I've been waiting for a long time for its release. What it could've been. At least I got the best ending possible, but for real, the talking cutscenes were such a turn-off, we need to get over the distortion of the background, it almost looks like Fallout. The notes over all the place had a lot of unnecessary info, I do get it's for immersion, but at the end, the game solved everything for me, what do I want the hints for if I can't get to my own conclusions? Even Agatha Christie ABC Murders gave me more choices to connect the clues on my own. I hate that this ended up being a pretty walking simulator. :')

"Curiosity killed the cat, but satisfaction brought it back"

I knew I would like this game as soon as I watched the trailer for awhile.

Essentially, this narrative game is about a young woman - Sophie Roy - who works as a maid and becomes entangled in the drama of some hotel guests. Her goal is to do her job (obviously) while Nancy Drew-ing her way around the hotel rooms and figure out what's all the commotion about with the help of one of her coworkers.

I like the vibes of the game, it reminded me somehow of L.A Noire (which a great game btw). I just got disappointed with the animations of the characters they were a little deadpan which destroys the immersion of the game; even the lip-syncing was janky. The plot was interesting, but the ending didn't have a WOW factor to it.

However, I particularly appreciate the fact that most actions you take will have advantages and disadvantages throughout the story. So think carefully about your options!

This review contains spoilers

Class C

The game has an exciting premise, but sadly goes nowhere.

+ A nice, seemingly cozy setting and an interesting premise - snoop around hotel rooms in search for clues.
+ The first 30 minutes or so hooked me up - a guest is taking photos of a cleaning maid? This has all the pieces to become a good mystery.
- Sadly, as you explore the rooms, you slowly start to realize that this has nothing to do with you personally, which makes snooping around and reading personal romantic correspondence between hotel guests all the more... useless? I mean, I get the unstable dude that took pictures, but the storyline seems to forget him almost instantly and focus entirely on the a lot more boring hotel guest love triangle, with him being almost an inconsequential side character.
- Rest of the game, which is really short, is spent reading a pile of letters and documents about this romance drama. Sometimes you get to solve easy puzzles, too.
- Near the end of the game, you find a person murdered on the floor, which for a short while rekindles your hope for this game having any kind of actual mystery to it. Sadly, by that point the game is already almost over and instead of guiding the player to figure out the murderer, is pushing the romance to the frontline.

I expected a lot more given the premise of the stalker, and I certainly did not expect to spend 90% of the game dealing with something a lot more boring.

Playtime: 2-3 hours.

Good artistic direction and voice acting that makes up for the horrible animations.
Passable gameplay that doesn't get in the way of the story.

Very nice hotel atmosphere but everything is ultimately hurt by the lazy-ass blatant SJW message.

Check out any of the classical film-noirs for a subtle analysis and deconstruction of masculinity-femininity. Not this.

Cleverly capitalises on the innate human desire to snoop through other people’s lives. Writing and voice acting is genuinely really great, elevates the plot. Character animations and designs can occasionally look a little bit stiff or clunky. Art style is simple and stylistic. Enticing mystery and fun puzzles.

got a bad ending for almost everyone, damn, still enjoyed the game

Quite stilted models and communication but the story was good and I liked puzzling my way through

damn sophie is lookin' like a porcelain model, ain't she?

Decent little game, but I felt it could have been way better. Not a bad way to spend an afternoon when it eventually gets down to $10, imo

at times, felt very confused by where the game wanted me to go or explore. by the end, getting one of the not-so-favorable endings, it seemed that every time that I tried to travel off the path, there was nothing to find, but, for all the times that I didn't look elsewhere when I could have, THAT is when there was something significant that could have changed my experience. Citing my lack of experience with puzzle/mystery style games for that I guess? Loved the characters, progression, and multiple choices. Also, games that can be finished in a sitting or two are always welcome

Damn it! I would have loved to put this game up on my hidden gem list and scream into the world, that everyone should play this game. But after finishing it, This Bed We Made is neat and clever, but is the obvious result of limited resources.

The game takes place in a hotel in the 1950s and we embody the maid Sophie. Instead of „just“ cleaning up the rooms, we are very interested in snooping around, peeking into the personal belongings of the guests to discover secrets and get some new input for the daily hallway gossip. But one day, we discover that another guest is spying on other guests and even on us, taking photos. The detective snooping marathon begins ..

