𝟕,𝟓/𝟏𝟎
A short 3-hour art-house adventure, consisting of several arenas, it turns out that the Source engine is very "fit" in the fighting game genre, although according to the moveset it is more like a bit`em up, one hit button and dodging is enough to complete it, but firearms scattered around the map adds some action, it has good designs and impact, which you need to have time to reload in the heat of a dynamic massacre. The final fight with the boss spoils the impression a little, it is very simple, it seems unnecessary, it repeats the fight with the same character half an hour ago.
But the game will definitely be on my list of diamonds of the game industry, deprived of mass attention.
😊Subscribe on my Steam`s Curator`s page: https://store.steampowered.com/curator/41977550/
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Коротенькое 3-часовое арт-хаусное приключение, состоящее из нескольких арен, оказывается, что движку Сурс очень "к лицу" и жанр файтинга, хотя по мувсету это, скорее, битемап, тыканья одной кнопки и уворота достаточно, но добавляют движухи, раскиданные по карте огнестрельные оружия с хорошими дизайнами и импактом, которые надо успевать перезаряжать в пылу динамичного мордобоя. Немножко ещё смазывает впечатления финальный файт с боссом, он очень простой, кажется уже вымученным, сильно повторяет бой с тем же персонажем пол часа хронометража назад.
Но игра явно войдёт в копилку моих, обделённых массовым вниманием, бриллиантов индустрии.
A short 3-hour art-house adventure, consisting of several arenas, it turns out that the Source engine is very "fit" in the fighting game genre, although according to the moveset it is more like a bit`em up, one hit button and dodging is enough to complete it, but firearms scattered around the map adds some action, it has good designs and impact, which you need to have time to reload in the heat of a dynamic massacre. The final fight with the boss spoils the impression a little, it is very simple, it seems unnecessary, it repeats the fight with the same character half an hour ago.
But the game will definitely be on my list of diamonds of the game industry, deprived of mass attention.
😊Subscribe on my Steam`s Curator`s page: https://store.steampowered.com/curator/41977550/
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Коротенькое 3-часовое арт-хаусное приключение, состоящее из нескольких арен, оказывается, что движку Сурс очень "к лицу" и жанр файтинга, хотя по мувсету это, скорее, битемап, тыканья одной кнопки и уворота достаточно, но добавляют движухи, раскиданные по карте огнестрельные оружия с хорошими дизайнами и импактом, которые надо успевать перезаряжать в пылу динамичного мордобоя. Немножко ещё смазывает впечатления финальный файт с боссом, он очень простой, кажется уже вымученным, сильно повторяет бой с тем же персонажем пол часа хронометража назад.
Но игра явно войдёт в копилку моих, обделённых массовым вниманием, бриллиантов индустрии.
I remember this being more solid but it turns out that was because I played the 360 port with the improvements.
It's very funny that the main aspect of the game is so jank. Melee combat at the forefront and it feels a bit like trying to fight in water. You could understand the guns being the dodgy part, but they feel equally just as loose as throwing hands.
The setting and mad character designs do the heavy lifting. It's an interesting world, and it certainly helps that the big "I'LL GET YOU NEXT TIME, GADGET" voiced motherfucker do be cubin'.
It's very funny that the main aspect of the game is so jank. Melee combat at the forefront and it feels a bit like trying to fight in water. You could understand the guns being the dodgy part, but they feel equally just as loose as throwing hands.
The setting and mad character designs do the heavy lifting. It's an interesting world, and it certainly helps that the big "I'LL GET YOU NEXT TIME, GADGET" voiced motherfucker do be cubin'.
Weird ass game! I did enjoy the gameplay, it could be much better, but i didn't get tired of it through the entire run of the game, but I also stopped playing after the story ended, if I were to try the other game mode I am absolutely sure that I would get really tired of the mechanics.
The story is what keeps the campaign most interesting throughout it's entirety, the ending is quite disappointing though.
I would recommend buying it during a sale, it could be worth your time!
