Reviews from

in the past


Joguei a versão japonesa com patch feito por fãs, excelente jogo com uma boa historia e suas bifurcações, os diferentes finais e personagens bem escritos tornam esse jogo uma experiencia única, de fato amei esse titulo, recomendo bastante.

(Review for JP version) Fantastic ace combat game with branching paths and the most missions out of any ace combat game, AI friends just kinda suck sometimes

uhhhhhhhm come again? you want more games to feed your pathetic self-esteem after playing hit games like silver case and killer7? how about you get the fuck up and look in the mirror, that might help.

9/10

Incrivel como cada jogo e seus respectivos generos tem sempre um ou uma franquia que é excelente.

Realmente a era do ps1 foi gloriosa, cada jogo la com uma ambição boa e te contar esse camarada aqui acertou firme.

dada as limitações da época, a plataforma que foi lançada, esse jogo se fez espetacular, uma direção sonora adequada e poderosa, uma estetica forte e agradável, o level design mesclado com a narrativa apresentado conceitos e discussoes boas.

esse jogo é um espetáculo, fui surpreendido do começo ao fim, as rotas e os finais foram uma escolha ousada, porém interessante e a conclusão foi algo absurdo.

esse jogo é divertido
esse jogo é inteligente
esse jogo voou perto do sol sem se queimar.


Focusing on the Japanese version here. It's a pretty ambitious title and definitely the best of the argininal trilogy. It's the first game in the series to give us full jet controls but what it even more important than that is the story.

It's the first Ace Combat game to give us one and honestly, quite a good one. Based around choices and different endings which somehow still has not be replicated in newer titles. And the futuristic setting is also really neat, giving us new types of fighter jets and scenarios never seen before.

It's a good game, but it's slow gameplay definitely doesn't make it an exciting play, but it is 100% worth trying out. Even the American version, though for story Japanese is for sure better.

(I played the fan translated patch on a PS1 emulator)
90s games are usually not renowned for their storytelling. At that time, it was either gameplay or story, there wasn’t room for both. I would say that Ace combat 3 is an exception to this. In fact, that’s the only real reason to play this game nowadays, is for its storyline. It managed to intrigue me so much that I got all 5 endings. If you haven’t had the ending spoiled to you already, can handle some PS1 jank and like the Ace combat series, I would recommend doing the same. I recommend playing with the fan translation, as the official English version cuts all the story and lore.
Story
You are part of UPEO, a peace keeping organization in a dystopian cyberpunk future, where there are no governments, only mega corporations. Throughout the story, you will be given the choice to defect to these corporations or even join a terrorist organization. After completing all 5 paths, you will get the true ending, which will change the way you look at the entire game.
The characters of AC3 are some of my favourite in the AC series. They all have depth and some of them get some character development, which I didn’t expect.
Mechanics and gameplay
Comparing AC3 and newer entries, the formula hasn’t changed much. First you get a mission briefing and your objective. That can be anything from simply destroy X enemies or something more special like follow an enemy plane.
After that, you select your plane. There are 20+ planes, but most of the time you will have a limited selection that depends on which faction you are flying for. Then you choose your gun and type of missiles and sortie.
Flying in AC3 is mostly the same as the other games, but it does feel snappier. Another problem is that missile tracking isn’t that good, so you have to rely more on your gun.
The game isn’t very difficult even on hard, but when you hear that missile warning you have to evade.
Another thing worth mentioning is that there are 54 missions, that’s almost as much as AC 4 5 and zero combined. Obviously, they are, but it’s still pretty surprising.
Graphics and artstyle
I doubt you will be surprised when I say that a PS1 game looks bad. Even with the power of an emulator, I couldn’t do much. The cutscenes are slightly better as they are hand drawn rather than using CGI.
Atmosphere
It gives of a sense of dread and hopelessness. There is hardly anything that can be called a good ending and even if there was you will still have to live in this dystopia.
Soundtrack and sound effects
SFX are nothing special. Voice acting is pretty good as you can find some of these actors in anime.
The ost is combines electric and multiple other similar genres to create a soundtrack that fits the game perfectly. My favourites are “Kernel” and “Virgo” for all the wrong reasons.
Final Thoughts
This is probably the Ace combat game most deserving of a remake. There would be nothing AC3 would lose given modern graphics, as the PS1 graphics only hold it back.

