Reviews from

in the past


A cool idea and setting bogged down by lazy writing and clunky gameplay. Unfortunately this game does not quite reach the level of quality and charm that Oxenfree had, and I think that's for a few reasons:

1. While the setting and premise are fun, and much more silly than Oxenfree, I think this choice takes away from any attempts at emotional investment the game tries to plant in you. I really like the contrast from the studio's first game, and think its fun and interesting. But at the same time, the developers try at certain points to get you to be more invested in the main characters, and it just doesn't work. There's no stakes, and the main conflict between them feels underwritten and shallow.

2. This game tries to have more gameplay than Oxenfree, and while I applaud the devs for doing so, their attempts are a bit frustrating. All of the games revolve around some sort of "alcoholic party game", and as such you have to play them as if you were drunk. I get it - but that doesn't mean it's necessarily fun. Padding time at best and frustrating at worst, and the icing on the cake is when the game's ending is solely reliant on how well you perform at the worst one of these games.

3. There's actually less choice in this game than Oxenfree, at least choices that MATTER. On the surface, the game is a lot more dynamic, which I appreciate. But in Oxenfree, the choices you make over the course of the game, the ENTIRE playthrough, determine the ending. In Afterparty, the only thing that changes is which of the two characters gets mad at the other for a portion of the game, making them leave. And this conflict gets resolved fairly quickly. It doesn't even affect what ending you get, like stated earlier it just depends on a MINIGAME. Very underwhelming.

I really do wish that a game with this much visual style and cool ideas was executed a lot better. I do still think its worth playing through at least once, but don't expect too much from it. And, again, making me play through the game TWO MORE TIMES to get achievements is never fun.

Cringe :D Sorry, but the dialog doesn't strike my sense of humor at all. I find the characters pretty annoying and even obnoxious. I lost interest after half an hour. I'm actually used to better from the developers (Oxenfree).

I literally failed every drinking competition in the game and I still got one of the best endings

Funny, until it's not. Intriguing, until it's not. Meaningful way to spend one’s living time, until it's not.

What a disappointment. A game about life and death and partying, it does have a few moments of poignancy, but it's mostly filled with empty blather.

It starts well enough, with a surprising and amusing introduction to its world, but it quickly becomes clear how little the writing really matters and how slowly any development happens, with the main action being leading your twin leads around chasing social macguffins. When around the middle of the game I finally met the devil and he told me that I have to visit two more people before I can challenge him, I groaned at the meaningless stretching of its playtime. Not to mention the long silent runs with occasionally repeating dialogue or sending you from island to island for no good reason or revisiting islands that you've already been to but have nothing visually new to offer while you silently run across through the same boring area, wasting more time whenever you take another wrong turn.

In short, the game doesn't seem to have much respect for its player’s time; or itself really, with its many “meta” jokes about limited player interactivity and barebones world-building and whatnot - it really isn’t that cute to call something you made bad when it really is lacking in what you're making fun of, and I wish creators understood that and instead of trying to be funny, laden with heavy “hi us kids” energy, they would just concentrate on their strong suits instead of mocking the player for even playing their game.

Which is all to say that it's a shame. I would have gladly finished the game on my own, but I just couldn't get myself to boot it up again and so just finished the second half of the game on YouTube. Reading the comments, I wasn't the only one.

And having now finished watching it, I'm not sure whether even that was worth it. There are still some entertaining moments, even some intriguing happenings, and I quite liked where the story of Satan's siblings headed ultimately, but I'm also glad I didn't have to play to get there myself and that really doesn't bode well for something trying to be a “game”.

So much for being excited for Oxenfree 2 ...


A charming and often humorous adventure game that did not resonate with me nearly as much as Night School's prior game, Oxenfree. The same dialogue and relationship focused gameplay is found in Afterparty, but with a focus on humor rather than horror. You'll really want to be into the drinking and party/bar scene to get full enjoyment out of this game. Bang average adventure romp through Hell.

