Excellent story on power, corruption, laws, and use of words. Great opening sequence that builds the world, makes you feel important (you're not in the grand scheme of things), your choices effect the world and characters and faction and regional opinions of you, and it allows for more replay value (as do the four story paths). Your role, both for your rank and past in your wider faction and as someone with power in a conquering army, allows you to be seen as important to other characters, especially the rank and file, in conversations throughout the game. Giving you a role, options, and way of speaking to many people that isn't common in RPGs.
While there is a more hidden more heroic path where you can try to unite the fractured factions to rise against your former army, most of the plot-lines take a much darker route. Even when you try to do the most good you can, you can not finish without your hands having blood on them. As you learn about and potentially take over your own faction from another high ranking commander while falling into the same traps that slowly lead to their undoing by wanting more power or thinking that you can do some good and maybe one day you can rise up against your evil overlord if you just keep trying to make the best out of the orders you are given.
Interesting setting. Good music and acting. Spell creation varied and simple. Great party members.
Poor character art and most talking portraits are just the character models. Combat just isn't that fun, with the more unique feature of combo abilities based on character relationships being fine but not enough to make things interesting. Trainers are a poorly handled addition and make an already bad skill system even worse.
While there is a more hidden more heroic path where you can try to unite the fractured factions to rise against your former army, most of the plot-lines take a much darker route. Even when you try to do the most good you can, you can not finish without your hands having blood on them. As you learn about and potentially take over your own faction from another high ranking commander while falling into the same traps that slowly lead to their undoing by wanting more power or thinking that you can do some good and maybe one day you can rise up against your evil overlord if you just keep trying to make the best out of the orders you are given.
Interesting setting. Good music and acting. Spell creation varied and simple. Great party members.
Poor character art and most talking portraits are just the character models. Combat just isn't that fun, with the more unique feature of combo abilities based on character relationships being fine but not enough to make things interesting. Trainers are a poorly handled addition and make an already bad skill system even worse.
Tyranny is a flawed gem. While in some points it feels ridiculously robust and of superb quality, it falls utterly flat in others. And yet, I love it to death. It is one of, if not my favorite cRPG I've played, and much of it is thanks to the intriguing worldbuilding, vivid characters and factions, and of course, the way it reacts to your actions. Tyranny is one of the few games where your choices truly matter, even those that you make before you so much as create your character. The writing is solid, and it is (usually) fun to read the massive walls of text the game throws at you, doubly so when you chat with your companions. As of the weaker points, it would be the visuals, somewhat boring in everything other than the menus and drawn cutscenes; combat, which is far more limited than cRPG combat usually is, often boiling down to just pressing the same buttons over and over, all the while being annoyingly hungry for your attention and requiring micro-management; and the ending, which is a complete and utter cockblock, likely caused by the development time getting cut in favor of Pillars of Eternity; as well as some specific quests and plot points. With all that in mind, however, I can still safely say that if you like the more chill kind of RPGs with a lot of reading and, well, roleplaying, Tyranny is a must try: you might like its better sides more than you'll dislike its worse ones.
An Obsidian ass Obsidian RPG. Unlike most RPGs similar to this, you instead play a Fatebinder (a high-level member of the Archon of Justice) who is helping finish the evil conquest of the known lands of Terratus for the leader of the Tiers, Kyros. How you decide to go about this story differs in so many ways and starts the moment you begin the campaign.
Though Tyranny is set in a high fantasy world, Terratus and its inhabitants are wholly original when compared to other role-playing games. From the aesthetic of the lands to the creatures and races themselves, the game binds you to a world that you've never seen before. This is mostly a positive, but sometimes the game stumbles in trying to explain these differences too much.
The combat is similar to Obsidian's Pillars of Eternity franchise which is a spiritual successor to cRPG's that dominated the 90's and early 2000's like Baldur's Gate and games developed by many of developers of the team (Icewind Dale, Neverwinter Nights, Planescape Torment). It's what they call "Real Time with Pause" which lets battles play out until you pause. At any time, you can give direct orders to you and your party. It is a truly rewarding and enticing combat system that I truly fell in love with, but it does have some issues with difficulty in regard to Tyranny. The first act is quite balanced while end game battles (that are meant to be epic story moments) become cake walks even at low levels.
The story itself though is absolutely magnificent. The amount of choice of how everything plays out is simply remarkable. With as much choice as Fallout New Vegas, Tyranny shows you that Obsidian are the current kings of RPG games with choice. I could easily replay this game and have vastly different outcomes.
The companions are excellently written but can be a mixed bag when it comes to how they actually interact in the game. I wish there were actual consequences to your actions depending on what you do when a certain companion is in your party. The whiplash is quite jarring when you decide to decimate a whole area of innocent people with a party member who despises Archons who have done similar deeds. It's weird seeing these people voice these opinions all while actually being an accomplice to said actions.
Regardless, Tyranny does stand tall more times than it stumbles. Even though I have issues with some of the systems, the ~30-hour runtime is a perfect starting point for newcomers to the genre and delivers one of the most interesting worlds to get lost in in recent memory. Though it doesn't stand shoulder to shoulder with titles like Fallout: New Vegas, it shows that even a smaller title with a much smaller dev team can create an incredible RPG experience from the talented people at Obsidian Entertainment.
Though Tyranny is set in a high fantasy world, Terratus and its inhabitants are wholly original when compared to other role-playing games. From the aesthetic of the lands to the creatures and races themselves, the game binds you to a world that you've never seen before. This is mostly a positive, but sometimes the game stumbles in trying to explain these differences too much.