なぜこのゲームが気になったのか。それは僕が攻殻機動隊sacのファンだからだ。このゲームには佐藤大という脚本家がいる。さらに電脳、マイクロマシン、ネット…似た世界観をゲームで味わえる。それだけで最高である。
特筆すべきはUIだろう。実際に未来で使われてるの?っていうビジュアル性とデザイン性。それをゲームで味わえるのが…良い。

As ThunderousFolf on YouTube said, this game can be simply described as "when ambition and innovation are on afterburners".

Ace Combat 3 Electrosphere is a game simply far ahead of its time in every sense of the word. It's no wonder that some of the same staff went on to work on Drakengard, one of the most popular and beloved video game series in history. ACE3 mastered the art of immersion way back in 1999. From the moment you boot up the game, you step into a world full of trickery and illusions, and it makes you feel that way.

The team was superb at setting the atmosphere; and throughout the game, you feel like something's wrong. Every part of the game just doesn't feel right, all the way up to the true ending - which, by the way, can only be seen after completing 5 routes; it's as much of a technical feat to achieve that on a PS1 as it is a literary one.

ACE3 tells a story set in a cyberpunk-ish, futuristic world where governments have been weakened to the point where corporates have become the de-facto centres of power. It is a cautionary tale about the dangers of unchecked scientific advancement without stopping to consider morals and capitalism. It draws a lot from many similar works at the time (most noticeably, Ghost in The Shell), and the story is structured somewhat like a mecha anime. But ACE3 puts in its own flair of originality, and uses the medium of video games to its maximum possible advantage to tell its story: from the menu designs, the cutscenes, the gameplay and all the way down to the UI.

If you're worried about the number of routes, don't worry - they're all relatively short, and the game is about 20 hours long considering all routes. You can play in any order you want, though if you want a recommendation, you might wanna try my own ((subjective)) route guide, the order which I think brings the most tension and drama into your playthrough. And trust me, it is worth it. This is most probably my favourite game of all time just because of how different it is, and I doubt anything like it is going to come out ever again.


THIS is how a game achieves immersion, THIS is how a game makes you feel like you're part of the story

No game before Ace Combat: Electrosphere has ever reached total parity between the gameplay and the character's interaction with the world, and no game ever will again. A series of magic tricks, stacking themes and revelations on top of each other, somehow taking transhumanism and fighter jets and deeply intertwining the two. It draws attention with sick planes and immaculate UI, then spirals into an anticapitalist antihumanist terrorist murder nightmare, and then you unlock a new plane thats even fucking sicker than the last one. Because there is one constant in the world of Ace Combat, even in the year 2040; you're always free in the sky, as long as you have wings to get there

"Oigan, este no era un juego de aviones porque ahora tengo que destruir un virus" - yo el dia que acabe ace combat 3
Este juego es un ejemplo de eso. Es una historia al estilo de "Ghost in the Shell", con temas oscuros pero no excesivamente edgy. Las cosas que ocurren realmente tienen un impacto en la historia y el personaje. Las rutas que puedes elegir pueden ser dolorosas para tu personaje. Lo que más me gusta de este juego es que, aunque eres el protagonista del juego, no eres el protagonista del mundo; ese título pertenece a Rena, ya que casi toda la trama gira en torno a ella. Su evolución depende de la ruta que elijas y se vuelve constante y mejora o empeora según la ruta. Uno se da cuenta de esto al jugar las cinco finales, y es algo que me encantó.