100% Completion Notes: Second playthrough to mop up achievements was an absolute slog. The jokes that did hit the first time didn't the second, and Afterparty lacks a lot of the cool little moments and easter eggs that Oxenfree delivers on additional playthroughs.

TL,DR: Play Oxenfree instead

Really disappointed how this game turned out. Loved Oxenfree to death when I first played it. Was excited to pick this up and experience something new from the studio but all I got was an underbaked, blatantly unfinished and ugly looking game.

I've replayed this game so many times, it's so funny & cool as heck don't listen to anyone who thinks otherwise. Humour is subjective & saying it "bored u" is one of the worst reasons to think smths objectively "bad"

One of my favorite pitches for a game ever. Get slammed with the devil, drink him under the table and you’re free to go. A lot of the top level story beats are really cool and the aspects of the conceit they choose to focus on are interesting as well. Unfortunately, some of the more interpersonal threads get muddled and the way you navigate the choices feels narrow to the point where you’re just picking flavour text. It’s cool but not quite up to the potential

This is an interesting game I just wish I liked it more than I did considering how much i LOVE oxenfree. I feel like the different drinks didnt change much, could be crazy but I didnt feel like they didnt do anything

It starts off strong with a cool premise, somewhat relatable protagonists (socially anxious cynics), an interesting setting and great performances (which thankfully stay consistent until the very end). Unfortunately it becomes clear very quickly that this game needed a lot more polish before coming out.

First of all, the performance is not good for a game of this "caliber". I played it on the Steam Deck and despite it being verified I was met with frequent audio issues (more specifically Milo and Lola's dialogue playing at lower volume than everything else) as well as FPS drops (when capped at 40...). Bicker, which is like an in-game social medium you can open by pressing select didn't work at all, seemingly because the game didn't recognise the deck as a controller.

Gameplay-wise, the devs clearly wanted Afterparty to resemble Oxenfree as much as possible, but they completely overlooked some aspects that weren't relevant in their first game. For example NPCs - there are tons of them in this game, but they NEVER talk. You literally walk among hundreds of people / demons in complete silence - even the main characters are silent for like half the fucking game, seemingly just running out of stuff to talk about (and they are supposed to be lifelong BFFs). To be fair, if I had to walk through these long-ass levels with hardly any soundtrack or ability to interact with anything I would quickly run out of shit to talk about as well - hell has actually never before been this boring. There are a ccouple of locations in this game, but they are all equally boring and soulless. Even the demons all look the same. There is that one side-character demon named Fela - he has a VA and is somewhat involved in the main plot, but he looks exactly like one of ~3 generic demon types present throughout the game.

The writing is (for the most part) passable. If it comes to jokes hardly any of them landed for me. There's plenty of american deafultism - demons making jokes about cbs, "foreigners" just speaking English with an accent instead of their native languages (which would actually make a good joke if you put a minimal amount of thought into your worldbuilding - something the devs frequently brush off in the game by breaking the fourth wall and essentially saying that nobody cares about that). Story-wise it's decent. The idea of outdrinking Satan to get out of hell hardly makes any sense, but it's not really supposed to so it's fine. There's a nice twist at the end and the player is met with a choice - an interesting one, without an obvious answer unlike in for example Life is Strange, so that's nice. What's not nice is the game autosaving right after making the choice, essentially preventing the player from seeing other endings, but I guess it wasn't like I wanted to play any more of this at that point so get fucking owned.

