Reviews from

in the past


I hope this flopped and they didn't make any other entries, that'd be worth a laugh! I havent had any playing this. This mf Simon with his perfectly chiseled chin and wealthiest caveman in the cave rizz can't whip worth a damn. Is he asexual? Why does he think he's him? Call it y = b^x the way shit went off the rails so fast, what a difficulty curve folks. You have to be there to see it. There's not really an enemy to make fun of so I'll focus on that aspect. Except Dracula on steroids but those were different times, the basement dweller community has foregiven Dracula.

Let's breakdown how the game plays. There are no input cancels obviously this ain't no Tekken, once you jump you are vulnerable for around 1 second and approximately 33 threats, you can only walk and slightly crouch, not to mention (I'll mention) the whip having more screentime where it doesnt hit once you press the destroy foes button. So basically you're dead on arrival. Also, sometimes you get hit by a projectile thats been destroyed or a mf who alreafy vaporized. Shit that should only happen in Mexico and I don't wager Simon is having his pilgrimage there.

I've warmed up, but huh no physical activity to follow because I need to say good things about this decent game. The night is dark and the path is.. not always clear, especially stage 17 with those gears but it all looks great. Dracula looks like his breath smells of garlic which makes me worry about his health being a vampire and all, but I won't judge him if he stepped out the hospital just to whoop my ass he's just that guy. Not gonna lie I had to use save states between every hit because I didn't trust myself enough and I was playing the game on break I wanted to finish it today at least (as in friday 22nd march, I'm actually reviewing it on the day I finish a game which I usually never do and condone! But we do this ig)

Dude, Castlevania is old-school hard, but man, it's got that classic charm. The music slaps, the bosses are crazy tough, and whipping candles just feels satisfying. It can be frustrating with those weird jumps, but it's a must-play for anyone who loves a retro challenge.

the actual original cock and balls: the video game

man I sure hope these games don't get any harder

Castlevania is a game I can appreciate but it's one I don't love.

Like many NES games, Castlevania is a short experience and can be beaten in less than half an hour. Seemingly to counteract this, the game is incredibly challenging and demands to be played dozens of times to master. Every level has been carefully curated so that EVERYTHING, from the smallest enemies to the most modest of jumps, poses a massive threat. The combination of Simon Belmont's sluggish, stiff movement (an intentional design choice, forcing the player to attack and jump with absolute precision) and the devilish enemy attack patterns make this game feel overly difficult at times but I appreciate just how well crafted every level feels. Absolutely everything feels intentional, not a pixel feels out of place.

As much as I appreciate how tight the gameplay feels, I had to rely on save states to get past some of the trickier sections. Some of the bosses, for example, are nigh impossible if you didn't happen to pick up and keep the right weapon from the preceding level. Without the modern convenience of save states, I'd probably have given up playing halfway through.

Ultimately the best thing about Castlevania is the atmosphere. It's genuinely impressive how much gothic ambience the game has, considering the technical limitations of the NES. The game uses the limited available palette wonderfully to bring the enemies and levels to life, it's surprisingly gorgeous at times. The soundtrack also helps tremendously. It's one of the NES' best. Each track imbues it's corresponding level with a slightly different vibe from adventurous to spooky.

On a final note, I was first exposed to the Castlevania series by YouTuber James Rolfe and I have to parrot one of his takes. This first game was so evocative of old, gothic horror that it very much reminds me of old Hammer horror movies. I can't help but feel it's a shame (though true to the original Japanese intention I suppose) that Castlevania projects are now always tied to an anime aesthetic.

jogar esse jogo se equivale a ter um relacionamento abusivo que durou por pouco tempo, que tu sai com mental fudido

man I sure hope these games don't get any harder

Cráaaaaaaaaaaassicoooooooooooo