Reviews from

in the past


Going into this game I had some expectation considering that it’s labelled as one of the best FPS games of its time, but I wasn’t really expecting how much fun this game would truly be.

I will start off and get the negatives out of the way and follow up with the overwhelming positives.

While TimeSplitters 2 features a time-traveling storyline that adds an element of excitement and variety, it felt that the overall narrative lacked depth. The focus of the game is primarily on gameplay and multiplayer, with the story serving as a backdrop rather than a central element. As a result, the storytelling and character development may not be as robust as in other narrative-driven games. Additionally, the campaign’s overall length was found to be relatively short and wasn’t optimized fully.

Now onto the positives.

Despite not being a game that focuses on its narrative, TimeSplitters 2 offers a captivating time-traveling storyline that takes players through diverse eras, including the Wild West, the 1920s, and a futuristic robot-filled world.

The game's campaign mode delivers an array of missions with distinct objectives and settings, introducing players to varied enemies, weapons, and environments as they jump across time. In its multiplayer mode, you’re provided an extensive range of options to enhance the multiplayer experience. With support for split-screen multiplayer, you can engage in thrilling deathmatches, intense capture the flag battles, or even experience the unique "virus" mode where players transform into zombies.

The gameplay mechanics are solid and enjoyable, boasting responsive controls and satisfying shooting mechanics. In which, offers a wide selection of weapons, from classic firearms to futuristic energy-based arms, each with its own distinctive feel and characteristics. The level design strikes a well-balanced mix of tight corridors and open spaces, creating diverse and engaging combat encounters… for the most part. While the AI opponents do offer a reasonable challenge, there were instances where the enemy AI could exhibit predictable patterns or occasionally behave erratically. Which, at times, impacted the overall immersion and challenge level of certain missions.

While the graphics may not stand up to today's standards, the game still impresses with its detailed environments, diverse character models, and smooth animations, effectively utilizing the capabilities of the consoles it was released on. The soundtrack adds to the experience with its catchy tunes and atmospheric music, enhancing the overall immersion.

One of the standout features of TimeSplitters 2 is its delightful sense of humor. The game embraces a lighthearted tone, incorporating playful moments and quirky characters throughout the campaign and multiplayer modes. Like for example, there is a snowman character that players can encounter and interact with in certain levels. Amusingly, by interacting with the character, players can shoot at the snowman, causing its head to fly off, revealing a hidden item or power-up. By not taking itself too seriously, TimeSplitters 2 adds a fun and lighthearted element to the game, showcasing the game's sense of humor and attention to detail. The presence of the snowman is just one example of the game's playful and quirky nature, adding an extra layer of enjoyment for players as they explore the various levels and discover hidden surprises.

All in all, I can totally see how TimeSplitters 2 is considered one of the best FPS games of its time. Its solid mechanics, enjoyable campaign, and comedic flair make it a memorable title in the genre. Even after more than two decades since its release, TimeSplitters 2 remains an entertaining and highly replayable game. Whether you're a fan of FPS games or simply seeking a fun and unique gaming experience, TimeSplitters 2 is definitely worth exploring.

so not only do you have a tight-ass campaign with amazingly varied and brilliant levels (even if some of them get a lil bit frustrating), but you have a bunch of awesome arcade features and minigames, and a whole ass map editor and to work with. thats pretty damn impressive. plays like a dream and is only held back by its slightly outdated level design, and later levels do get quite frustrating which sucks. other than that this is pretty much one of the best shooters of the generation. i love its sense of humour, and i love its characters even if they get practically no screentime. poor hart :(

In my humble opinion, one of the best games ever made.

In terms of just sheer variety of gameplay, story, visuals, style, it's hard to think of many games that match up with this.

There's a real magic to the way it bounces so effortlessly from 1930s gangster stuff in Chicago, to Gothic Undead Horror in 1800's Notre dame, to Sci-Fi Terminator-Future War. Each with it's own gameplay, music, visual look, array of time period correct weapons. In Chicago you'll meet an informant, bust up barrels of liquor, whereas in the robot factory you'll control laser-turret cameras, and fight a giant drill-armed machine boss. One is moody with a noir sort of jazz OST, and the other features pounding techno bass.