I mentioned that the main characters are initially likeable, but they get more and more infuriating as time goes on. I blame the dialogue options for that as we only get two instead of three like in Oxenfree (unless you drink, which gives you an additional option, that most of the time is so stupid that it's really a non-option). The options themselves more often than not are almost the exact same and / or stuff I just didn't want to say. You can always just choose not to say anything, but the time it takes for the game to acknowledge it is so fucking long even the characters you talk to shut up before you do, seemingly begging you to say something. Oxenfree had an achivement for stayng silent the entire game, Afterparty passively discourages it, making itself even more sloggish than it already is. But to be fair, it's not like Milo and Lola themselves are particularly interesting - character-wise they're alright, but their relationship is subpar to pretty much any duo involving Alex in Oxenfree. Most of the time I would just pick a "leave him / her alone demon!!!" dialogue option instead of a "join the demon and laugh at him / her" one and choose to believe this is how friendships work.

In general the game kind of feels like a Netflix movie (which isn't that surprising, as Netflix actually owns Nights School). Quality-wise I would be willing to compare it to someting like "To All the Boys I've Loved Before", but all the flaws in gameplay and design place it closer to "Red Notice". I originally planned to finish this in 2-3 days, but it took a whole week so yeah...

After playing Oxenfree, i decided to play the next game from Night School Studio but it wasnt what i expected.
The art and character designs are beautiful, i liked the 3d enviroments they created.
Much like Oxenfree, the dialogues are good to my opinion but, sometimes the dialogues cut each other off and also you dont feel that your choices matter that much .
I liked the protagonist duo and their interactions. The concept of the game is interesting but the execution not so much, the world is very empty since you can mostly interact with characters and things that move the story. Moreover, the different islands featured in the game seemed more like mere conduits for moving between locations rather than immersive and distinct locales in their own right.
Another aspect that caused occasional frustration was getting stuck without clear direction, and make me walk all the streets until i found something that moves the story.
Despite everything said, the game is enjoyable and the minigames are fun though shorts(in terms of how many times do they occur), it took me about 7 hours to complete the game and the story is fine and funny at times.

It was a fun game but sometimes I couldn't follow the conversation cause everyone is talking at the same time.

A very cool narrative concept, backed by an impressive player-driven dialogue system that somehow manages to be a snore-fest. The world is neat, the idea is cool, the voice acting is good, the writing is occasionally funny, but I still felt so bored by this game.

I had a similar experience with Oxenfree. Night School have a very specific vibe and type of game they make, and they make it well, I just don't think they are for me.

It had the idea, but something about it didnt stikck to me, ended up dropping it

Honestly just unfortunately didn[t click with me, for sure someones jam though, just not mines

I know some people I’ve talked to found it underwhelming compared to Night School’s other game Oxenfree, but I haven’t played it (I did download it on my PS5 a few days ago) so I went into Afterparty with nothing to compare it to. I figured it would give me a different perspective. Honestly what really made me interested in the game was the voice cast, I love Ashly Burch and Dave Fennoy and it was on only $20 on the eShop so I figured why not.

Story wise I loved the plot (SPOILERS FROM THIS POINT ON): Two best friends have died shortly after graduating college, they don’t know how and they’re shocked to find out that they must have been bad people because they end up in hell. There is one way they can get back to the land of the living: Out drink the devil himself and he’ll let them go, but in order to challenge him they’ll need two out of three seals from the other monarchs of hell. I love this story because it’s on par with a lot of other indie game stories where they sound weird and make no sense on paper, but when you actually play it, it is really engaging.

The main characters are fine, just fine. I feel like we’ve seen these types of characters a dozen times before and I didn’t think they will be that memorable to me. One positive I will say about them is that they do feel real. If you have ever once had doubts about where your life is heading or if you have some serious unresolved family issues then you can find yourself relating to them. Although if I had to pick I liked Lola more just because she was more sarcastic and those characters are always fun. My favorite character was their personal demon Sister Mary Wormhorn who is delightfully annoying. Erin Yvette (who is so underrated and deserves more video game roles) is so over the top with dialogue and I mean that in the best way. Wormhorn does everything she can to annoy Milo and Lola and sew friction between them and to judge you on every major decision you make regardless of what it is. She is so enthused to do so because it is literally her job as a personal demon.

