Reviews from

in the past


Bullshit difficulty, my favourite.

this game makes me want to racist but i cant say its bad

inovador pra cacete. Em um videogame com poucos recursos, ele contorna com maestria as limitações do sistema pra fazer um platformer incrível e criativo, com direito a música marcante e chicotada em todo mundo. É graficamente feinho, tornando a gameplay sua atração principal. Pode não ser para todos, devido sua dificuldade (rogo todas as maldições em quem fez a fase da morte), mas com certeza é um clássico e vale a tentativa

Holds up quite well for a NES game, although the last two stages could get quite tedious.

Played this via the Castlevania Collection.

I own the game on a cartridge but I never in my life beat it. Sitting down with my Switch in hand, I just decided to casually play it. Kicked my ass at first but then I finally got it. Only took me 30 years but it clicked with me and I beat it. I finally got to defeat Dracula.

It's a classic for a reason, and it's challenging, but I think I appreciate it more now. I know, fake fan and all, but I had a fun time.

Still hate getting knocked back into bottomless pits however!


The gameplay is quite good for the first Castlevania game on the NES! The difficulty, however, is too high, which prevents me from completing this game.

difficulty spike thy name is dracula

Un comienzo bastante humilde para la franquicia y que fuera de que a veces si es algo latoso en ciertos niveles por x o y cosa, es bastante bueno, y tiene buenos temas.

The original Castlevania is probably one of the most iconic games ever made, period.
From the amazing boxart to the monsters you fight, to that classic Belmont strut, Castlevania has a lot to make the famous (or maybe infamous) game that it is today.

Playing through Castlevania years ago was definitely a fun experience. While at the time of this review, I haven't really touched the NES version, thanks to the Anniversary Collection, I played the Famicom port they released a few years later, since this game originally released in Japanese markets on the Famicom Disk System.

The Famicom version of this game is pretty much the same as the original, but it includes an Easy difficulty, which is how I experienced the game a lot back then, since it made it extremely easy to pick up, play and beat in around half an hour.

I do wanna try the NES version eventually, to see its difficulty, but in terms of gameplay, the original Castlevania is pretty fun!

It can be a bit punishing, with you not being able to control your jumps in mid-air, but the act of whipping enemies and using sub-weapons to your advantage (especially the Holy Water and Stop Watch) never gets old.

And the music is really awesome, from tracks like Vampire Killer, Heart of Fire and Out of Time, it really gets you pumping for the quest to kill Count Dracula!
And for an NES game, the game looks nice. It has a nice contrast of colors, with Simon's sprite being mainly orange, with many of the backgrounds having a nice dark blue sky.
Complementary colors!

Overall, Castlevania is a classic, and it's really fun to play, even with its short length.

Actually fun if playing with Improved Controls hack by NaOH. Cute little game, but Grim Reaper can go fuck itself

Whenever I feel like I’m good at videogames, games like these come around and give me a fat slice of humble pie.

Played on the Switch version of Castlevania Anniversary Collection. Used one save state at a non-checkpoint spot during Stage 5, and beat the final boss.

This game has a lot of similarities to the first Devil May Cry to my mind. They have a pretty similar gothic aesthetic, rough sense of difficulty, locked jumping controls, and are about the lowest 7 out of 10's imaginable.

Muito bom, ótimo começo pra essa franquia.

Um bom jogo, e um dos mais difíceis da biblioteca do nes. Na luta do ceifador, que é uma das mais difíceis do jogo e até injusta, pois ela não para de espawnar foices no meio da tela, o que te dá segundos pra desviar, ou até mesmo espawna no momento de um pulo. As vezes te incurralando e não tendo escolha alem de tomar um hit. Além de ser bem fdp, pois se vc mata a morte, as foices que estão na tela não somem junto, ou seja, nas 3 vezes que consegui matar a morte fui morto pelas foices antes de conseguir tocar no orbe. E como se não bastace vc precisa passar um corredor com várias medusas heads e cavaleiro do Machado que vão te drenar a vida antes do encontro com a morte. E claro, se vc morrer pra morte vc precisa fazer esse corredor novamente. Por isso nessa seção tive q apelar para o save state (no inicio da luta do ceifador), senão o que levei 2 horas pra derrota-lo se multiplicará pra 6. A luta do dracula é mais justa, mesmo sendo bem difícil porem ao perder todas as vidas vc pode continuar no pé das escadas

envelheceu igual pao embolorado

Precursor. Inovador. Criador de um novo gênero. Trilha incrível. 5/5.

It's the first Castlevania and boy does it feel like it, if you play with save states don't feel bad honestly, this game was designed to make you play over and over again with how much death is so frequent, Simon doesn't control the best but there's no denying this was the start of a gaming icon. If you wanna check this out now i'd recommend the Castlevania anniversary collection for modern consoles as that game contains every old-school Castlevania game to get you into the series.

Another milestone title in gaming. What I think makes it such a memorable title is how the polished presentation really makes you feel like you're going on an adventure through this massive and imposing castle. Visual flairs abound, combined with a catchy and varied soundtrack. The gameplay does have some rough edges that have always kept it from feeling as good as something like Super Mario Bros. but it's one of those things you learn to acclimate and work with as you play.