The combat is similar to Obsidian's Pillars of Eternity franchise which is a spiritual successor to cRPG's that dominated the 90's and early 2000's like Baldur's Gate and games developed by many of developers of the team (Icewind Dale, Neverwinter Nights, Planescape Torment). It's what they call "Real Time with Pause" which lets battles play out until you pause. At any time, you can give direct orders to you and your party. It is a truly rewarding and enticing combat system that I truly fell in love with, but it does have some issues with difficulty in regard to Tyranny. The first act is quite balanced while end game battles (that are meant to be epic story moments) become cake walks even at low levels.
The story itself though is absolutely magnificent. The amount of choice of how everything plays out is simply remarkable. With as much choice as Fallout New Vegas, Tyranny shows you that Obsidian are the current kings of RPG games with choice. I could easily replay this game and have vastly different outcomes.
The companions are excellently written but can be a mixed bag when it comes to how they actually interact in the game. I wish there were actual consequences to your actions depending on what you do when a certain companion is in your party. The whiplash is quite jarring when you decide to decimate a whole area of innocent people with a party member who despises Archons who have done similar deeds. It's weird seeing these people voice these opinions all while actually being an accomplice to said actions.
Regardless, Tyranny does stand tall more times than it stumbles. Even though I have issues with some of the systems, the ~30-hour runtime is a perfect starting point for newcomers to the genre and delivers one of the most interesting worlds to get lost in in recent memory. Though it doesn't stand shoulder to shoulder with titles like Fallout: New Vegas, it shows that even a smaller title with a much smaller dev team can create an incredible RPG experience from the talented people at Obsidian Entertainment.
Utiliza muy bien la subversión de ser nosotros el invasor frente a la resistencia. La historia a veces se siente un poco pesada y algunos elementos no se explican muy bien pero en general es muy disfrutable. Lo que mas me ha tocado la moral es que es muchas veces haces acciones para contentar a tus compañeros y estos de repente te dicen que no, que odian eso cuando llevan todo el tiempo dándote pistas de que si que les gusta.
I like the idea of the plot and how it has been applied in certain aspects (especially getting power with the coils, artifacts, etc) but I didn't think I had many options (I don't know if I've handled the levels of brutality and loyalty wrong or what but instead of being able to resolve conflicts by talking and gaining followers the game has forced me to kill them all). The protagonist gains power but does not improve further. Beyond this, the game is quite soporific, not in small part because of the industrial amounts of text that get thrown at you. It doesn't seem very realistic to me either, it's all very pretty, with big names in different colors that you have to read, all very ethereal, I don't know how to explain it but it doesn't feel like it should. I would like to see a second part made by another developer, with more kleptocrats, genocide, politicking, philosophy of war, etc. especially now with the Ukrainian war and the juxtaposition between a professional army and a conscript army.
Um jogo excelente. O CRPG que consegue picos altos em cada categoria que se quiser avaliar. O combate é muito bom, a história é boa, os companheiros, escolhas e consequências, a customização do personagem e do gameplay. É curto, o que também não é problema ele é excelente no que quer fazer e faz valer seu tempo e dinheiro.
I finished this game and did something I never do - immediately start a new save. As it turns out you do get a pretty different experience siding with a different faction and making some different choices!
I did like the combat, which is rare. I really liked the Spires system and the factions system. I got super into being Evil which normally I can't handle. The biggest issue I had was with bugs, which reset my favorite character back to level 1 and destroyed all his equipment. I think it's mostly linked to the Bastard's Wound DLC.
This is one of my favorites, by far.
I did like the combat, which is rare. I really liked the Spires system and the factions system. I got super into being Evil which normally I can't handle. The biggest issue I had was with bugs, which reset my favorite character back to level 1 and destroyed all his equipment. I think it's mostly linked to the Bastard's Wound DLC.
This is one of my favorites, by far.
The definition of missed potential. A dark, complex world based around a fascinating premise and bolstered by memorable characters... is wasted on a game that's really just average. The game offers multiple paths, but each one of those is rather linear and rail roady. The game ends right when it feels like it's starting. And the game as a whole lacks even basic things like companion quests. The best part about the game is the wiki style dialogue system where you can just hover over a word and learn it's meaning, I'm glad Obsidian carried that over into Deadfire.
Si os gustan los RPGs donde el combate consiste en parar cada dos segundos y dale órdenes a un grupo de 4 personajes, este es vuestro juego. Bebe muchísimo del rol más tradicional con un montón de armas, stats, numeritos y todo eso que puede llegar a agobiar. Pero si eso no te pasa, dale un repaso, porque lo que dice que tus decisiones importan es cierto. Puedes ser un cabrón y aliarte con el enorme repertorio de cabronazos que pueblan el juego, y ser una persona medio decente y entonces tendrás a varios ejércitos muchísimo más poderosos que tu en tu contra, lo que prefieras.
Como cosas malas destaco que el final es bastante abrupto, y que los compañeros son bastante meh. No he podido utilziar en todo el juego nada de armadura pesada para nadie porque no hay nadie que pueda llevarla y no sea peor para el que la armadura ligera. Solo hay un guerrero como tal, y no le puedes quitar su armadura por razones de historia. Asi que GG.
Pero bueno, quitando esas cosas, creo que es un buen juego si te mola este rollo.
Como cosas malas destaco que el final es bastante abrupto, y que los compañeros son bastante meh. No he podido utilziar en todo el juego nada de armadura pesada para nadie porque no hay nadie que pueda llevarla y no sea peor para el que la armadura ligera. Solo hay un guerrero como tal, y no le puedes quitar su armadura por razones de historia. Asi que GG.
Pero bueno, quitando esas cosas, creo que es un buen juego si te mola este rollo.