Played it through OPL in forced 480p 4:3. Only played the story mode on easy. Much better weapons especially the handling when under scope. The graphics are much better and the game has gone from a CD based game that felt like could feasibly run on the PS1 to a full blown next gen PS2 game. The story is just you going back in time to stop aliens from getting the time crystals to alter time. Anyway you get them and then you destroy the time station and your love interest dies. I love the way the game looks. It's can look soft but in a very appealing way. The levels are also so much varied. The NeoTokyo level is a stealth level while there is also a bomb defusal level. Looking back every level is distinct. A level with crossbows that can be on fire. The boss battles are piss easy but I didn't want anything more than that. Might replay this at some point.
All single player modes are a 3/5, tbh. They're fine, give you enough challenge, but are also frustrating given the limited check points, high difficulty of some missions and they lock away fun additions for multiplayer (which I get, but this was annoying to me even back in 2003)
The multiplayer is what gets a 5/5 because it is a fun, chaotic time. It has a ton of customizable options such as what weapons spawn and where, a tons of unique weapons (electro tool and remote mines are great), many weapons have duel-wielding variants (such as sawed-off shotguns and tommyguns) and dozens of unique characters to play as, including but not limited to a gingerbread man, monkeys, a skeleton priest, robots, a duckman, golems and zombies
The multiplayer is what gets a 5/5 because it is a fun, chaotic time. It has a ton of customizable options such as what weapons spawn and where, a tons of unique weapons (electro tool and remote mines are great), many weapons have duel-wielding variants (such as sawed-off shotguns and tommyguns) and dozens of unique characters to play as, including but not limited to a gingerbread man, monkeys, a skeleton priest, robots, a duckman, golems and zombies
Solid FPS with unique concept & wide variety of: characters, weapons, & levels. The charm is there, but the actual gameplay can be very frustrating due to floaty aiming like with the Goldeneye N64 & the other RARE fps games. Story mode also has scarce checkpoints combined with very conditional mission objectives that will force you to restart (NeoTokyo) from even a small mistake. This game is definetley remembered for it's co-op campaign & multiplayer, so if you can play this with friends do that vs single player.
Mejora los conceptos del 1, y lo mejora en su narrativa, jugabilidad, contenido, y basicamente en todo. El juego anterior si bien era entretenido mecánicamente, se sentía un juego sin contenido, salvo que re hagas las faces, que igualmente son realmente pocas y bastante cortas y sencillas en general, sigo en solo una hora te haces el juego en normal perfectamente, y en 30 en fácil. Este es un juego mucho más completo.
[single player only, emulated on Steam Deck]
A big leap over the first game, but still fairly frustrating. Obviously not playing it in its moment, with pals doing local multiplayer, hurts a bit. It looks and feels great but the checkpointing is frustrating and despite attempts to put a few gimmicks into some levels; the core gameplay feels fairly basic.
A big leap over the first game, but still fairly frustrating. Obviously not playing it in its moment, with pals doing local multiplayer, hurts a bit. It looks and feels great but the checkpointing is frustrating and despite attempts to put a few gimmicks into some levels; the core gameplay feels fairly basic.