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if shit shat it would be this fucking miserable ass game

level of enjoyment : 0/10
a complete disaster of a game if not for a scene in the end of the game

The Bioshock Infinite of Bayonetta games, an incredibly disappointing game in certain areas while also having some redeemable elements. Personally don't have plans to return to this one in the future, I think in terms of gameplay I'd rather play Bayo 1 or 2. The summon gameplay is interesting and its cool to see what probably was Scalebound through this game but that's not what I come to Bayonetta for. Viola also seems like an afterthought and riding off the heels of the amazing torch pass to Nero in DMC 5, this game just did not hit its mark in making me look forward to future games in the franchise.

Worse than you'd hope but better than people say it is

This review contains spoilers

After a second playthrough, free from all the initial hype, and after replaying Bayonetta 2 once again, this game has some really underwhelming traits.

The weapons are great, but the dissolution of pairs into unique singular sets, while still good by design, that coupled with the changed progression method through splitting the currencies and aquired moves between weapons made Bayonetta just feel like Devil May Cry, which isn't a bad thing from a technical point of view, but it deters the uniqueness the franchise had build for itself with the previous systems, in which you had more freedom on how you play with the weapons, and more valuable resources that were very tied to your performance, since everything was centered on Halos.

-- Spoilers for the story begins here --

The Story is idiotic at best, Viola was rushed in and had no time to develop well, the villain manages to be worse than Aesir, and what in the actual hell did they do with Jeanne? Getting almost killed at the start of the game for the B2 throwback feels cheap. And getting actually killed by the end in the most unbelievably nonsensical way makes me believe the writers of this game absolutely hated Jeanne. Luka being promoted to a super powerful being felt unnecessary since Rodin already exists, and burned his role as a middle ground between a common person perspective Enzo provides, and the almighty point of view belonging to the other members of the cast. Calling past Bayonettas at the end, with their respective movesets and UI was a nice fanservice bit at the end of all things.

-- Spoilers for the story end here --

I'm nowhere near being an overly critical person with narrative, since I'm not the most perceptive individual for these things, but this game went below and beyond my lowest expectations.

The last negative points of this game is that the Homunculi aren't really as memorable as the Angels and Demons of previous games, I wish there were more verses with old enemies. The main story can be quite tedious to go through on a replay due to the many gimmicks the stages have, which I previously said to be short and tolerable, but are really a nuisance when you just want to engage with the core gameplay.

Putting the Lock-on on a obligatory trigger instead of the previous games hold really messes up with targeting and camera controls, having the option to choose either would be for the best, but that isn't the reality we live in.

On the bright side, this game is unbelievably well animated, seeing Bayonetta really dancing while holding the attack buttons instead of just keeping a almost static pose is really, really nice to watch, and elevates the power she provides to the player by literally dancing in front of the enemies without even straight up taunting.

The weapons are quite varied and fun to use, with the added bonus of having an extra attack button compared to previous games, with unique gunshots, movement and effectiveness to each of them.

The summons are a fun addition, they don't really bother with visibility since the camera readjusts to their presence, and do make nice additions to both offense and defense, a very nice substitute to the underwhelming Umbran Climax.

While I still prefer Bayonetta 2 due to the less gimmicky main story, Bayonetta 3 is a great game, a game with extreme positive and negative traits, but a pleasant experience overall.


Zerei Bayonetta no Bayonettaverso.

Fiquei refletindo bastante se havia gostado ou odiado o que tinha acabado de jogar. Apesar do charme único da série (Bayonetta usando tranças e sambando no meio do combate são coisas que me conquistam pra caramba) e de toda a direção artística, eu tive MUITOS problemas ao decorrer da jogatina:

- As missões stealth da Jeanne (que não seriam um problema de fato se fossem opcionais, porém o jogo te OBRIGA a passar por elas pra história avançar);
- As habilidades não podem ser compradas na lojinha do Rodin, visto que o jogo usa uma árvore de habilidades genérica que todo jogo moderno precisa ter;
- Chefes sem graça;
- A gameplay dos demônios é muito chata e rasa;
- As lutas com chefes em que precisa usar os demônios são TERRÍVEIS;
- A história, apesar de interessante, é mais uma que se aproveita dessa onda de estórias de multiverso, apelando pra fanservice forçado na sua cara (fora que o fanservice só funciona na batalha final quando a Bayonetta do 1º e 2º jogo aparecem, porque a cena do multiverso da lua é esdrúxula pra carmba, as Bayonettas LITERALMENTE só aparecem pra morrer logo em seguida (eu juro que ri na hora)).