All this is held up with a tight responsive control scheme, a huge array of unlockable content, a side arcade league mode filled with bots to face off against, challenge mode content. But best of all a full comprehensive multiplayer, that practically never stops being fun.

I can easily return to this game whenever, it's perfect.

So to start off, there’s a handful of ways to actually play this game on modern systems. If you have an xbox one this game is actually backwards compatible and still being sold on that platform digitally. Alternatively, people have gotten mouse injection via dolphin to play, but the project seems to have been abandoned. It’s been recently discovered that Homefront the Revolution contains a completely functioning hd port of timesplitters 2 via an easter egg, this is probably the most accessible version. The following is a link to a mod for the PC version of homefront that allows you to launch Timesplitters 2 directly and deletes homefront files: https://github.com/HFTSRedux/TS2Redux/releases

Timesplitters 2 makes me think a lot about content and how I perceive value in games. I used to play a lot of timesplitters 2 and future perfect on the gamecube. As a child, timesplitters felt like a toybox of parameters and encounters to play endlessly. Timesplitters 2 and Future Perfect each offer a decently long co-op campaign, 20+ challenges, 30+ arcade league challenges, robust multiplayer options, and a mapmaker. Halo aside, I don't believe any fps on consoles comes even close to how much content is on offer in any of the timesplitters games. But is any of it good or worth playing today?

A bit of history: During the last stages of Goldeneye's development, Steve Ellis implemented multiplayer without management or nintendo knowing. Despite its legacy, multiplayer was never a priority during Goldeneye's development. Rare was unable to secure the bond license which led to the conceptualization of perfect Dark. It’s around this point that Ellis and a few others left Rare to form Free Radical.

I bring this up because I feel it’s the reason timesplitters is beloved so much in the sense that it WAS an improved version of goldeneye in terms of multiplayer. Sixth gen console controllers that have 2 analog sticks each and the game itself running at 60fps go a long way to make timesplitters seem like a much more refined version of goldeneye. However, when comparing timesplitters to rare’s 2 previous fps games, you begin to notice just what was lost in this shift in priorities. What stuck out most to me is just how ‘gamey’ the levels were. Goldeneye and Perfect Dark’s levels were all imagined as actual places first and then the team thought of fun objectives to do in said levels with an emphasis on intractability and multiple objectives akin to something like an immersive sim. Completing a level in Perfect Dark feels satisfying and makes me want to immediately replay the level to get a better time, clear on a higher difficulty, or just attempt a new strategy. Completing a mission or challenge in timesplitters makes me think “great, now i'm never doing that again”, due to increased enemy vision coupled with a gross lack of options for stealth. I’d say this is a quality vs content situation but it’s more like Goldeneye and Perfect Dark had BOTH but timesplitters has so much content that its only redeeming qualities were its framerate and more modern control scheme. Timesplitters made sense as an expanded port of Goldeneye's multiplayer to modern systems of its time, but when you consider that many of its improvements were eventually brought to Perfect Dark and Goldeneye via emulation, official ports, and even fan projects like Goldeneye source, there stands little reason to revisit timesplitters.


So basically you use the map creator to make a secret base, and then hide in there when you play Virus with the boys so the AI can't get you.

Very fun campaign that I wish I knew about back in the ps2 era.

The peak of the series content-wise.
The most balanced experience. The most multiplayer.
The weirdest of weapons.

I remember getting this game from my local Hollywood Video like three months before it shut down. One of those games I didn’t fully appreciate until I got older because I was a dumb kid who wanted to play Modern Warfare like everyone else but was stuck with 6th gen consoles. I don’t have much to say about this game except it’s damn near a masterpiece and it’s an absolute shame Free Radical just doesn’t exist anymore.

this game is SUPURB on mouse and keyboard

that being said, i hate the cyberpunk level

play this game though its awesome

Melhor que o primeiro Timesplitters em tudo. Jogaço.

A perfect FPS. Varied, interesting and a joy to play. The matchmaking element is unrivalled to this day, with its customisation options aplenty.

