Reviews from

in the past


Petit metroidvania sympa. Mon plus gros problème c'est sûrement l'impossibilité de placer des marqueurs sur la map, ce qui rend le 100 trop fastidieux sans guide extérieur. Les déplacements sont plus rapides que dans le premier et l'idée de collecter des objets pour choisir soi même ses points de téléportation est sympa. Je trouve le gameplay trop mou en combat.

It tries to be better than the previous game in all aspects but ends up more dull because of it.

Un Metroidvania che non aggiunge niente al genere, ma quel che fa lo fa bene.
La grafica e le animazioni sono molto belle, specie quelle della protagonista.
Divertente.

A remarkable difference from the previous game. Improved in all aspects and actually a joy to play. Smooth characters and amazing game design. Diverse enemies and not frustrating to play, but provides a worthy challenge. Massive improvement.

~DoubtfulPlayer~

A very interesting Metroidvania that feels like an old puzzle-platformer along the lines of Solomon's Key. Pretty tough and has some very interesting and unique platforming.


A fine metroidvania, but doesn't quite live up to its predecessor.

This review contains spoilers

Overall it's a good game. There's a decent amount of things in here that I disliked to varying degrees, but I couldn't call any of them straight up bad, just a matter of taste.

Most notably, many of the areas were too gimmicky and linear for me, not much room for exploration.

Using orbs to unlock spell upgrades was an interesting experiment, but by the end of the game I'd come to resent the mechanic. Once I got to around 20 orbs and could see what all the upgrades were, they turned from a source of excitement into a hassle since I couldn't afford to have them all enabled at once. So when I saw a spot where I'd have to use them, I usually headed back to town, re-allocated orbs, and then come back to the spot. Another problem was that I often forgot about the upgrades because they didn't get the "here's a place with a bunch of challenges involving that power" treatment. Also, I ended up accidentally bypassing some puzzles/platforming sections with the upgrades.

The rechargeable abilities were pretty underwhelming, only the teleport felt like a proper ability that saw use outside of the one dungeon where I got it. I forgot the time-stop ability after finishing the dungeon where it was mandatory, and the spinning orbs ability I forgot immediately after getting it. I used the spike-protection ability the most, but it still felt unnecessary. Also, I was very annoyed that there were insta-kill spikes in the game that it didn't protect you from.

I think the game could've been a lot better if they'd just cut down the number of powers/upgrades and put more focus on the remaining ones. Also, I vastly prefer finding my abilities over purchasing them.

Nice metroidvania. Nothing to write home about, but a solid 7/10 experience.

Nice pixel art, but dull in every other regard, this metroidvania really fails due to its combat. The game has a clear focus on puzzles (which are derivative but fine), but often throws in boss encounters that the game really isn't designed for between the awful movement and iffy hit detection. One to avoid, especially in a genre so stacked with goodness.

Although mechanically superior and more fun to play than Alwa's Awakening, it nevertheless falls short of its predecessor.

Being a throwback NES game, Awakening's design flaws felt intentional and charming. Its simplicity was its greatest strength.

Legacy's design flaws on the other hand slowly reveal themselves to be rather tedious. By introducing more complexity - more characters, story, items, magic upgrades, and abilities - my expectations rose dramatically. But Legacy never fully meets those expectations. The new magic upgrades are neat but never feel essential. And while there is some clever use of the new abilities in certain dungeons, they more often seem to trivialize the platforming challenge.

Still a solid little metroidvania and I hope we get a third game in the series.

A fine metroidvania with a sizeable and distinct world to explore. Some interesting navigational mechanics, such as spawning a bubble that allows you to reach higher places. The dungeon filled with one-hit death spikes however, not fun. The platforming isn’t precise enough to offer that degree of, well, precision.

Perfectly fine Metroidvania. The way it uses magic is cool. Upgrading the magic is good because it lets you respec as much as you want. You can upgrade the block power so you can just wack it and it flies and hurts enemies and that is really satisfying.
The game is also really easy, but I can't tell if its because i was cheesing the bosses with upgraded powers (which i like) or they are just easy.