Enfim, Bayonetta 3 é um jogo mediano que finaliza uma incrível franquia deixando a desejar bastante.

eu chorei quando começou a tocar mysterious destiny

Primeira experiência com a franquia, mas foi divertido e desafiador pegar algumas platinas. Dance e sambe em seus inimigos.

For the most part, it's excellent. Gameplay at its peak, music as exhilarating as ever and the presentation top notch/stylish, but the story alone takes a nosedive in the last 2h and it becomes a mixed bag. I gotta process this honestly lmao

This review contains spoilers

achei muito divertido, principalmente por conta das mudanças de gênero que aconteciam toda fase, nunca me sentia jogando a mesma coisa.
me fazer jogar durante os créditos não foi muito legal, mas curti!

First Bayonetta game I played and WOW it blew me away, blew me away so much I spent £40 on a new copy of 2 so I could get 1 + 2.

I love Violet!

I felt neutral on the ending and the MCU twist (but I know it was dumb, yes). I genuinely liked the gameplay a lot, just thought it was hold up by Switch hardware sadly.

what a shit show i fucking hate this game

meu irmão veio pra minha casa com o switch e eu me apossei dele durante 6 dias só pra zerar esse jogo

kind of a weird controversy from the previous VA of this game right before the release which made me wary, but like... good gameplay... and the new VA did great.. no notes

By the end I was narratively on board but the game is breaking at the seams. Bad camera and generally ugly visuals. I’d definitely be up to see more on more powerful hardware. This game just pushed past the limit of what should’ve been done on Switch.

Favourite bit is Viola’s victory animation. 🤘

We waited a while for it but here it is,story wise the game is ehhhhh at best,not bad,but playing it safe mostly,the gameplay is plentiful,theres so many moves,weapons,monsters,diferent types of mini games,its just insane how they made this game with so much content,and yet story wise it falls short,all in all the game is one of the better ones i played in recent years,i probably got my hopes too high.

A diferencia de las demás entregas, podemos ver una protagonista más desarrollada y menos invencible, siendo que al final realmente se puede sentir cómo es que todo llegó ahí así como que tiene sentido, por lo que, puedo quitarme el sombrero ante el que decidió que tuviera ese final tan perfecto para alguien tan buena como lo es Cereza.

É "melhor" que bayoneta 1 em combate, levemente superior ao 2 e é isso.

É galhofa pura, mais que o 1 e o 2 e foi divertido pkrl, mas que história merda hein e que final decepcionante.

esse jogo tambem é mais feio que bayonetta 2, a direção de arte desse aqui tbm é bem fraca, é triste.

tem umas referências boas e a missão a la tom clancy antigo com a jeanne é muito bacana, a viola é uma personagem ok, ela me agradou com o tempo e seu combate foi definitavamente uma boa adição.

no fim do dia, eu nao vou me recordar tanto de bayonetta 3 e vou seguir adiante, graças a seus o bayoneta origins é interessante.

Fanservice for sure but its still fun to play

It's good if you stop right before the last chapter

An absolutely bonkers experience. Some technical issues didn't stop the sheer joy I had as the game got zanier and zanier.

I wasn't the biggest B1 and B2 fan, though I respect them greatly, but the narrative wildness happening here was the hook I needed.

This review contains spoilers

The best game of the three, for sure. They ended the serie on a high note (at least this 'arc'). The music and combat were good, as always, but different from the others. This one actually had a cool story to go with it

gameplay is fun but wtf is that story ... sorry, some games I can put it aside but it's just too much here

Besides hating Viola and her combat skills the game is amazing! The end is trash but still worth to play if you like the saga

First Bayonetta I played - gameplay is great and story is fun. It’s a must have for all NS owners


the core combat (as bayonetta) in this is so good... but everything else... my god. this reeks of troubled development and wasted potential. while there's fun to be had playing it just makes me frustrated and sad.