El juego es "corto", pero eso es algo bueno, ya que te deja con ganas de rejugar los finales sin que se sienta muy largo o tedioso. Al reiniciar el juego, te conviertes en un jugador mejor, y el propio juego te recompensa con más diálogos y textos de los personajes para que los conozcas mejor. Esto es genial, ya que recompensa al jugador con más historia y más cosas que ver en comparación con su primera partida y su segunda. Hay misiones por decisiones y acciones diferentes, y realmente es genial.

Y el soundtrack, ¡Dios mío, el OST! ¡Dios mío, es una joya! Puedes escucharlo aquí: https://www.youtube.com/watch?v=PMVCOcMitOQ&list=PLDD61C76EF278E530&index=8

Realmente, el juego se hizo espectacular, me fascinó. No creía que llegaría a mi top 10, ¡pero lo hizo como si nada!

Ace Combat 3 (Japan version) evolves everything from the previous one, but unfortunately I wasn't able to connect as much as the others. The focus on history was inevitable to keep the franchise updated, and it's not bad by any means, but it's told in such a confusing way that it's difficult not to ignore everything right at the beginning. The story is great, but only when you are reading the summary on the internet. A shame, because the atmosphere and aesthetics are excellent, the gameplay is still perfect and hasn't aged at all and the choices lead to such cool paths that it's worth going back and finishing the different endings.
The more electronic soundtrack fits the game perfectly but I don't like it as much as the energizing rhythm of the second game.

" Alright we're in charge of localizing this, what's the story like again? "

" The world in the near future reached such a stage of late unregulated liberalism that 2 companies have more power than every other nation combined, and they declare war against one another because they would rather destroy half the world than not have a total market monopoly. "

" Hmmm how about we change that so that capitalism is good actually and there's a shadow government manipulating those companies who are innocenet and don't know any better (also their leader is named Aurora, thats important), and when you beat them... you achieve eternal world peace? "

" Sure. "

o end of evangelion dos ace combat

plane vn where everyone is consumed by war

Puts you in a trance from the beginning, where you’ll be under its spell till the end. Lingering even after that, begging you to come back and take flight once again. Electrosophere may not be as mechanically sound as the previous entry in the franchise, which is why it speaks volumes that it’s able to grip you tightly regardless, where you’ll dance to its tunes and fly through its skies. It’s more than just a pretty aesthetic, it’s more than just anti-war.

AC3’s view on war itself is that of a sick game played by sick old men and it treats it as such. What are you fighting for, really? Every mission feels like you’re nothing more than a pawn for powers greater than yourself, it's all a ploy. All of it. Every one wants a piece of the pie, a taste of power, a chance to reign supreme. Your actions are not your own, your decisions are not your own. It's all an illusion, a trick, and at the end of the day what are you fighting for, really? To maintain the status quo? The same one in which people live under corporations that only exist to suck them dry even further? What was it all for? Do you the connections you hold have any meaning?

The true ending which you unlock after having done all five routes is the ultimate showcase of this, showing why wars are really fought. Nothing noble, nothing special. Just a personal vendetta. Did it even matter? It's just a game at the end of the day.

𝗘𝗡𝗧𝗘𝗥𝗜𝗡𝗚 𝗘𝗟𝗘𝗖𝗧𝗥𝗢𝗦𝗣𝗛𝗘𝗥𝗘

Great game. Its a shame that it hits the limits of the console

Parece raro por si solo, porque a pesar de que como obra se explica sola, se siente que de verdad era necesario hablar más de este espectacular mundo que es Stragereal (que será, mejor dicho), su estatuto de "el metal gear de los juegos de aviones" queda totalmente asignado aquí.

Já tinha zerado a versão americana, mas essa nota é pra versão japonesa traduzida pra inglês por fãs, o jogo é do caralho, enredo, atmosfera, é muito foda, mas joguem a versão traduzida, se manjarem um pouco de inglês, além de ter mais fases, nessa versão tem uma lore muito foda, com várias rotas.

