Reviews from

in the past


First episode has amazing level design but the enemies are shit. The rest of the episodes decide to get progressively larger and larger, with hitscan enemies placed everywhere and constant backtracking

~Fps retrospective 7~
The gunplay feels like ballet just moving, crouching, cycling through amazing weapons trying to survive, this game is hard but my god is it smooth. great fps game

ENG: The year is 1997. At id Software, without John Romero due to creative disputes with John Carmack, the launch of Quake II is being prepared. Quake II had only the name, since the lovecraftian aesthetics was replaced with a militaristic-futuristic aesthetics and the soundtrack went from being ambient with industrial horror touches to heavy metal. It sold well, but had mixed reviews.

None of this matters... much, though. I'm just commenting on it to sort of follow up with my Duke Nukem 3D review. Or if it matters... at all. And the thing is, even though Doom was a thing of the past for id Software, it wasn't for many people. Duke Nukem 3D was not the last gasp of a class of technologically outdated games.

The year is 1997. Blood is released by Monolith Productions.

If Duke Nukem 3D was the next step in terms of Doom-style FPS, Blood was the refinement of that formula.

Blood has, mainly, two things that make it stand out from the rest: the weapons and the setting. It's true that Duke Nukem 3D already had some curious weapons compared to its predecessor, Doom. However, it was Blood who took this topic to its maximum expression: a pack of dynamite, an aerosol can, a flare gun, a voodoo doll, among so many others that I forget. On the other hand, the setting. If Duke Nukem 3D was an ode to Hollywood action movies of the 80s, Blood was an ode to Hollywood horror movies of any era. It is not a horror game per se, because it is still a frenetic FPS of its time, and yet, thanks to its setting, it gives a very different feeling to what we were accustomed to the FPS of those times.

Caleb is the protagonist of this story... a story that doesn't matter much, I know. But what does matter, just like in Duke Nukem 3D, is the protagonist. Duke is mocking and ironic. But a good guy at the end of the day, his mission is to save the world. Caleb, on the other hand, is sadistic and ruthlessly sarcastic. His mission is not to save the world. He's involved in a personal crusade and doesn't mind killing civilians. Where the voice acting was comical in Duke's character, it is also comical in Caleb, only in a more perverse and cruel way.

Blood isn't perfect, as much as I'd like it to be. Like Duke Nukem 3D, maybe it wears a little thin at the end.

Despite that, Caleb lives, again!

https://www.youtube.com/watch?v=svzMK33PMUk&ab_channel=KurtHecticJukebox.

ESP: El año es 1997. En id Software, ya sin John Romero debido a disputas creativas con John Carmack, se prepara el lanzamiento de Quake II. Que de Quake tenía solo el nombre, puesto que la estética lovecraftiana se reemplazo con una estética militarista-futurista y el soundtrack pasó de ser ambiental con toques terroríficos industriales a ser un heavy metal bien pesado. Vendió bien, pero tuvo críticas mixtas.

Aunque nada de esto importa... mucho. Solo lo comento para hacer una suerte de seguimiento con mi reseña de Duke Nukem 3D. O si importa... algo. Y es que, aunque en id Software Doom ya era pasado pisado, para mucha gente no. Duke Nukem 3D no fue el último suspiro de una clase de juegos desfasados tecnológicamente.

El año es 1997. Blood sale a la venta por Monolith Productions.

Si Duke Nukem 3D era el siguiente paso en cuestión a FPS estilo Doom, Blood era el refinamiento de esa formula.

Blood tiene, principalmente, dos cosas que lo hacen destacar del resto: las armas y la ambientación. Es verdad que Duke Nukem 3D ya tenía armas cuanto menos curiosas en comparación con su predecesor, Doom. Sin embargo, fue Blood quien llevó este tópico a su máxima expresión: un paquete de dinamita, una lata de aerosol, una pistola de bengalas, un muñeco vudú, entre tantos otros que me olvido. Por otra parte, la ambientación. Si Duke Nukem 3D era una oda a las películas de acción hollywoodenses de los 80s, Blood lo era a las películas de terror de hollywoodenses de cualquier época. No es un juego de terror per se, debido a que sigue siendo un FPS frenético propio de su tiempo, y aun así, gracias a su ambientación, da una sensación muy distinta a la que nos tenían acostumbrados los FPS de esos tiempos.

