Decidedly less intuitive than the previous two bit.trips. It never feels like you can move as precisely as you need to either. Obstacle placement feels "mean" rather than "tricky" or "challenging", like several instances late in the third level where it seems to expect you to have memorized where you need to be to avoid taking a ton of damage.
Not a fan.
Not a fan.
This one is more abstract than the rest of the Bit.Trip with its void mechanic and mostly black palette. It takes a bit to get what the game is trying to convey both in its story and gameplay. Nonetheless, it's on the easier side and in terms of achievements the most accessible one.
The music isn't as strong this time around though.
The music isn't as strong this time around though.
this game is pretty nice and fairly challenging, it always keeps you on your toes since you'll constantly be dodging white dots while also being careful not to grow too big... i also like the simple yet symbolic story of commandervideo learning to properly socialize with others and how he eventually takes this knowledge with him in the sequel bit.trip runner. thanks, choice provisions