Astounding gameplay improvements with it being both smooth and innovative! The graphics suffered especially compared to Bayo 2 but other than that it was a lovely time.

This review contains spoilers

There was a time many many years ago when I bought into the hype surrounding Platinum Games and jumped into Mad World for the Nintendo Wii, after hearing the fantastic soundtrack. Platinum games have always received heaps of praise for their hack and slash gameplay, but to be honest, I've just never understood it. They have a habit of switching up the gameplay often, but its rarely in a way that is actually enjoyable. This lends itself to the game shredding off a lot of its potential to be just above average. As much as I am disappointed that this game just was so close to being perfect, I am glad to report that this game has basically bucked that trend entirely. This is Platinum Games' swansong for Cereza, and I truly can see why it took them so long to come out with another Bayonetta title.

This is THE best hack and slash game ever made, at least that i've played thus far. I have played few games with better pacing than this. This time around, verses (the gauntlet areas where you kill a certain number of enemies to progress) are more spread apart, some even completely skippable, in semi-open world stages. This allows for Bayonetta to utilize her impressive arsenal of new demon transformations as mobility to explore and hunt for collectibles, which reward you with plenty of good stuff that I actually cared to collect. In fact, the way this game doubles as a collectathon has it coming top tier in both genres. Obviously, it's not the best collectathon ever made given it is secondary, but it does give them a good run for their money. I always felt the way that Bayonetta 1 and 2 were structured so linearly made the collectibles or hidden verses just feel like a chore.

So, so, so much care was put into this game. ALL of the cringe voice acting, dead and buried. I don't remember hearing one bit of unintentionally cringy dialogue (more on that later). The performances here were brilliant. Are we playing a Bayonetta game for movie tier performance? Obviously not, but the way the characters are acted helps you take them a lot more seriously and actually makes you give a fuck about them. The biggest beneficiary of this is Bayonetta herself, who now comes across as actually womanly, and not just a parody of femininity made by horny devs. Even things like the dance sequences at the end are just done so much more tastefully - she really seems like a woman who is in control of her sexuality and flaunting it, and she feels badass to play.

There is literally only one outright bad level, which is set in Cairo, and it was the only one that made me actually put down the game and stop playing, because of a trash mechanic where you have to mash buttons to crawl out of quicksand. I'd honestly prefer just dying, as this ruins all momentum and is exceptionally annoying when you're trying to collect everything. LUCKILY, where I had saved and quit, it turned out when I next boot up the game, that I was at the end of the level, and that war crime of a chapter was actually not as long as I presumed it would be, so it doesn't influence the score heavily. Some bangers that I really enjoyed were: All of the Thule hub areas, the final two chapters, Tokyo, and Paris. Don't get me wrong, the others had their moments too, and were decent, but those knocked it out of the park.

I've heard plenty of criticism for this games multiverse plot and saying that it was wasted potential because of the infinite possibilities. I honestly don't really know what they expected in a stylish hack and slash game? I thought the way that Platinum utilised all of the alternate universe Bayonetta's was actually very creative and, some of their moments were surprisingly touching. Hell, the start of the game took me completely by surprise with how sombre it was - it was a fantastic launch pad for the rest of the game and it barely ever let up. The games fantastic finale had me shedding tears too, i'll admit, though it's just a shame that the heavy failings in storytelling and delivery in the first two titles did little to set up this tale - all care you have for these characters is quite literally built in this game, because they weren't really that likable before, or you just didn't care about them. Luka and Bayonetta's romance that was always intended since the first game is actually believable in this game, whereas before you knew they were meant to have a thing but you just never really felt any chemistry with their acting.