We are not alone on this journey: in the first few minutes, we can choose between one of two receptionists, which from there one is our partner in crime. Crime because the game kicks off on a police station during an interrogation, so we know that something is going to get wrong down the road.

The interactive repertoire is quite basic, feeling like a 3D point and click adventure. We can only stroll through the notes and belongings of a few guests, step by step, piecing together a little mystery. But it does not evolve above this neatness. It’s easy to read, good to pick up, but is not utterly engaging as the writing is flat and the characters are kind of superficial and one-dimensional. 


I can not shake the feeling of being restricted in this game. Most of it takes place only in the lobby, the basement and one floor. But we can not freely roam and sneak around as we would like to, so we have to railroad from room to room, from clue to clue. And to me, there is often no clear connection between action and consequence, even until the very end. Because: nobody shows up. Ever. There is no sense of pressure or anxiety of being caught. No time-limit to keep us up our toes. We only have to decide, which clues we keep or put back to their original spot, because it effects the outcome of the interrogation in the end of the game.

But the game seems to sail only on the surface, playing it safe and not risking too much. Yes, it’s a small canadian studio, but that does not count as an excuse for lazy and foreseeable writing, slow gameplay and zero sense of reward. It just feels like a well-crafted prototype.

I still enjoyed my time with it, but it’s a pity, I feel disappointed after finishing it and not excited to recommend it. The best word to describe it, would be limitation . And that is the opposite of what I am hoping for in a mystery adventure.

This review contains spoilers

I had a decent time playing it, it can definitely be pretty corny/cheesy at times, but usually in a good way.

It’s clearly low budget (you can tell by the facial animations), but it was a small group of people making the game, so I won’t hold it against them or anything.

The main issues I have with the game are the bugs, including some annoying visual ones, and some stuttering and fps drops on PS5. The main story’s length is another big one, as it’s only around 3 hours long. Although it does have some replay value, I doubt I’ll be revisiting it in the future.

I romanced Andrew, and I got the “good” ending, which was nice.

It’s a fun little murder mystery/cleaning simulator, nothing especially interesting, but it’s still a fun little mystery.


A fantastic concept with decent enough execution that could have really shined given a bit more time in the oven.

Gameplay based on snooping around rooms and belongings is a really interesting idea, and it's executed decently well, but never in a particularly impressive or intriguing way. The only particularly creative part is the consequences for tampering or not with specific objects, but even that only amounts to changes to the ending.

The story is decent, but not particularly muder mystery-worthy, meaning there's not a big 'aha!' moment or a point where everything comes together to form a recontextualization or a big revelation. It's logical and it works, it just isn't that interesting. What's more interesting is where it goes with its themes, puts them in perspective of the era, and how those affect your decision making, which I all found quite brilliant.

Overall, for a debut effort from Lowbirth Games, This Bed we Made is a good sign for the future. It's coherent, enjoyable, and tackles some interesting themes. Just for the inherent creativity in the premise, I'm willing to forgive some flaws in the execution.

7/10

If I had to describe this game in just one word, it would be "boring." It feels more like a proof of concept or demo rather than a fully-fledged game. The story lacks depth and fails to engage the player. I was expecting a murder mystery, but it really is far from it. The number of rooms available to explore is limited, and the puzzles are disappointingly simple. Overall, I found this game to be a joke and a waste of time.

second playthrough and got essentially the flipped ending to my first playthrough lol

i don't know if i like beth or andrew more, i picked beth on my first round and andrew this time, and i like that they both had personal reasons for caring about the mystery and i like them both as characters too. it's a shame they share a lot of identical dialogue outside of the story-heavy bits, though. i also wish that these characters unlocked different things, like they both offer solutions to problems but i wish they were unique, instead of offering the exact same solution and only their ways of knowing the solution are different. i understand this likely comes from limitations of being a small team, but still

also now the game had received an update and i learned i had some weird graphics issues on my first playthrough, but i got some different graphics issues this time lol. playing on ps4 can be like that sometimes

still think there could've been more involved cleaning mechanics and more rooms to clean akin to room 506

I’m a gay lesbian now!

I got the really bad ending :((