Reviews from

in the past


so this was a showcase for the wiimote and assorted control options in the way CING's DS games were for the touchscreen and other features. it was nice but i probably would've enjoyed it a bit more if i wasn't having frequent control problems trying to play in Dolphin with mouse+keyboard on top of multiple freezes near the end.

was surprised by how slow paced and generally easy going this was for the most part. the original game was similar but it was only a mere fraction of the length. it mostly works out okay but i found myself enjoying myself more with the lowkey exploration around the lake versus some of the stuff when things fully unravel near the end.

good, not great but a sizable improvement over the original Another Code/Trace Memory either way. curious to see if the remakes end up shifting my feelings on either one.

feels truly bittersweet to have finished all of CING's material of this kind. i guess i could always work backwards and try Glass Rose but reception for that seems rough to say the least.

Yeah guys what is this game

Pretty good sequel! Definitely liked it more then the first.
It is kinda slow and a lot of plot point kinda just end up going nowhere, but the characters were fun and I really liked the ending.

i would have fixed ryan gray by having crazy upside down 360 til the room stank jungle gym sex w him 🤷‍♀️ ashley’s dad could have done this too if he wasn’t a coward.

I'm glad I finally played this game, being a big fan of Cing, this was always a game I had meant to play through and was sure I'd started - I discovered I must've because the disk was still in my now packed away Wii.

There's something about the style or writing, the atmosphere and art direction about Cing that I just find magical.
The simple music, the sketches; I find it evocative but then I can't really put a finger on what.
I'd guess a big part now would be nostalgia and a yearning for another Kyle Hyde game but it's also a feeling I had when I played Hotel Dusk the first time.
I'm sure if I was more eloquent I could find the words.

Another Code: R for those not in the know is boiled down to its simplest terms a point and click adventure style game with Japanese visual novel leanings about a girl named Ashley searching to find more details on the death of her mother.
I won't go into details because explaining the story of a game that is majority story vs "gameplay" will ruin it, but the way the story progresses is a fantastic mystery novel-like tale, with a small cast of characters who are, in my opinion, all quite well realised with quality dialogue.

You learn a lot about Ashley as a person through her interactions with the world and the dozen or so characters, most importantly Matthew.
Matt, minor spoilers, is a younger lad who has run away from home looking for his father who went missing five years prior and the obvious similarities there create an interesting dynamic and a way to see an angle on Ashley you wouldn't typically.

Outside of talking and making a few conversational choices you're walking around the small area- done so by either using the d-pad or clicking the sides of the screen until you get to rooms you search with a pointer.
A lot of these areas are just to look at, flesh out the world. The rest are to find items which in a simple point and click style are there to solve puzzles.

When it comes to puzzles I personally found most of them a little too easy but I do have an uncommon enjoyment of them it seems.
The most difficult were due to my impatience because Cing loves to play with the hardware and a couple of things weren't as intuitive as I thought.
Counter to motion controls annoyance, much like Zack & Wiki you're not waving your arms around all the time and in fact even less so.
Also this game has the single most, what I would call a hype moment in Wii games, using hardware to solve a simple puzzle that genuinely eliminates any hard feelings I have for things where I had to hold still for longer than I'd thought.

The long and short of this is, if you dislike games with little in action then move on, however if you want a nice relaxing game with a well realised small contained world and cast of characters with a few fun puzzles and great atmosphere this is worth playing.

The saddest thing really, to end how I began this "review" is that Cing are no longer around and the game - whilst having a completely satisfying ending, feels like it was open for a third that we will most likely never see.


Its been a year since I first beat this game, lazily playing it together with my roommate after we'd both individually beaten the original Another Code, and I still have a lot of bubbling thoughts about it. Out of the five games CiNG released in their Nintendo-exclusive era, the two Kyle Hyde games are the obvious critical darlings. Strikingly unique artstyle and distinct identity by way of Hold-DS-Sideways, mature themes tackled by memorable and well written characters, et cetera. Needless to say that the Another Code duology, one a crusty-feeling, short "tech demo"-type game for what kind of puzzles the DS can do, and its sequel locked away from the US and stuck on a region-locked console, was always going to be swept aside in comparison.

And, looking at the games in direct comparison to Hotel Dusk and Last Window, its also kind of understandable why less people are drawn to them. They lack that hook of a mature, intricate story, that feeling that what you're playing is something truly unforgettable. Yet...Another Code R really has been unforgettable, in a way that's been hard to articulate. What it lacks in heavy storytelling and investment, I feel it makes up for with atmosphere and just general vibes, much like the quirky DS game its following up on. The painterly landscapes, the soothing music, the cute bond shared between Ashley and Matthew, all taking you back to a very "human" story, focusing on mental health and who you hold dear in life.