Always remember to get the fan retranslation, never touch the original official localization, it's an insult.

Ace Combat 3: Electrosphere is at odds with its ambition. A deeply thought provoking narrative that marries choice effortlessly with its conclusion is hampered by multitudinous plodding missions which rarely deviate from the mould.

Ace Combat 3 is a curious game that westerners haven't been able to enjoy in its totality, in english, until very recently. The version or the game we received here was greatly pared down, both trimming down the mission count massively (perhaps a good thing, actually) and more importantly stripping the game of its narrative that defines this entry. I see absolutely no point in giving that version a shot, and I don't know many specifics about the cut content, so going forward you can assume I'm talking about the Japanese version, which received an excellent, and more importantly complete, fan translation earlier this year.

Going from the second entry in the series to this gave me a lot of whiplash. Air Combat and its sequel had stories, but they were rather vague and were there just to get you into the action as quickly as possible. The backdrop is a war of some sort, with rather realistic depictions of battles (or as realistic as you can get while still making a fun dogfighting game). Ace Combat 3 immediately sets itself apart from these games from the title screen, which invokes a beautiful Y2K aesthetic, a product of the turn of the millenium. The UI is fantastic overall; while the general sentiment is that UI you don't notice is doing its job well, I'll always take something this bold and evocative over simple and inoffensive any day. Oh, and the music here is superb, an ethereal electric soundtrack gives each mission a strange vibe, often paired with evocative visuals that make the whole experience explicitly Ace Combat 3.

Before long, you're greeted with anime characters! Again, their designs are very 90s-esque, and seeing as the game is set in the future, it makes the game a unique time capsule. A quaint approximation of what the next 40 years may hold, such as nanotechnology, planes that can defy the laws of physics and the ability to transplant your mind into cyberspace. Characters contact you using video emails, and this aspect of the presentation is one of the most immersive. This cast wouldn't win any awards, but I found myself invested in their stories due to how well the game keeps you connected to them. And yet, that's as far as I want to go on the story. It has my thoughts enraptured and I want to give it the time and effort it deserves, so I think I'll be doing a video about it, one day.

So all is great, yeah? Not exactly. This campaign features a lot of huge turning points in the story, which I really appreciate, but this comes at the expense of how big they had to make this game. The first game had 17 missions, the second game had 21 and the third? A whopping 52 missions, which isn't even counting everything you'll have to replay in order to see all the endings. A flowchart similar to the Zero Escape series would have seriously helped this game out, though it wasn't until the second game in that series where they figured this out. The first two AC games have some repetitive mission structures, though the second at least took strides in making a lot of the missions feel distinct. I can't say the same for its sequel, which very rarely had objectives which stood out from the rest.

While the story chugs along in the background, the gameplay blends into an unrecognisable mush which I found myself struggling to continue with as I rounded out my fifth ending. Those endings are usually the highlights, with some incredible setpieces and dramatic scenes punctuating the end of the game. Notable, however, is that every single route has you go up against the same 'boss fight' agt some point in the final act, which was the most blatant example of recycled content. Ace Combat 3 either needed to trim the fat and focus a little more attention on the missions they kept, or give the game a lot more time to truly realise its vision.

Ace Combat 3 is ultimately so much more than the time I spent playing it, which is a kinder way of saying that this one is more enjoyable to think about than to actually play. Still, I'll take a lasting impression over some mildly better gameplay almost any day.

Apesar de ser mais do mesmo dos outros titulos de ps com mais polimento continua tendo uma gameplay lisa, divertido, recomendado para quem curte este tipo de jogo.


I played the International Version. For some reason I could not get used to the controls, the game is fine but I found it too difficult to control.

Change this fucking awful box art LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Lain só que com caças militares (conceito)


Pega un salto importante en gráficos, variedad de misiones y HUD. En general está chulo pero me molaba mas la estética de los menús del 2 y los temazos engorilentes que tenía ese. Aun así es un buen jueguito de cometer crimenes de guerra.