The design for hell does not really stand out and looks pretty generic. It feels more like the slums of neon lighted city. The taxi segments where Sam drives on lava is cool, but that is about it. Speaking of the landscape be prepared for some backtracking and it can get old. It doesn’t help that there are a bunch of dialogue between our two protagonist that overtime feels like the same conversations just worded differently. Skipping the dialogue would have been nice, but alas. The art style is nice at least, but it could have used a little more polish and sometimes the game would lag. Which made the backtracking feel even longer.

As far as choices go they don’t matter as much as they should. The drinking is one of the mechanics. Sometimes you need to drink in order to get past some obstacles, but they mainly give you a third dialogue option, but they aren’t used to unlock a secret third route, they are mostly just jokes. Story choices like “how should we help this person” always lead to the same ending no matter what you pick so it doesn’t mean as much. SPOILER warning agin: It turns out Satan has a drinking problem and his siblings stage a surprise intervention for him. This is where the two different endings come into play. If you win the drinking game his family gives up on him and he passes out because of his excessive drinking. Sure they get to be alive again which should be the good ending. Then if you give up on the drinking game and stay in hell Milo and/or Lola get fancy new jobs, Satan is hinted to have gotten a support system and Sam finds another way to get them out of hell. So Ironically when you stay in hell everybody gets what they want. If there is no real good or bad ending then what is the point of another play through?

That last sentence sums up my thoughts. Afterparty is an ok time. It has its funny moments and the mini games like the dance offs, beer pong, and the drinking game. If you just want something quick and easy and cheap to play then go ahead, I don’t regret playing it, but just like any party you have to know when to call it a night.

characters, voice acting and dialogues are so f good
also liked the drinking mechanic that gives u another dialogue option

A huge improvement from Oxenfree in almost every way. I still don't think Night School Studios is living up to the potential of their great concepts, but I'm very excited to play Oxenfree II.

J'aurais probablement plus apprécié les qualités d'écriture et d'humour du jeu si ça n'avait pas été optimisé avec les fesses sur Mac et que je n'avais pas du passer la moitié de mon temps de jeu à batailler contre des bugs qui m'empêchaient de progresser. Too bad.

I think Afterparty gets too much flak. It's fun, it's silly, it doesnt overstay its welcome, the voice acting is great.

I don't remember drinking being this boring.
It has some moments but it feels more like a chore than a game

Afterparty is another good game from Night School Studios, While I liked the themes, art style, music, and story of the game I wasn't as interested with Afterparty as I was with Oxenfree. I think the overall story of Oxenfree was just better and the characters and gameplay were also more interesting. The story of Milo and Lola is good as two socially awkward friends graduate from university to find out they actually died 10 minutes before and now have to get approval from Satan's friends to compete in a drinking game to win being unalived is good and keeps the game moving forward and never backward. The mystery throughout the story of what other characters are up to is really neat and has a satisfying payoff depending on which route you decide to take is good.

The gameplay is like Oxenfree walking around a 2D-style world with conversations to fill in the time, The game mechanic in this game unlike Oxenfree (using a radio to find mysteries and speak with ghost) is going to a bar and drinking different cocktails from hell which will give you different conversation options which can make a few interesting decisions, But at the end I find it not as enjoyable as the radio from Oxenfree.

The art style is beautiful with a gorgeous neon rave club scene for hell is awesome and the score really doubles down on that and helps elevate that decision and it pays off very well.

Even though I did not enjoy Afterparty as much as Oxenfree I still had a good time with it and would recommend it to anyone looking for a quick cheap game. I believe I got this on a Steam sale for under $5AUD
well worth it


I feel like I need to go to an AA meeting after finishing this.

funny, interesting depiction of hell, and a cool ending.

Night School made such a cool horror narrative with Oxenfree that i can’t help but be disappointed that they went with a comedy here and even more disappointed that it’s not funny not even a little bit. Cmon!

This review contains spoilers

Got to live the dream of getting drunk with Satan but then felt bad immediately afterwards