Caleb es el protagonista de esta historia... historia que no importa mucho, ya se. Pero lo que si importa, al igual que en Duke Nukem 3D, es el protagonista. Duke es burlón e irónico. Pero un buen tipo a final de cuentas, su misión es salvar al mundo. En cambio, Caleb es sádico y despiadadamente sarcástico. Su misión no es salvar al mundo. Está envuelto en una cruzada personal y no le importa matar cíviles. Donde la actuación de voz era cómica en el personaje de Duke, en Caleb también lo es, solo que de una manera más perversa y cruel.

Blood no es perfecto, por mucho que me gustaría que lo fuera. Al igual que Duke Nukem 3D, a lo mejor al final se va desgastando un poco.

Pero que mierda digo, yo voy a seguir con Caleb, caretas.

https://www.youtube.com/watch?v=svzMK33PMUk&ab_channel=KurtHecticJukebox.

Same thoughts as Blood: Fresh Supply.

I've TRIED to enjoy this game, I really have. I've even tried playing on easier difficulties thinking that was the issue. Nope. I just do not like this one, and I'm a fan of a good Boomer Shooter. Unfair in its difficulty

After 4 hours of not being able to get past E1M2 ever I have to put this one down. Its just bad


I said in my review of Cultic that it was my new favourite boomer shooter. Scratch that. This is my new favourite boomer shooter. I'm gonna start with the few negatives just to get those out of the way. The numerous pop culture references can often feel a bit cheap, the sense of humor is a bit childish at times and some of the abilities you can pick up like jump boots and beast vision (what does that even do) feel pointless. Other than that this game absolutely slaps.

The weapon variaty is insane with everything from the standard shotgun to dynamite to voodoo dolls to laser skulls. This is a level of variety that most shooters can't even dream of and it keeps blowing up cultists fresh throughout the game's runtime. Along with that there's also the fantastic blood and gore. As you blast your foes their blood will paint the walls red, their chests will be blasted open, their heads will pop off and it all looks fantastic. The movement is so much fun and always feels fantastic, except for the platforming segments which thankfully aren't plentiful.

If you're going to be running around shooting things for eight hours the environments better be fun to look at and this game goes above and beyond in that department. The atmosphere is thick and engrossing and refuses to let you go. It's hard to put this game down. All the level design is fantastic, the mansion in the hedge maze, and the hospital being standouts with their open and winding design that somehow never gets annoyingly confusing. This combined with the outstanding atmosphere makes for some of the best shooter levels I have ever played through. Hell, some of the best video game segments in general. It's a mastahpiece.

Literally so good... One of my favorites. Endless replay value if you ask me

A true FPS classic that, despite a high learning curve, easily became one of my favorites in the genre. While the opening levels might be overly difficult and punishing, the gameplay and level design of Blood finally shines through after slamming your head against the wall repeatedly. The weapon arsenal is robust, satisfying, and for the most part, every weapon is handy. The level design is often inventive and creative and requires exploration and ingenuity in terms of discovering secret pathways without feeling overly labyrinthine like Hexen or Doom 2. Learning how to properly throw the dynamite at different lengths to properly counter the game's ferocious enemies is a difficult skill to master but feels near orgasmic when you do. Thankfully the levels are largely consistent too, and the game mostly avoids the 90s FPS curse of a weak third act. Making the cultists, the game's default enemy, one of the most dangerous was a brilliant subversion of typical shooter conventions. Blood may be punishingly difficult but once you learn how the game functions, it becomes one of the most fun FPS games I've ever played. I can't say I cared for any of the boss fights, they're fairly standard shooter fights. Shial especially strikes me as entirely superfluous and I kind of just ran out of ammo and repeatedly stabbed her to death with the pitchfork for ages. The final boss Tchernobog is a weakling, going down almost instantly with multiple napalm shots. They are a relatively minor part of the game, so it's not a huge deal, but it is noticeable when it happens.