Um dos games mais difíceis que ja joguei, mas vale cada momento de estresse extremo <3

(Completed in Anniversary Collection on PS4)
After rewatching the AVGN episode on Simon's Quest, I thought I would check out the original game and I tried to play it on the NES Classic Edition but boy is that thing a piece of shit if you try to create a save state the console just switches off and you lose your progress, so instead I played it in the Anniversary Collection. I love the aesthetic of the game with it being inspired by the Universal Monster films which is shown through the credits of the game. In addition, the level design is distinct between the different stages of the game which is good and helps convey the different monsters which you encounter. However, god this game is difficult even though the game is quite short as when Simon is knocked back whenever he gets hit and this happens a lot; mainly due to the Medusa heads and the Hunchbacks and I have not felt so angry when playing a game in a long time so be prepared if you choose to play the game. Overall, considering this game came out in 1986 it has aged quite well and it should definitely be played to this day which is helped through the collections.

I like this game but the death fight almost made me break my damn controller

Checkpoint before Dracula’s staircase you saved my life


The game that started it all: Simon Belmont's quest to go to Castlevania and destroy Dracula. This is where so many foundational aspects of the classic games get their start, but it also definitely shows its age and has many marks of being a first attempt. This is a game I attempted to beat quite a lot as a kid, but I never could. Even this time I used save states quite a fair bit (more than almost any other of the games I'll write about here). I generally tried to use them only either before a very hard boss, or once I'd completed a section without getting hit (that was proof enough to me that it wasn't worth my time replaying it over and over).

Simon Belmont has six stages of Castlevania to get through before Dracula, each of them with an increasingly difficult boss awaiting him at the end. He has his trusty whip which he can collect upgrades for (that reset when you lose a life) that make it longer and more damaging, and he can also pick up one subweapon at a time that can be used by holding up and pressing the attack button. It's a relatively simple formula, but it works pretty damn well. Other staples of the classic games get their start here too, such as your infamously very rigid jumps (no play control here) and the big knockback when you get hit. Simon has a very deliberate way to how he controls. From the jumping to the walking to the whipping, everything has a reliable animation that you need to really get used to if you're going to survive with it. Mistakes are not very often tolerated, and this is a game that really rewards knowing exactly what you're getting into so you can approach it in a way that you'll actually have a chance of surviving.

On that note, I would say that the first Castlevania's biggest problem is that it falls into a design trap of "too hard to be fun" very often for me. The knockback is very unforgiving and frequently lands you down pits, constantly spawning medusa heads and bats are a constant danger to falling into pits as well, bosses are often very mobile and powerful while you are absolutely not, difficult gauntlets proceed nearly every boss, and so on. What I think makes this somewhat worse is how GOOD the holy water is. Most if not all of the bosses and enemies in the game can be absolutely destroyed if you manage to get holy water and a subweapon multiplier (to let you throw more than one at once) before you get to them, because holy water stun-locks not just normal enemies but bosses too as long as the fire burns them. This means that most bosses are either super difficult and punishing, or you know how to beat them and they're pushovers. I didn't realize it until I'd already beaten it, but the Japanese version of the game actually has an easy mode that makes you deal more damage, take no knockback, take less damage, and generally make the game far more forgiving, and that's something I wish I'd realized before I'd started the whole adventure XP

One excellent trend that this game starts that continues through the whole series is nailing the presentation. It's a fairly early NES/FDS game (1986, but the Famicom version on the Anniversary Collection is the cart version of the FDS game released in 1993), but the music is excellent and the game looks really pretty. There's still sprite flicker and slowdown from time to time, but it's often not frequent enough to really impact gameplay all that much.

Verdict: Hesitantly Recommended. This is definitely one of the games in the series that I say most benefits from save states. The difficulty on particularly the Death and Dracula fights is just so brutal that even aside from how difficult their stages can be to get through, those save states will really come in as life savers for your patience. It may be an excellent action game for '86, but I don't think it's all that fun to play vanilla these days if completing the game is your end goal.

Aged fine, some parts are still kinda bullshitty.
Fine overall.

levando em conta o fato de que esse jogo tem quase 40 FUCKING ANOS, da pra se dizer que ele fez MUITO bem o trabalho pra um jogo desse tipo.

o jogo segue extremamente divertido, senti até uma certa nostalgia, mesmo jogando apenas agora os Castlevania clássicos, pois muito daqui foi levado para os seguintes (como no rondo of blood), e para o primeiro jogo da série, acho que começou com o pé muito firmado.

quanto a gameplay, achei muito bem feita até hoje. tem sim delay comparado com os seguintes, mas no final é mais costume. os inimigos e cenários seguem a mais vibe dos títulos seguintes (ou seja, ÉPICO desde 86)

o que pegou muito nesse jogo foi a facilidade de cair nos buracos PUTA QUE PARIU.

enfim
recomendo
daria 4 estrelas completas mas diminui metade de uma por conta dos buracos
acho a nota muito justo por ter moldado o formato dos seguintes.