Performance wise, this game really runs quite fantastically on the switch. I had actually considered not buying it because I read plenty of reviews slamming the performance, but I ran into basically zero issues and I played (mostly) handheld but also docked aswell. I'm playing on a 4K screen so even with the 900p resolution I thought the game's graphics still looked serviceable, which is all I could ask for from a console as weak performing as the switch. You can really tell that this game is hardcore pushing the limits of this hardware, Platinum must've had to work magic to keep this game running well. There are dips to like, 50fps occasionally, but it's really not noticeable enough to call an issue and it never affects your gameplay. The ONLY noticeable dip in performance I saw was during the second to last Chapter, there was three enemies during a boss fight that randomly gave me slowdown until I killed two of them? It was rather jarring, especially given as there wasn't much more happening on screen than usual, if at all.

Presentation in this game is fantastic - gone are those shit dimension maps where you pick your level. Now, you have a charming little scene of Viola's bedroom where you can throw darts at the level nodes to pick your stage on a world map, but the little details like every object in her room having an appropriate sound effect for being hit with the dart if you do so, is what really sells this. The UI is the best it's ever been too, far less confusing, with plenty of unlockable costumes and colours that I found myself changing constantly, which I did not in the first two. Gone are the days of stupidly buying skills from the Gates of Hell, hello to the wonderful world of having an actual talent tree. FOR EVERY WEAPON. And there's no shortage of them either, you will literally get a new weapon every area of the world you visit, sometimes even two at once. It's insane - just by the time you've nearly maxed out the tree on the one you've been newly perfecting throughout the level the game hurls another at you. It never gets boring - the same with the gameplay mixups. Bullet hell segments, on rail shooter segments, boss battles utilizing Bayonetta's arsenal of demons? They're all fun and don't overstay their welcome - Platinum really knew what they were doing here, with the exception of the shitty Godzilla style battles? There are only like 3 of them in the game and they don't last too long but jesus christ, they suck if only because of how slow you move. It's like they thought the two of you moving at a snails pace would make it more dramatic, but its just boring. The soundtrack is dope as usual, too.

Another common complaint I see is regarding the two other playable characters, Jeanne and Viola. Contrary to the common opinion, I actually did enjoy Jeanne's levels - they were short and sweet 2D side scrolling stealth segments, however I can understand the criticism given that if you don't like that sort of thing it's completely jarring, and it is required to progress the story. I found them fun, however, and thought they were handled with the same Platinum polish that is everywhere else in this game. Viola, on the other hand though, ergh...

Viola is the new character introduced right at the start of this game. Is she outright terrible? Nah. But her gameplay is just totally lacking the polish that is present everywhere else in this game - she feels alot simpler, but ironically the simplicity of her kit makes her alot harder to play because of how clunky it is and how few options you have. This is especially true when shes side by side to Bayonetta, who has literally some of the best, varied gameplay i've seen to date, and Viola is just excruciatingly mid. Hell, where Bayonetta has like 8 or 9 talent trees, Viola only has one, which I maxed out immediately by the end of her FIRST level. If Platinum wanted to go this route they SERIOUSLY needed to give her alot more to work with to make her remain interesting. Her soundtrack goes really hard though. Unfortunately, she makes the ending somewhat bittersweet too, given that she's really not all that much of a charming character. As I mentioned early about the VA, there's no unintentional cringe here. However, Viola is intentionally meant to be a bit of a quirky, outcasty type character who's a little awkward and puts on a brave face. She also has an american accent, which is really strange given the context of her. The problem with this is that she just generally isn't that likable and she only has like one or two good lines in the whole game, and the rest of them are just nothing or make you recoil a bit with how cringe it is. Thankfully, she only has three stages in the whole game, and one segment in the last level, but my god do those bits feel like a slog. It's not like the levels are bad, she just makes playing them feel worse than they should.

I think if I carry on talking about this game I will have an aneurism because i've been writing for so long and I have a headache. Basically the game is sick and you should play it if you're into hack and slash games, this is one of the best you'll get in my opinion. Also just like the good old days theres an unlockable demo for what would later be Bayonetta's next game, Bayonetta Origins, which I thought was commendable and is something companies just don't really do anymore.

Story was decent, gameplay felt like more of the same. Ending was really cool. I hope Bayonetta 4 is better.