Playing the game is like taking your mindset back to summer vacation, without thoughts on how to pay your fees or what errands to run, what assignments are due...it's a game about you, and a friend, and how you're doing. Talking to each other. Helping each other. As simple as that sounds, it really does do a great job discussing that simple topic. "Friendship" is a broad theme that applies to every heroic story under the sun, and my point is less that Another Code R pioneers it above every one of its contemporaries, but rather that it doesn't also try to focus on saving the world, or uncovering a conspiracy, or so on. Its a slow, meandering, uninteresting, simple game - and I want you to read all of those adjectives as positives, because they're key to the game's cozy, laid-back and warm feeling.

That's not to say there's not some actual game in here too, of course. While a little less puzzle-heavy than the other CiNG games, it uses the Wii remote to some truly fantastic extremes with puzzles I'm now confident in saying no other developer would've come up with. The only thing I can think of this game doesn't utilize about the Wiimote is sending you clues to the mailbox - everything else, and I do mean everything, is up for grabs.

While solving puzzles and reading dialogue, much like Professor Layton, is part of setting the comfy experience, just being able to freely walk around Lake Juliet in general also goes such a long way in making the game truly click. Would the game be more convenient, less slow paced, with a fast-travel system, taking you to every "important" part of the game faster and "wasting less of your time"? Absolutely. But then, in my eyes, you're missing the point of the game: The slow burn of taking in the world.

Thus, there's honestly little I can say this game doesn't do right, because it knows very well what its trying to be. It will never reach the highs of Last Window or Hotel Dusk, because its not trying to do so. And in that sense, the game is perfect. Another Code: R is atmospheric, serene, calming and warm. Like a blanket, the appeal of it is not the grand mystery to be found by digging deeper into it, but the comfort that simply being near it can provide.

Playtime: 22 hours
Key Word: Healing

I would die for Cing.

VAST improvement over Trace Memory, full of heart and charm and character dynamics that didn't exist before. Ashley's more of a character with flaws and opinions and the story's approach to her relationship with her dad is honestly so genuine. The writing's a bit messy and its got the normal Cing pacing problems but. I can't NOT love them.

In a now-defunct Gamestop ca. 2010 I scavenged this for a meager buck. It dusted in my shelf for ten years, after I found its first ten minutes unbearably boring. Having granted it passage out of my backlog now, I can affirm my prior convictions that it's boring, and slow, and gimmicky. Despite that, I had some fun with the character interactions, music and locations. The central mystery wasn't exactly exciting, but the unravelling of it was. God, I miss cing.

Un par de cosas de dudosa calidad, pero una experiencia interesante. El remake es mejor. 8.5/10

this took me over a week to beat not because it was a very long game but because I kept getting bored of it the story is too slow and nothing really happens until the final 2 chapters and when it does it kinda feels like a retread of the original game. while the art is still nice and the characters are decent i just didn't love this one and much prefer the first game America aint missing out never getting this game but will see how the remaster handles it

art imitates art, the lead-up to the final climax and how it relates to the previous game was genius.

""She's baaaaack"

Another Code returns, yet outside of my country of region! Thanks for that Nintendo! We are back with good ole Ashley Robbins, and on another Scooby adventure of mystery! This time around we have a lot less thoughtful puzzles and more dialogue though. And while some of this certainly makes the game's pace slower than necessary there are some genuine highlights to be had. Seeing the growth and maturity that has blossomed through Ashley is by far the greatest amongst those. From slightly cheeky tween to mellow lonely teen, Ashley is no longer the same girl we knew from before. She is far more pensive, and the shapes of her dreams and desires take a front-seat role this time around. I would easily say the puzzles and story are weaker this time around, but the colorful cast and delightful evolution of Ashley make the playthrough worthwhile regardless. It's a slower and longer game more focused on people, their interactions, and Ashley as a person. If you enjoyed the first game, this is a definite for fans, or if you just love Ashley as much as I do, that is a selling point as well. A shame this is the end of her journey, as I felt it was just getting started to even greater and more endearing possibilities. Either way, this is a little adventure gem I don't regret modding my wii just to play.

We hereby award: The Bronze Seal of Recognition

me gustaria terminarlo pero todos sabemos que probablemente eso no pase