The story is what keeps the campaign most interesting throughout it's entirety, the ending is quite disappointing though.
I would recommend buying it during a sale, it could be worth your time!
The highlight of Zeno Clash is the gameplay, without a doubt. I played this game some five times and that's the best part of the game. It's easy to grasp but somewhat hard to master, and I'd like to try harder difficulties to see how good I can get with it.
The story, well, it's not bad but it's lacking, but it's compensated and heightened by the weird but gorgeous landscapes that I wish I could've explored more, which I got to in the next game.
I recommend playing this game, but you have to also play the 2nd game if you want to get a bigger and better feel of the story and its world.
The story, well, it's not bad but it's lacking, but it's compensated and heightened by the weird but gorgeous landscapes that I wish I could've explored more, which I got to in the next game.
I recommend playing this game, but you have to also play the 2nd game if you want to get a bigger and better feel of the story and its world.
Man, what an affably-strange game. I'm not just talking about its utilization of the Source engine to create an off-the-wall brawler/shooter, I'm talking about everything; the undefiningly strange visuals, the sparse-yet-emotive dialogue, the crazy hair on the female protagonist, the pebble guns, just... everything. It's by no means a perfect experience (recycled environments, brawling doesn't feel as fluid as it should) but it's definitely a worthwhile one.
Well, that was a unique experience. The melee combat is fairly entertaining and the gun combat is serviceable. The narrative is interesting enough to keep attention, but not spectacular.
The atmosphere is amazing, though. Insane character designs and motivations, bizarre dialogue and music, strange landscapes. I absolutely love the acid trip this game provides.
Zeno Clash took about 3.5 hours playing on normal difficulty -- a bit short, but appropriate for what the game offers. I could easily see it growing stale as a 10-15 hour game, but, luckily, it was paced out well.
The atmosphere is amazing, though. Insane character designs and motivations, bizarre dialogue and music, strange landscapes. I absolutely love the acid trip this game provides.
Zeno Clash took about 3.5 hours playing on normal difficulty -- a bit short, but appropriate for what the game offers. I could easily see it growing stale as a 10-15 hour game, but, luckily, it was paced out well.
this is currently $4 on steam and i'm on a personal quest to play every off-brand fps released in the 00s so i ran through this today. what a strange fucking game, especially to have released back then.
i was sold on the idea of a primarily fistfighting FPS right away, and the combat system built around that concept feels monumentally weird. you've got very limited combat options, no big strings of combos or special moves. you're gonna be doing the same set of actions to every standard enemy you encounter through the whole game, but it's only like four hours long so you don't get bored with it.
the aesthetic is really special. from moment one this game looks top to bottom really nasty in a way i respect and love. nothing feels standard here, you've got a selection of short levels that all look and feel radically different, and the NPC design feels very classic Star Wars, just crazy biology among random people with no desire to worldbuild to justify any of it.
very unique, top to bottom. not a technically "great" game but at least entertaining, never particularly frustrating or slow.
i was sold on the idea of a primarily fistfighting FPS right away, and the combat system built around that concept feels monumentally weird. you've got very limited combat options, no big strings of combos or special moves. you're gonna be doing the same set of actions to every standard enemy you encounter through the whole game, but it's only like four hours long so you don't get bored with it.
the aesthetic is really special. from moment one this game looks top to bottom really nasty in a way i respect and love. nothing feels standard here, you've got a selection of short levels that all look and feel radically different, and the NPC design feels very classic Star Wars, just crazy biology among random people with no desire to worldbuild to justify any of it.
very unique, top to bottom. not a technically "great" game but at least entertaining, never particularly frustrating or slow.
I had a lot of fun playing this. The story itself is VERY weird and I don't totally understand the story, but I really quite enjoyed the game-play and the quite intelligent AI with combat that made many later moments in the game very challenging and difficult, but in a fun way.
I'd recommend this for anyone to try, it also appears to run on the same engine as Half-Life 2 as well.
I'd recommend this for anyone to try, it also appears to run on the same engine as Half-Life 2 as well.