The game's presentation is a gleeful combination of gothic and post-war Western aesthetics, blending them with surprising ease to create a grungy, dingy-looking atmosphere of cathedrals and stagecoaches. While Blood did look slightly outdated even in 1997, with games like Quake 2 and Hexen II easily kicking its ass on a technical level, I believe it to be the visual peak of pseudo-3D FPS visuals. The intractability of the environments and the smaller details such as Caleb's weapon sprites visibly becoming lighter and darker based on the lighting is impressive, and the enemies all have expressive and detailed sprites made from clay models. Environments look as detailed and lived-in as the Build engine can allow for, and levels such as the Overlooked Hotel are filled with smaller details and just exude charm. Caleb himself has an incredibly cool design, reminding me of a demonic version of Colonel Mortimer from For A Few Dollars More. Speaking of Caleb, he could have easily been the edgiest, most wince-inducing thing in the world, but he's the perfect blend of intentionally camp and genuine awesomeness that makes him infinitely endearing. If there's any weak spot, it's the soundtrack, which is fairly mediocre to my ears. My opinion on the OST can swing fairly moderately depending on whether you selected the MIDI or CD tracks, and I played most of the game on the former and was thoroughly unimpressed. A lot of the MIDI tracks simply have repetitive, boring, and unimaginative compositions that neither stand out nor build an effective atmosphere. The CD tracks, on the other hand, feel like what the composers always intended the music to sound like. The compositions are still nothing special, but the additional vocals and sound effects create a competently creepy and effective atmosphere that is far superior to anything the general MIDI tracks can offer.

Blood is easily one of my new favorite FPS games, with its creative level design, phenomenal weapon arsenal, and satisfying and innovative combat loop leaving me longing for more. Tackle on appealingly edgy art direction in the best possible way and some impressive use of at-the-time outdated technology and you get something truly special, and a true shooter classic. It's a shame the soundtrack isn't more memorable, but it hardly brings down the game. Highly recommended, and a must-play for anyone who loves FPS games.

An incredible FPS that I don't want to play again

In 1997, video game explosions were perfected.

The best Build engine game! Great level design, weird weapons, and a protagonist that isn't irritating

A complete bastard of a game, but a beautiful one. So many locations and quotes from this game are etched into my brain, and the gameplay's a blast too, despite some odd design decisions rearing their head every once in a while.

Evil Dead if it was first person shooter.

The good? The bad? I am the guy with the gun!

best build engine game no contest

One of the all time greats, deserves all the acclaim it gets and more. Probably the only game where dynamite feels great to use, and is more often than not the ideal weapon of choice.

ITS FUCKING AWESOME EPIC POGGER GAMER XD AMONG US SUPER DUPER SIGMA EPIC POGS

los shooters alcanzaron el pico con esto

Blood is an absolute treat. Armed with a massive selection of weapons, you're tasked with surviving a legion of killer cultists and hell-spawn, as protagonist Caleb makes his way to get revenge on his master. The level design is some of the best in the genre, with some jaw-dropping setpieces, especially for 1997. Character art and texture work is bursting with detail. Every weapon is useful and satisfying, only further complimented by the diverse rogue's gallery.

Is this the best classic shooter of all time? I think so! Personally, this feels like the Super Mario World to DOOM's Super Mario Bros. 3. If you haven't played this yet, what are you waiting for? For your first playthrough, I'd highly recommend enemy damage at "Pink on the Inside", and everything else at "Lightly Broiled". Enemies will still punish you when you're careless, but you won't have the weakest fodder devouring your entire health bar with a stick of dynamite every few minutes.

Every time I launch this game I can't stop laughing uncontrollably at how much I love every detail of it

I had SUCH a hard time getting into it but after the 3 first missions it gets crazy good.

Crazy how such an old title is still insanely fun

I'm gonna make my own Evil Dead with blackjack and hookers

No game I've ever played has been able to recapture the satisfaction of killing a large group of enemies with one dynamite throw in this game


Il level design in alcune sezioni l'ho trovato un po' confusionario, mi so pure perso. Però al netto del fatto che le cutscene in CGI fan proprio cagare e che è difficile in culo è un ottimo gioco, molto spettacolare. La difficoltà si deve anche al fatto che molte delle risorse per recuperare vita e per dotarsi di uno sputo di armatura sono nascoste a mo' di segreto, ma buona parte di questi segreti sono almeno facilmente sgamabili. Le munizioni sembrano non bastare mai ma grazie a Cristo c'è la dinamite

The cultists can suck a big fat black dick, Jesus Christ

you gonna scroll by without saying CRUDOX CRUO?!

this is the game that wlll make you understand the term "frontloaded" better than anything else