Incredibly influential game in my life, racking up hundreds of hours as a kid. There is an incredible breadth of replayability here; a story mode with multiple difficulties and optional co-op, arcade league full of challenging matches and a wealth of unlockables, arcade custom where you could sit down and play matches with friends, challenge mode with a decent variety of additional and usually silly challenges, and personally for me the crowning jewel: the map maker.

I have entire memory cards full to the brim with maps made in TimeSplitters map makers. It was simple enough a child could use it but decent enough to allow for a vast amount of creativity. I made hundreds of levels in that thing, entire campaigns with stories I wrote to link it all together.

Regardless of how the game holds up now, its legacy for me is that it made me believe I could make my own games and pushed me towards my current career path. For that alone it's 5 stars.

absolutely amazing until you beat Atom Smasher, then its kinda fuck

When I saw the box for TimeSplitters 2 at my friend's house, it had an accolade blurb on the front that said "Heir apparent to Goldeneye!" I scoffed. "Yeah right. How could anything live up to that?" thought 2002 me.

Turns out, I'm a big dumb presumptuous idiot. Because TimeSplitters 2 does (in terms of mechanics) everything that Goldeneye did, and does it better.

TimeSplitters 2 is the game I put the most time into before moving out of my parents' house. Between multiple playthroughs of each campaign and/or challenge level (gotta get those platinum trophies!!!) and incessant multiplayer with friends, my GameCube save file had over 300 hours logged on it by 2008. It's the perfect blend of frantic action, wacky characters, and tough-as-nails challenges.

The campaign is simple. The alien race known as TimeSplitters are at war with humanity. Sgt. Cortez and Corporal Hart have collected enough Time Crystals to use the Splitters' time machine to go back in time and prevent the war from ever happening in the first place. But just as they're about to execute their plan, the Splitters divide up the crystals and take them back in time one-by-one to hide the crystals in different times and locations. Each level that follows is predicated on the retrieval of each crystal, and the variety is a core part of what makes this game so endearing.

You visit Siberia in the 90s. Ancient Aztec Ruins. A Robotics Factory in 2315. A weirdly futuristic 2019. Each time you're displaced, you take on the appearance of someone from that era and location. Much like Goldeneye, the objectives of each level are tweaked depending on which difficulty you play on, but TS2's levels are actually shorter on Easy, so you're incentivized to go for harder difficulty if you want to see the whole game.

The multiplayer takes the idea of characters from all over time and space and gets REAL weird with it. You can be a snowman, a dinosaur with hand extensions, a gingerbread man, a hand and arm with matchsticks for arms and legs, or (the fan favorite) a tiny monkey (Oddjob's successor). It's just a blast. The weapons are just as crazy too (how many FPS titles have a Brick as a viable weapon?), and there are enough that you'll stay interested over dozens of hours of deathmatches, as well as rounds of Virus and Capture the Bag.

The best gaming news of 2018 was that the TimeSplitters IP got acquired by THQ Nordic. Can't wait to see what comes next!

There's definitely a lot of charisma to this game, and I especially love how this game plays with tone in a really comic fashion - where I feel that each of the levels in this game are pretty much a masterclass in constructing a distinct tone to each of them. Like, there's just so much done here and it's also one of those games which is just incredibly massive - something that I must have sunk dozens if not hundreds of hours into just playing through and trying to unlock every single achievement and token and character.

But then it's also just a really satisfying shooter in general, especially with just how tight it feels for a console shooter - and also with how it expands upon gameplay elements established in games such as Goldeneye and Perfect Dark (this game was also made by developers who left Rareware to work on this game). Some of my favourite levels in this game include the very distinctly noir toned level Chicago and the western themes level Wild West - and it's very indicative that this was one of those games where it was heavily experimental. I think there's portions of it which don't quite fully work and it suffers a bit from some incredibly steep difficulty curves (like this game is hard and then some) but it's also such a fun game overall that it's well worth playing.

Also, you can also play a version of this game in Battlefront 2 (where you can unlock the full version by a certain cheat code) - and fans of the movie Shaun of the Dead (2004) would also notice this as the game that Ed plays, and is utilised somewhat as a visual gag in that film (although clearly in the script it was originally just any generic video game, noticeable with the non-existent 'Player 2 has entered/left the game' joke.)

