Well made vehicle simulator.
Just picking a random car and driving around a big city is very relaxing.
My only problem is no native multiplayer support (as far as I know) and setting up a 3rd party one is incredibly tedious, (we still havent figured out how to set up a server) but I won't dock any points on that.
Just picking a random car and driving around a big city is very relaxing.
My only problem is no native multiplayer support (as far as I know) and setting up a 3rd party one is incredibly tedious, (we still havent figured out how to set up a server) but I won't dock any points on that.
Title: BeamNG.drive
Genre: Driving Simulation
Graphics: 5/5
Music: N/A
Sound: 4.5/5
Strong Suits:
☠ Insanely realistic wrecks
☠ Great car customization
☠ Active and awesome community support (Mods)
Weak Points:
☠ Very little in the way of campaign/story mode
☠ Little to no interior customization
☠ No working radio/No Music
Comments:
So, lets get this out of the way first: BeamNG.drive (in its current state) is not a game, but a true blue driving sim. If you are looking for a "video game" driving game you will probably not enjoy this, but if you enjoy: driving simulations, cars in general, or wrecks, then you will probably like this game.
There are some short campaigns and some scenarios that do add some narrative, and the AI controls allows for endless possibilities with a little imagination. Driving feels great, and you can do all of it here, from Sunday cruising, rock crawling, destruction derbies, and classic racing BeamNG.drive has it all. My only real complaint here is that there is no in game radio. I would love some built in radio stations, or even a way to add my own music/internet radio into the game, it honestly feels missing. With that being said, as far as I am aware this is the most realistic driving sim currently available.
I highly recommend it.
Overall Score: 4.5/5
Genre: Driving Simulation
Graphics: 5/5
Music: N/A
Sound: 4.5/5
Strong Suits:
☠ Insanely realistic wrecks
☠ Great car customization
☠ Active and awesome community support (Mods)
Weak Points:
☠ Very little in the way of campaign/story mode
☠ Little to no interior customization
☠ No working radio/No Music
Comments:
So, lets get this out of the way first: BeamNG.drive (in its current state) is not a game, but a true blue driving sim. If you are looking for a "video game" driving game you will probably not enjoy this, but if you enjoy: driving simulations, cars in general, or wrecks, then you will probably like this game.
There are some short campaigns and some scenarios that do add some narrative, and the AI controls allows for endless possibilities with a little imagination. Driving feels great, and you can do all of it here, from Sunday cruising, rock crawling, destruction derbies, and classic racing BeamNG.drive has it all. My only real complaint here is that there is no in game radio. I would love some built in radio stations, or even a way to add my own music/internet radio into the game, it honestly feels missing. With that being said, as far as I am aware this is the most realistic driving sim currently available.
I highly recommend it.
Overall Score: 4.5/5
This borders the line between a game and just a really cool simulator, but the fact that you have near-to-life accurate reproductions of vehicle physics and giant, sprawling, near-to-life accurate maps of existing locations (such as Moab, Utah) to just drive around in makes this a super cool experience.
There's lots of stuff to do in-game, as it offers a campaign along with scenarios and time-attack challenges, but I literally poured 10 hours into just exploring the maps and crashing in various ways THE DAY I BOUGHT IT. Strangely addicting. At some point I'll have to go and play through the campaign, and check out all the community created content and mods this offers.
There's lots of stuff to do in-game, as it offers a campaign along with scenarios and time-attack challenges, but I literally poured 10 hours into just exploring the maps and crashing in various ways THE DAY I BOUGHT IT. Strangely addicting. At some point I'll have to go and play through the campaign, and check out all the community created content and mods this offers.
"haha car go crhsrhshfshdh" is the most atrophy-brained ass take i've ever seen on what is ultimately, the most thorough simulation of vehicles, not just their operation, i've ever seen. it has become the ultimate "going for a drive to clear my mind" simulator as far as i'm concerned, and it doesn't have the risk of death along with it. i haven't needed to get any racing/driving sim since i got this back in 2016, because it does everything it needs to and then some.
(the following is copy-pasted from my steam review, still relevant, still how i feel)
at some point in my lifetime, it is likely that the internal combustion engine and its use in transport will be phased out. beam.ng will likely remain the most complete simulation of such explosive machines and the deadly carriages of metal (or plastic if you're saturn), not just a simulation of merely operating them. the entire machine, and its hazards, simulated. by the time most pistons are replaced by massive lithium heaps that stop holding a charge after 3 years, beamng might still be around, possibly still in development. i will likely be dumping photosynthesized oils into a soot producer to get a nice 0-60 of 20 seconds, and still be just as enthused about the simulated machines in beamng.drive then as i was 5 years ago.
(the following is copy-pasted from my steam review, still relevant, still how i feel)
at some point in my lifetime, it is likely that the internal combustion engine and its use in transport will be phased out. beam.ng will likely remain the most complete simulation of such explosive machines and the deadly carriages of metal (or plastic if you're saturn), not just a simulation of merely operating them. the entire machine, and its hazards, simulated. by the time most pistons are replaced by massive lithium heaps that stop holding a charge after 3 years, beamng might still be around, possibly still in development. i will likely be dumping photosynthesized oils into a soot producer to get a nice 0-60 of 20 seconds, and still be just as enthused about the simulated machines in beamng.drive then as i was 5 years ago.