Classic FPS. I have a really soft spot for this entry. The campaign is great and the amount of modes and characters is crazy. Plus a map maker where you can create your own campaigns. Where is this franchise now man! I had notebooks full of map designs and ideas. Such a complete package this game is.

"pienso seguir la trilogia, lo más probable es que hayan hecho un juego muchisimo más solido. Fue entretenido jugar este, de todas formas."

Esto fue lo que dije en mi review al primer TimeSplitters, y FUCK, tenía razón, el segundo es mucho mejor juego. Sigue teniendo el problema de que los ultimos niveles son más balaseras y las mecanicas de juego no soportan mucho ese tipo de diseño, pero mierda que en todos los demás lo mejoraron demasiado. Cada escenario tiene su propia gimmick la cual puedes explotar a tu favor y llega a ser muy retroalimentativo al gameplay, como por ejemplo utilizar agua o un extintor para apagar el fuego de tu cuerpo en lugar de esperar unos segundos, el que los barriles solo se vaciarán si le haces un agujero en la parte más baja de su pie, utilizar el entorno para derrotar a los enemigos a favor de ahorrar munición, niveles de escolta que debes minimizar tu armamento explosivo para que no dañes a civiles, crear caminos de polvora para matar estrategicamente a grupos grandes de enemigos, entre muchisimas otras cosas. Lo que siento algo inferior al primer juego es el autoaim, no sé si es por la sensibilidad del mando de Gamecube pero está mucho más impreciso, aunque por suerte no llega a lo injugable.

Nos vemos en Future Perfect.

Big fan of the bit where the Hunchback of Notre Dame just shows up out of nowhere for no reason and then leaves just as quickly.

I want to love TS2.

I found it at exactly the right time: I wasn't fatigued with FPS games at the time, still played quite a bit of Goldeneye 007 with my brothers, still used our Gamecube and Wii almost religiously, and had access to people who were free enough to play four-player split-screen with me.

I was compelled to start a blog about this game when I was ten years old, despite the last game in the series having been released six years beforehand. I wanted to rediscover my love for this game, so I figured I'd try to play what I heard was the best version of it: running on a GameCube emulator, hacked to support mouse injection.

Let me tell you right now: there's a reason I had such a hard time unlocking the brick as a kid. It's hard to quantify when your view of the TV is from the top of a triple bunk bed in your disaster of a room. But playing the game on a screen that's barely a few feet away from my face, it's not a secret: the FOV is pretty narrow, and even on a keyboard and mouse, the controls feel wonky. Again, playing this with a GameCube controller from halfway across the room, I never noticed that.

The sad reality that my nostalgia for this game will never live up to how I play games now is something that's only made me more excited for TimeSplitters Rewind, though.

I bought that brick-ish 4-controller PS2 adapter just for this game.

Seiner Zeit voraus.
Endlose Spielmodi, alle im Splittscreen spielbar.
Meist zu viert spielbar.
Teilweise Modi, bei denen bis zu 10 oder 12 Bots hinzugeschaltet werden können, die man dann noch in bis zu 4 Teams verteilen kann.

Geiler Arcade Modus, netter Story Modus. Das Spiel kann man 100 Stunden spielen und hat noch nicht alles gesehen.

Heute sind Leute froh, wenn Dinge gemoddet werden können. Früher war das einfach nicht nötig.

Name a modern FPS with this many features and this much content outside of a campaign. I'll wait.

The serenity to accept the fact that you will probably never get even a single platinum trophy, let alone all of them, and that’s okay

One of the best console exclusive FPS's ever made. How I feel about this game is the way 90s kids felt about Goldeneye. So many great memories in multiplayer and the single player is really solid/satisfying to play through.


Mi ricordo solo la scimmia 😭

peaked a little early with the siberia level. it is a very fun and arcadey shooter that knows its thing and does it decently well. little archaic sometimes with its objectives which got annoying by the end. but it was short and sweet and id recommend blasting through it in an afternoon if you have the time.

This was fun. The story wasn't as cohesive with each level being more stand alone. Controls were still a little squirrelsy but it was fine. Stuck to normal since the mission structure could still be cumbersome with little direction given to what you need to do.